diff options
Diffstat (limited to 'keyboards/sofle/keymaps/helltm/keymap.c')
-rw-r--r-- | keyboards/sofle/keymaps/helltm/keymap.c | 762 |
1 files changed, 762 insertions, 0 deletions
diff --git a/keyboards/sofle/keymaps/helltm/keymap.c b/keyboards/sofle/keymaps/helltm/keymap.c new file mode 100644 index 0000000000..d3bdd5fa85 --- /dev/null +++ b/keyboards/sofle/keymaps/helltm/keymap.c @@ -0,0 +1,762 @@ + /* Copyright 2021 HellSingCoder + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +enum sofle_layers { + /* _M_XYZ = Mac Os, _W_XYZ = Win/Linux */ + _QWERTY, + _GAMING, + _LOWER, + _RAISE, + _ADJUST, +}; + +enum custom_keycodes { + KC_QWERTY = SAFE_RANGE, + KC_GAMING, + KC_LOWER, + KC_RAISE, + KC_ADJUST, + KC_PRVWD, + KC_NXTWD, + KC_LSTRT, + KC_LEND, + KC_DLINE, + KC_BSPC_DEL, + KC_LAYER +}; + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* + * QWERTY + * ,-----------------------------------------. ,-----------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' | + * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------| + * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / | \ | + * `-----------------------------------------/ / \ \-----------------------------------------' + * | LGUI | LAlt | LAYER| LCTR | /Enter / \Space \ | [ | ] | - | = | + * | | | | |/ / \ \ | | | | | + * `----------------------------------' '------''---------------------------' + */ + +[_QWERTY] = LAYOUT( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GAMING, KC_QWERTY,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS, + KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL +), + +/* + * GAMING + * ,-----------------------------------------. ,-----------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | Up | ' | + * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------| + * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | Left | Down | Right| + * `-----------------------------------------/ / \ \-----------------------------------------' + * | LGUI | LAlt | LAYER| LCTR | /Space / \Enter \ | [ | ] | - | = | + * | | | | |/ / \ \ | | | | | + * `----------------------------------' '------''---------------------------' + */ + +[_GAMING] = LAYOUT( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_UP, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MPLY, KC_MUTE,KC_N, KC_M, KC_COMM, KC_LEFT, KC_DOWN, KC_RIGHT, + KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_SPC, KC_ENT, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL +), + +/* LOWER + * ,-----------------------------------------. ,-----------------------------------------. + * | Esc | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Tab | | Up | | RESET| | | PWrd | NWrd | Pscr |Scroll| Pause| F12 | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Caps | Left | Down | Rigth| | |-------. ,-------| | | Ins | Home | PUp | | + * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------| + * | Shift| | | | | |-------| |-------| | Menu | Del | End | PDown| | + * `-----------------------------------------/ / \ \-----------------------------------------' + * |MACWIN| RAlt | LAYER| RCTR | /Enter / \Space \ | | | | | + * | | | | |/ / \ \ | | | | | + * `----------------------------------' '------''---------------------------' + */ +[_LOWER] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, XXXXXXX, KC_UP, XXXXXXX, RESET, XXXXXXX, KC_PRVWD, KC_NXTWD, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12, + _______, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGUP, XXXXXXX, + _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, KC_APP, KC_DEL, KC_END, KC_PGDN, XXXXXXX, + CG_TOGG, KC_RALT, _______, KC_RCTL, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX +), + +/* RAISE + * ,----------------------------------------. ,-----------------------------------------. + * | | | | | | | | | | | | | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Esc | Ins | Pscr | Menu | | | | | PWrd | Up | NWrd | DLine| Bspc | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Tab | LAt | LCtl |LShift| | Caps |-------. ,-------| | Left | Down | Rigth| Del | Bspc | + * |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------| + * |Shift | Undo | Cut | Copy | Paste| |-------| |-------| | LStr | | LEnd | | Shift| + * `-----------------------------------------/ / \ \-----------------------------------------' + * | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI | + * | | | | |/ / \ \ | | | | | + * `----------------------------------' '------''---------------------------' + */ +[_RAISE] = LAYOUT( + _______, _______ , _______ , _______ , _______ , _______, _______, _______ , _______, _______ , _______ ,_______, + _______, KC_INS, KC_PSCR, KC_APP, XXXXXXX, XXXXXXX, KC_PGUP, KC_PRVWD, KC_UP, KC_NXTWD,KC_DLINE, KC_BSPC, + _______, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_CAPS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_BSPC, + _______,KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, XXXXXXX, _______, _______, XXXXXXX, KC_LSTRT, XXXXXXX, KC_LEND, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ +), +/* ADJUST + * ,-----------------------------------------. ,-----------------------------------------. + * | | | | | | | | | | | | | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | RESET| |QWERTY| | | | | | | | | | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | |MACWIN| | | |-------. ,-------| | VOLDO| MUTE | VOLUP| | | + * |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------| + * | | | | | | |-------| |-------| | PREV | PLAY | NEXT | | | + * `-----------------------------------------/ / \ \-----------------------------------------' + * | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI | + * | | | | |/ / \ \ | | | | | + * `----------------------------------' '------''---------------------------' + */ + [_ADJUST] = LAYOUT( + XXXXXXX , XXXXXXX, XXXXXXX , XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + RESET , XXXXXXX,KC_QWERTY,XXXXXXX,CG_TOGG,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX , XXXXXXX,CG_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU, XXXXXXX, XXXXXXX, + XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ) +}; + +#ifdef OLED_DRIVER_ENABLE + +/* 32 * 32 logo */ +static void render_logo(void) { + static const char PROGMEM hell_logo[] = { + 0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80, + 0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00, + 0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f, + 0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01, + 0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80, + 0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38, + 0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b, + 0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; + + oled_write_raw_P(hell_logo, sizeof(hell_logo)); +} + +/* 32 * 14 os logos */ +static const char PROGMEM windows_logo[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00, + 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00, + 0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +}; + +static const char PROGMEM mac_logo[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8, + 0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f, + 0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +}; + +/* Smart Backspace Delete */ + +bool shift_held = false; +static uint16_t held_shift = 0; + +/* KEYBOARD PET START */ + +/* settings */ +#define MIN_WALK_SPEED 10 +#define MIN_RUN_SPEED 40 + +/* advanced settings */ +#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms +#define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024 + +/* timers */ +uint32_t anim_timer = 0; +uint32_t anim_sleep = 0; + +/* current frame */ +uint8_t current_frame = 0; + +/* status variables */ +int current_wpm = 0; +led_t led_usb_state; + +bool isSneaking = false; +bool isJumping = false; +bool showedJump = true; + +/* logic */ +static void render_luna(int LUNA_X, int LUNA_Y) { + + /* Sit */ + static const char PROGMEM sit[2][ANIM_SIZE] = { + /* 'sit1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, + 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, + 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'sit2', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, + 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, + 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + } + }; + + /* Walk */ + static const char PROGMEM walk[2][ANIM_SIZE] = { + /* 'walk1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, + 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, + 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'walk2', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, + 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, + 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + } + }; + + /* Run */ + static const char PROGMEM run[2][ANIM_SIZE] = { + /* 'run1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, + 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, + 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'run2', 32x22px */ + { + 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, + 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, + 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + } + }; + + /* Bark */ + static const char PROGMEM bark[2][ANIM_SIZE] = { + /* 'bark1', 32x22px */ + { + 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, + 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, + 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'bark2', 32x22px */ + { + 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, + 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, + 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + } + }; + + /* Sneak */ + static const char PROGMEM sneak[2][ANIM_SIZE] = { + /* 'sneak1', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, + 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, + 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, + }, + + /* 'sneak2', 32x22px */ + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, + 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, + 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, + } + }; + + /* animation */ + void animate_luna(void) { + + /* jump */ + if (isJumping || !showedJump) { + + /* clear */ + oled_set_cursor(LUNA_X,LUNA_Y +2); + oled_write(" ", false); + + oled_set_cursor(LUNA_X,LUNA_Y -1); + + showedJump = true; + } else { + + /* clear */ + oled_set_cursor(LUNA_X,LUNA_Y -1); + oled_write(" ", false); + + oled_set_cursor(LUNA_X,LUNA_Y); + } + + /* switch frame */ + current_frame = (current_frame + 1) % 2; + + /* current status */ + if(led_usb_state.caps_lock) { + oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE); + + } else if(isSneaking) { + oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE); + + } else if(current_wpm <= MIN_WALK_SPEED) { + oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE); + + } else if(current_wpm <= MIN_RUN_SPEED) { + oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE); + + } else { + oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE); + } + } + + /* animation timer */ + if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { + anim_timer = timer_read32(); + animate_luna(); + } + + /* this fixes the screen on and off bug */ + if (current_wpm > 0) { + oled_on(); + anim_sleep = timer_read32(); + } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) { + oled_off(); + } + +} + +/* KEYBOARD PET END */ + +static void print_logo_narrow(void) { + render_logo(); + + /* wpm counter */ + uint8_t n = get_current_wpm(); + char wpm_str[4]; + oled_set_cursor(0,14); + wpm_str[3] = '\0'; + wpm_str[2] = '0' + n % 10; + wpm_str[1] = '0' + ( n /= 10) % 10; + wpm_str[0] = '0' + n / 10; + oled_write(wpm_str, false); + + oled_set_cursor(0,15); + oled_write(" wpm", false); +} + +static void print_status_narrow(void) { + /* Print current mode */ + oled_set_cursor(0,0); + if (keymap_config.swap_lctl_lgui) { + oled_write_raw_P(mac_logo, sizeof(mac_logo)); + } else { + oled_write_raw_P(windows_logo, sizeof(windows_logo)); + } + + oled_set_cursor(0,3); + + switch (get_highest_layer(default_layer_state)) { + case _QWERTY: + oled_write("QWRTY", false); + break; + case _GAMING: + oled_write("GAMES", false); + break; + default: + oled_write("UNDEF", false); + } + + oled_set_cursor(0,5); + + /* Print current layer */ + oled_write("LAYER", false); + + oled_set_cursor(0,6); + + switch (get_highest_layer(layer_state)) { + case _QWERTY: + oled_write("Base ", false); + break; + case _GAMING: + oled_write("Games", false); + break; + case _RAISE: + oled_write("Raise", false); + break; + case _LOWER: + oled_write("Lower", false); + break; + case _ADJUST: + oled_write("Adj ", false); + break; + default: + oled_write("Undef", false); + } + + /* caps lock */ + oled_set_cursor(0,8); + oled_write("CPSLK", led_usb_state.caps_lock); + + /* KEYBOARD PET RENDER START */ + + render_luna(0,13); + + /* KEYBOARD PET RENDER END */ +} + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + return OLED_ROTATION_270; +} + +void oled_task_user(void) { + + /* KEYBOARD PET VARIABLES START */ + + current_wpm = get_current_wpm(); + led_usb_state = host_keyboard_led_state(); + + /* KEYBOARD PET VARIABLES END */ + + if (is_keyboard_master()) { + print_status_narrow(); + } else { + print_logo_narrow(); + } +} + +#endif + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return false; + case KC_GAMING: + if (record->event.pressed) { + set_single_persistent_default_layer(_GAMING); + } + return