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-rw-r--r--keyboards/sol/keymaps/xulkal/keymap.c155
1 files changed, 155 insertions, 0 deletions
diff --git a/keyboards/sol/keymaps/xulkal/keymap.c b/keyboards/sol/keymaps/xulkal/keymap.c
new file mode 100644
index 0000000000..be64d9e7c3
--- /dev/null
+++ b/keyboards/sol/keymaps/xulkal/keymap.c
@@ -0,0 +1,155 @@
+#include QMK_KEYBOARD_H
+#include "xulkal.h"
+
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#include "split_util.h"
+#endif
+
+#ifdef OLED_DRIVER_ENABLE
+ #include "oled_driver.h"
+#endif
+
+#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
+
+// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Qwerty Layout
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Ctrl | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctrl |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | Space| DEL | | Enter| Space|
+ * `-------------' `-------------'
+ */
+ [_QWERTY] = EXPAND_LAYOUT( \
+ _________________QWERTY_L1_________________, KC_MINS, KC_EQL, _________________QWERTY_R1_________________, \
+ _________________QWERTY_L2_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R2_________________, \
+ _________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \
+ _________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
+ _________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \
+ KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
+ ),
+
+#ifndef GAMELAYER_DISABLE
+ [_GAME] = EXPAND_LAYOUT( \
+ ___________________GAME_L1_________________, KC_MINS, KC_EQL, ___________________GAME_R1_________________, \
+ ___________________GAME_L2_________________, KC_LBRC, KC_RBRC, ___________________GAME_R2_________________, \
+ ___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \
+ ___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
+ ___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \
+ KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
+ ),
+#endif
+
+ [_LOWER] = EXPAND_LAYOUT( \
+ __________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \
+ __________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \
+ __________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
+ __________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
+ __________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
+ _______, _______, _______, _______, _______, _______, _______, _______ \
+ ),
+
+ [_RAISE] = EXPAND_LAYOUT( \
+ __________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \
+ __________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \
+ __________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
+ __________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
+ __________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
+ _______, _______, _______, _______, _______, _______, _______, _______ \
+ ),
+
+#ifdef TRILAYER_ENABLED
+ [_RAISE] = EXPAND_LAYOUT( \
+ _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
+ _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
+ _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
+ _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
+ _________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
+ _______, _______, _______, _______, _______, _______, _______, _______ \
+ ),
+#endif
+};
+
+//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
+#ifdef OLED_DRIVER_ENABLE
+
+static void render_logo(void) {
+ static const char PROGMEM sol_logo[] = {
+ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
+ 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
+ 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
+
+ oled_write_P(sol_logo, false);
+}
+
+static void render_status(void) {
+ // Render to mode icon
+ static const char PROGMEM mode_logo[2][4] = {
+ {0x97,0x98,0x0a,0},
+ {0xb7,0xb8,0x0a,0} };
+
+ oled_write_P(mode_logo[0], false);
+ oled_write_P(mode_logo[1], false);
+
+ // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+ oled_write_P(PSTR("Layer: "), false);
+ switch (biton32(layer_state)) {
+ case _QWERTY:
+#ifndef GAMELAYER_DISABLE
+ switch (biton32(default_layer_state)) {
+ case _QWERTY:
+ oled_write_P(PSTR("Default\n"), false);
+ break;
+ case _GAME:
+ oled_write_P(PSTR("Game\n"), false);
+ break;
+ default:
+ oled_write_P(PSTR("Undefined\n"), false);
+ break;
+ }
+#else
+ oled_write_P(PSTR("Default\n"), false);
+#endif
+ break;
+ case _LOWER:
+ oled_write_P(PSTR("Lower\n"), false);
+ break;
+ case _RAISE:
+ oled_write_P(PSTR("Raise\n"), false);
+ break;
+#ifdef TRILAYER_ENABLED
+ case _ADJUST:
+ oled_write_P(PSTR("Adjust\n"), false);
+ break;
+#endif
+ default:
+ oled_write_P(PSTR("Undefined\n"), false);
+ }
+
+ // Host Keyboard LED Status
+ uint8_t led_usb_state = host_keyboard_leds();
+ oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
+ oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
+ oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
+}
+
+void oled_task_user(void) {
+ if (has_usb()) {
+ render_status();
+ } else {
+ render_logo();
+ oled_scroll_left();
+ }
+}
+
+#endif