diff options
Diffstat (limited to 'keyboards/splitkb/kyria/keymaps/travishi/keymap.c')
-rw-r--r-- | keyboards/splitkb/kyria/keymaps/travishi/keymap.c | 423 |
1 files changed, 0 insertions, 423 deletions
diff --git a/keyboards/splitkb/kyria/keymaps/travishi/keymap.c b/keyboards/splitkb/kyria/keymaps/travishi/keymap.c deleted file mode 100644 index e91d16b8f9..0000000000 --- a/keyboards/splitkb/kyria/keymaps/travishi/keymap.c +++ /dev/null @@ -1,423 +0,0 @@ -/* Copyright 2022 TravisHi - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include QMK_KEYBOARD_H - -enum layers { - DVORAK = 0, - QWERTY, - LAYERS, - NUMSYM, - FPSGAMES, -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -/* - * Base Layer: DVORAK - * - * ,-------------------------------------------. ,-------------------------------------------. - * | ESC | ' " | , < | . | P | Y | | F | G | C | R | L |L_Qwerty| - * |--------+------+------+------+------+------| |------+------+------+------+------+--------| - * | Tab | A | O | E | U | I | | D | H | T | N | S | - | - * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| - * | LShift | : ; | Q | J | K | X |LCtrl | | | Win |L_Lay | B | M | W | V | Z | RShift | - * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' - * | Left |Right |L_NumS| Space| Bksp | |R_Alt | ENTER| Del | Up | Down | - * | | | | | | | | | | | | - * `----------------------------------' `----------------------------------' - */ - [DVORAK] = LAYOUT( - KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, DF(QWERTY), - KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, - KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, - KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN - ), - - - - - -/* - * Base Layer: QWERTY - * - * ,-------------------------------------------. ,-------------------------------------------. - * | ESC | Q | W | E | R | T | | Y | U | I | O | P |L_Dvorak| - * |--------+------+------+------+------+------| |------+------+------+------+------+--------| - * | Tab | A | S | D | F | G | | H | J | K | L | ; : | | - * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| - * | LShift | Z | X | C | V | B |LCtrl | | | Win |L_Lay | N | M | , < | . > | / ? | RShift | - * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' - * | Left |Right |L_NumS| Space| Bksp | | RAlt | ENTER| Del | Up | Down | - * | | | | | | | | | | | | - * `----------------------------------' `----------------------------------' - */ - [QWERTY] = LAYOUT( - KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK), - KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, XXXXXXX, KC_LWIN, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, - KC_LEFT, KC_RGHT, MO(NUMSYM), KC_SPC, KC_BSPC, KC_RALT, KC_ENT, KC_DEL, KC_UP, KC_DOWN - ), - - - - - -/* - * Base Layer: FPSGAMES - * - * ,-------------------------------------------. ,-------------------------------------------. - * | ESC | 1 | Q | W | E | R | | Y | U | I | O | P |L_Dvorak| - * |--------+------+------+------+------+------| |------+------+------+------+------+--------| - * | Tab | 2 | A | S | D | F | | H | K | J | L | ; | | - * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| - * | LShift | 3 | Z | X | C | V | |L_NumS| | |L_Lay | N | M | , < | . > | / ? | | - * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' - * | | | LCtrl| Space| LAlt | | | | Mute |Vol U |Vol D | - * | | | | | | | | | | | | - * `----------------------------------' `----------------------------------' - */ - [FPSGAMES] = LAYOUT( - KC_ESC, KC_1, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, DF(DVORAK), - KC_TAB, KC_2, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, XXXXXXX, - KC_LSFT, KC_3, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, MO(NUMSYM), XXXXXXX, DF(LAYERS), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX, - XXXXXXX, XXXXXXX, KC_LCTL, KC_SPC, KC_LALT, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD - ), - - - - - -/* - * MO Layer: Numbers, symbols & Vol control - * - * ,-------------------------------------------. ,-------------------------------------------. - * | ` | ! | @ | # | $ | % | | ^ | & | * | ( | ) | + | - * |--------+------+------+------+------+------| |------+------+------+------+------+--------| - * | ~ | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | = | - * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| - * | | | \ | : | ; | - | [ | { | ( | | ) | } | ] | _ | , | . | / | ? | - * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' - * | Left |Right | |LShift| Home | | End | | Mute |Vol U |Vol D | - * | | | | | | | | | | | | - * `----------------------------------' `----------------------------------' - */ - [NUMSYM] = LAYOUT( - KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS, - KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, - KC_PIPE, KC_BSLS, KC_COLN, KC_SCLN, KC_MINS, KC_LBRC, KC_LCBR, KC_LPRN, KC_RPRN, KC_RCBR, KC_RBRC, KC_UNDS, KC_COMM, KC_DOT, KC_SLSH, KC_QUES, - KC_LEFT, KC_RGHT, XXXXXXX, KC_LSFT, KC_HOME, KC_END, XXXXXXX, KC_MUTE, KC_VOLU, KC_VOLD - ), - - - - - -/* - * Adjust Layer: Layer index - * - * ,-------------------------------------------. ,-------------------------------------------. - * | | | |FPSGames|Dvorak| | | | | | | |L_Dvorak| - * |--------+------+------+------+------+------| |------+------+------+------+------+--------| - * | | | | |QWERTY| | | | | | | | | - * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------| - * | | | | |NUMSYM| | | | | | | | | | | | | - * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------' - * | | | | | | | | | | | | - * | | | | | | | | | | | | - * `----------------------------------' `----------------------------------' - */ - [LAYERS] = LAYOUT( - _______, _______, _______, DF(FPSGAMES), DF(DVORAK), _______, _______, _______, _______, _______, _______, DF(DVORAK), - _______, _______, _______, _______, DF(QWERTY), _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, MO(NUMSYM), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - -}; - -// END LAYERS - - - - - -/////////////////////////// -// OLED Display settings -#ifdef OLED_ENABLE - - - - -// WPM-responsive animation stuff here -# define IDLE_FRAMES 2 -# define IDLE_SPEED 20 // below this wpm value your animation will idle - -// #define PREP_FRAMES 1 // uncomment if >1 - -# define TAP_FRAMES 2 -# define TAP_SPEED 40 // above this wpm value typing animation to trigger - -# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms -// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing -# define ANIM_SIZE 1024 // number of bytes in array, minimize for adequate firmware size, max is 1024 - -uint32_t anim_timer = 0; -uint32_t anim_sleep = 0; -uint8_t current_idle_frame = 0; -// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1 -uint8_t current_tap_frame = 0; - -// Code containing pixel art, contains: -// 5 idle frames, 1 prep frame, and 2 tap frames - -// To make your own pixel art: -// save a png/jpeg of an 128x32 image (resource: https://www.pixilart.com/draw ) -// follow this guide up to and including "CONVERT YOUR IMAGE" https://docs.splitkb.com/hc/en-us/articles/360013811280-How-do-I-convert-an-image-for-use-on-an-OLED-display- -// replace numbers in brackets with your own -// if you start getting errors when compiling make sure you didn't accedentally delete a bracket - - -static void render_anim(void) { - static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, -0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, -0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, -0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x40, -0x40, 0x60, 0x20, 0x20, 0x20, 0x20, 0x20, 0x60, 0xc0, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, -0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, -0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, -0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, -0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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= timer_read32(); - animation_phase(); - } - anim_sleep = timer_read32(); - } - else { - - if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { - anim_timer = timer_read32(); - animation_phase(); - } - - } -} - - - - - - - -oled_rotation_t oled_init_user(oled_rotation_t rotation) { - return OLED_ROTATION_180; -} - - -static void render_keymap(void) { - // Host Keyboard Layer Status - oled_write_P(PSTR("Layer: "), false); - switch (get_highest_layer(default_layer_state)) { - case DVORAK: - oled_write_P(PSTR("Dvorak\n\n"), false); - oled_write_P(PSTR("' , . p y f g c r l \n"), false); - oled_write_P(PSTR("a o e i u d h t n s \n"), false); - oled_write_P(PSTR("; q j k x b m w v z \n"), false); - break; - case QWERTY: - oled_write_P(PSTR("Qwerty\n\n"), false); - oled_write_P(PSTR("q w e r t y u i o p \n"), false); - oled_write_P(PSTR("a s d f g h j k l ; \n"), false); - oled_write_P(PSTR("z x c v b n m , . / \n"), false); - break; - case NUMSYM: - oled_write_P(PSTR("Num & Sym\n\n"), false); - oled_write_P(PSTR("`12345 | 67890= \n"), false); - oled_write_P(PSTR("~!@#$P | ^&*()+ \n"), false); - oled_write_P(PSTR("|\\:;-[{ }]_,./? \n"), false); - break; - case FPSGAMES: - oled_write_P(PSTR("FPS Games \n\n"), false); - oled_write_P(PSTR("1 q W e r | \n"), false); - oled_write_P(PSTR("2 A S D f | \n"), false); - oled_write_P(PSTR("3 z x c v | \n"), false); - break; - case LAYERS: - oled_write_P(PSTR("Index Layer\n\n"), false); - oled_write_P(PSTR("- - G D - | - - - - - \n"), false); - oled_write_P(PSTR("- - - Q - | - - - - - \n"), false); - oled_write_P(PSTR("- - - N - | - - - - - \n"), false); - break; - default: - oled_write_P(PSTR("ERR No Layer!\n"), false); - } -} - - - -// Host Keyboard LED Status -/* -static void render_indicator_status(void) { - led_t led_state = host_keyboard_led_state(); - oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false); - oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false); - oled_write_P(led_state.scroll_lock ? PSTR("SCRLCK ") : PSTR(" "), false); -} -*/ - -bool oled_task_user(void) { - if (is_keyboard_master()) { - render_keymap(); - } else { - //render_indicator_status(); - //oled_write_P(PSTR(" Kyria rev1.4\n\n"), false); - render_anim(); // renders pixelart - } - return false; -} -#endif
\ No newline at end of file |