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-rw-r--r--keyboards/sawnsprojects/satxri6key/config.h112
1 files changed, 0 insertions, 112 deletions
diff --git a/keyboards/sawnsprojects/satxri6key/config.h b/keyboards/sawnsprojects/satxri6key/config.h
deleted file mode 100644
index eb9193b317..0000000000
--- a/keyboards/sawnsprojects/satxri6key/config.h
+++ /dev/null
@@ -1,112 +0,0 @@
-/* Copyright 2021 SawnsProjects
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#include "config_common.h"
-
-/* key matrix size */
-#define MATRIX_ROWS 2
-#define MATRIX_COLS 3
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-#define MATRIX_ROW_PINS { F7, F6 }
-#define MATRIX_COL_PINS { F1, F4, F5 }
-
-#define DIODE_DIRECTION COL2ROW
-
-#define RGB_DI_PIN F0
-#ifdef RGB_DI_PIN
- #define RGBLED_NUM 6
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
- #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-#define RGBLIGHT_EFFECT_BREATHING
-#define RGBLIGHT_EFFECT_RAINBOW_MOOD
-#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-#define RGBLIGHT_EFFECT_SNAKE
-#define RGBLIGHT_EFFECT_KNIGHT
-#define RGBLIGHT_EFFECT_CHRISTMAS
-#define RGBLIGHT_EFFECT_STATIC_GRADIENT
-#define RGBLIGHT_EFFECT_RGB_TEST
-#define RGBLIGHT_EFFECT_ALTERNATING
-#define RGBLIGHT_EFFECT_TWINKLE
-#endif
-
-#define RGB_MATRIX_LED_COUNT 6
-#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
-#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Sets the default mode, if none has been set
-
-#define ENABLE_RGB_MATRIX_ALPHAS_MODS
-#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-#define ENABLE_RGB_MATRIX_BREATHING
-#define ENABLE_RGB_MATRIX_BAND_SAT
-#define ENABLE_RGB_MATRIX_BAND_VAL
-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-#define ENABLE_RGB_MATRIX_CYCLE_ALL
-#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-#define ENABLE_RGB_MATRIX_DUAL_BEACON
-#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-#define ENABLE_RGB_MATRIX_RAINDROPS
-#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-#define ENABLE_RGB_MATRIX_HUE_BREATHING
-#define ENABLE_RGB_MATRIX_HUE_PENDULUM
-#define ENABLE_RGB_MATRIX_HUE_WAVE
-#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-#define ENABLE_RGB_MATRIX_PIXEL_RAIN
-
-#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#define ENABLE_RGB_MATRIX_SPLASH
-#define ENABLE_RGB_MATRIX_MULTISPLASH
-#define ENABLE_RGB_MATRIX_SOLID_SPLASH
-#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH