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diff --git a/keyboards/smithrune/iron160/readme.md b/keyboards/smithrune/iron160/readme.md new file mode 100644 index 0000000000..2c4fe63d46 --- /dev/null +++ b/keyboards/smithrune/iron160/readme.md @@ -0,0 +1,34 @@ +# Iron 160 QMK folder + +![Iron160](https://i.imgur.com/8B2l2pnh.jpg) + +## Introduction + +This is the QMK Firmware repository for the Iron160 PCB, a keyboard designed by [Smith and Rune](https://smithrune.com/) and PCB designed by [Gondolindrim](http://github.com/Gondolindrim), who is also the firwmare maintainer. + +There are two variants of the PCB: a solderable (I160-S) and a hotswap (I160-H) PCB. Both support a myriad of alternative layouts, as well as RGB LEDs for underglow light. + +## How to flash + +### Enter bootloader + +The DFU state in the bootloader can be accessed in 3 ways: + +* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key, escape in the default keymap) and plug in the keyboard; +* **Physical reset button**: press the button on the front of the PCB, next to caps lock, for at least five seconds; +* **Keycode in layout**: Press the key mapped to `QK_BOOT`; in the default layout, that is top left key ('escape') in layer 1. + +### How to compile and flash + +After checking what PCB you own and setting up your build environment, you can compile the Iron 165R2 default keymap by using one of the options below. + + make smithrune/iron160/iron160_s:default + make smithrune/iron160/iron160_h:default + +And use dfu-util in the command line or through a GUI like QMK toolbox to upload the firmware to the PCB. To directly flash the PCB after it is put into a DFU state, use: + + + make smithrune/iron160/iron160_s:default:flash + make smithrune/iron160/iron160_h:default:flash + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |