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-rw-r--r--keyboards/spaceman/2_milk/keymaps/encg/keymap.c196
1 files changed, 0 insertions, 196 deletions
diff --git a/keyboards/spaceman/2_milk/keymaps/encg/keymap.c b/keyboards/spaceman/2_milk/keymaps/encg/keymap.c
deleted file mode 100644
index d74f8828db..0000000000
--- a/keyboards/spaceman/2_milk/keymaps/encg/keymap.c
+++ /dev/null
@@ -1,196 +0,0 @@
-/* Copyright 2020 encg
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include QMK_KEYBOARD_H
-#include <stdio.h>
-#include <stdlib.h>
-#include <time.h>
-
-enum my_keycodes {
- SPIN = SAFE_RANGE,
- RULES,
-};
-
-enum unicode_names {
- COW,
- BTTR,
- CHIKN,
- FISH,
- SEED,
- RENV,
- MBAG,
- FACE,
- WING,
- SIGN,
- WAVE
-};
-
-const uint32_t PROGMEM unicode_map[] = {
- [COW] = 0x1F404, // 🐄
- [BTTR] = 0x1F9C8, // 🧈
- [CHIKN] = 0x1F414, // 🐔
- [FISH] = 0x1F3A3, // 🎣
- [SEED] = 0x1F331, // 🌱
- [RENV] = 0x1F9E7, // 🧧
- [MBAG] = 0x1F4B0, // 💰
- [FACE] = 0x1F911, // 🤑
- [WING] = 0x1F4B8, // 💸
- [SIGN] = 0x1F4B2, // 💲
- [WAVE] = 0x1F44B, // 👋
-};
-
-/* Emojis stored in an array in order to be randomly accessed */
-const char* emoji[5] = {"🐄", "🧈", "🐔", "🎣", "🌱"};
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case SPIN:
- if (record->event.pressed) {
- /* Seed RNG used by rand() with timer_read() https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers */
- srand(timer_read());
- int rng1 = rand() % 5;
- send_unicode_string(emoji[rng1]);
- wait_ms(200);
- int rng2 = rand() % 5;
- send_unicode_string(emoji[rng2]);
- wait_ms(200);
- int rng3 = rand() % 5;
- send_unicode_string(emoji[rng3]);
- wait_ms(200);
- if (rng1 == rng2 && rng1 == rng3) {
- if (rng1 == 0) {
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("🧧🧧🧧");
- wait_ms(200);
- SEND_STRING("\n");
- } else if (rng1 == 1) {
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("💰💰💰");
- wait_ms(200);
- SEND_STRING("\n");
- } else if (rng1 == 2) {
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("🤑🤑🤑");
- wait_ms(200);
- SEND_STRING("\n");
- } else if (rng1 == 3) {
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("💲💲💲");
- wait_ms(200);
- SEND_STRING("\n");
- } else if (rng1 == 4) {
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("📈📈📈");
- wait_ms(200);
- SEND_STRING("\n");
- }
- } else {
- SEND_STRING(" ");
- send_unicode_string("👋💸");
- SEND_STRING("\n");
- }
- }
- return false;
- break;
- case RULES:
- if (record->event.pressed) {
- send_unicode_string("🐄");
- wait_ms(200);
- send_unicode_string("🐄");
- wait_ms(200);
- send_unicode_string("🐄");
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("🧧");
- wait_ms(200);
- send_unicode_string("🧧");
- wait_ms(200);
- send_unicode_string("🧧");
- SEND_STRING("\n");
- wait_ms(100);
- send_unicode_string("🧈");
- wait_ms(200);
- send_unicode_string("🧈");
- wait_ms(200);
- send_unicode_string("🧈");
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("💰");
- wait_ms(200);
- send_unicode_string("💰");
- wait_ms(200);
- send_unicode_string("💰");
- SEND_STRING("\n");
- wait_ms(100);
- send_unicode_string("🐔");
- wait_ms(200);
- send_unicode_string("🐔");
- wait_ms(200);
- send_unicode_string("🐔");
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("🤑");
- wait_ms(200);
- send_unicode_string("🤑");
- wait_ms(200);
- send_unicode_string("🤑");
- SEND_STRING("\n");
- wait_ms(100);
- send_unicode_string("🎣");
- wait_ms(200);
- send_unicode_string("🎣");
- wait_ms(200);
- send_unicode_string("🎣");
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("💲");
- wait_ms(200);
- send_unicode_string("💲");
- wait_ms(200);
- send_unicode_string("💲");
- SEND_STRING("\n");
- wait_ms(100);
- send_unicode_string("🌱");
- wait_ms(200);
- send_unicode_string("🌱");
- wait_ms(200);
- send_unicode_string("🌱");
- wait_ms(200);
- SEND_STRING(" ");
- send_unicode_string("📈");
- wait_ms(200);
- send_unicode_string("📈");
- wait_ms(200);
- send_unicode_string("📈");
- SEND_STRING("\n\n");
- }
- return false;
- break;
- }
- return false;
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = LAYOUT(
- SPIN, /* bottom button */
- RULES /* top button */
- )
-};