false; + case KC_LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + case KC_RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + case KC_ADJUST: + if (record->event.pressed) { + layer_on(_ADJUST); + } else { + layer_off(_ADJUST); + } + return false; + case KC_PRVWD: + if (record->event.pressed) { + if (keymap_config.swap_lctl_lgui) { + register_mods(mod_config(MOD_LALT)); + register_code(KC_LEFT); + } else { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_LEFT); + } + } else { + if (keymap_config.swap_lctl_lgui) { + unregister_mods(mod_config(MOD_LALT)); + unregister_code(KC_LEFT); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_LEFT); + } + } + break; + case KC_NXTWD: + if (record->event.pressed) { + if (keymap_config.swap_lctl_lgui) { + register_mods(mod_config(MOD_LALT)); + register_code(KC_RIGHT); + } else { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_RIGHT); + } + } else { + if (keymap_config.swap_lctl_lgui) { + unregister_mods(mod_config(MOD_LALT)); + unregister_code(KC_RIGHT); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_RIGHT); + } + } + break; + case KC_LSTRT: + if (record->event.pressed) { + if (keymap_config.swap_lctl_lgui) { + /* CMD-arrow on Mac, but we have CTL and GUI swapped */ + register_mods(mod_config(MOD_LCTL)); + register_code(KC_LEFT); + } else { + register_code(KC_HOME); + } + } else { + if (keymap_config.swap_lctl_lgui) { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_LEFT); + } else { + unregister_code(KC_HOME); + } + } + break; + case KC_LEND: + if (record->event.pressed) { + if (keymap_config.swap_lctl_lgui) { + /* CMD-arrow on Mac, but we have CTL and GUI swapped */ + register_mods(mod_config(MOD_LCTL)); + register_code(KC_RIGHT); + } else { + register_code(KC_END); + } + } else { + if (keymap_config.swap_lctl_lgui) { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_RIGHT); + } else { + unregister_code(KC_END); + } + } + break; + case KC_DLINE: + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_BSPC); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_BSPC); + } + break; + case KC_COPY: + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_C); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_C); + } + return false; + case KC_PASTE: + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_V); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_V); + } + return false; + case KC_CUT: + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_X); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_X); + } + return false; + break; + case KC_UNDO: + if (record->event.pressed) { + register_mods(mod_config(MOD_LCTL)); + register_code(KC_Z); + } else { + unregister_mods(mod_config(MOD_LCTL)); + unregister_code(KC_Z); + } + return false; + + /* Smart Backspace Delete */ + + case KC_RSFT: + case KC_LSFT: + shift_held = record->event.pressed; + held_shift = keycode; + break; + case KC_BSPC_DEL: + if (record->event.pressed) { + if (shift_held) { + unregister_code(held_shift); + register_code(KC_DEL); + } else { + register_code(KC_BSPC); + } + } else { + unregister_code(KC_DEL); + unregister_code(KC_BSPC); + if (shift_held) { + register_code(held_shift); + } + } + return false; + + /* LAYER */ + + case KC_LAYER: + if (record->event.pressed) { + if (shift_held) { + if (record->event.pressed) { + if (get_highest_layer(default_layer_state) == _QWERTY) { + set_single_persistent_default_layer(_GAMING); + } else if(get_highest_layer(default_layer_state) == _GAMING) { + set_single_persistent_default_layer(_QWERTY); + } + } + } else { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + + /* KEYBOARD PET STATUS START */ + + case KC_LCTL: + case KC_RCTL: + if (record->event.pressed) { + isSneaking = true; + } else { + isSneaking = false; + } + break; + case KC_SPC: + if (record->event.pressed) { + isJumping = true; + showedJump = false; + } else { + isJumping = false; + } + break; + + /* KEYBOARD PET STATUS END */ + } + return true; +} + +#ifdef ENCODER_ENABLE + +void encoder_update_user(uint8_t index, bool clockwise) { + if (index == 0) { + if (clockwise) { + if(shift_held) { + tap_code(KC_MNXT); + } else { + tap_code(KC_RIGHT); + } + } else { + if(shift_held) { + tap_code(KC_MPRV); + } else { + tap_code(KC_LEFT); + } + } + } else if (index == 1) { + if (clockwise) { + if(shift_held) { + tap_code(KC_VOLU); + } else { + tap_code(KC_DOWN); + } + } else { + if(shift_held) { + tap_code(KC_VOLD); + } else { + tap_code(KC_UP); + } + } + } +} + +#endif |