diff options
Diffstat (limited to 'keyboards/rgbkb')
60 files changed, 0 insertions, 6577 deletions
diff --git a/keyboards/rgbkb/mun/config.h b/keyboards/rgbkb/mun/config.h deleted file mode 100644 index 345f701e7f..0000000000 --- a/keyboards/rgbkb/mun/config.h +++ /dev/null @@ -1,159 +0,0 @@ -/* - * ---------------------------------------------------------------------------- - * "THE BEER-WARE LICENSE" (Revision 42): - * <https://github.com/Legonut> wrote this file. As long as you retain this - * notice you can do whatever you want with this stuff. If we meet some day, and - * you think this stuff is worth it, you can buy me a beer in return. David Rauseo - * ---------------------------------------------------------------------------- - */ - -#pragma once - -#include "config_common.h" - -/* Matrix Configuration - Rows are doubled up */ -#define MATRIX_ROWS 14 -// Last pins reserved for encoder / touch encoder support -#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, NO_PIN, NO_PIN } -#define MATRIX_COLS 7 -#define MATRIX_COL_PINS { A0, B11, B0, B10, B12, B2, A8 } -#define MATRIX_IO_DELAY 5 - -#define BUSY_WAIT -#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time. -#define GPIO_INPUT_PIN_DELAY 10 - -/* Touchbar adjustments */ -#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe -#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe -#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster -#define TOUCH_SEGMENTS 3 - -/* Encoder Configuration */ -#define ENCODERS_PAD_A { B8, B9 } -#define ENCODERS_PAD_B { A14, A15 } - -/* COL2ROW or ROW2COL */ -#define DIODE_DIRECTION COL2ROW - -/* CRC Configuration */ -#define CRC8_OPTIMIZE_SPEED -#define CRC8_USE_TABLE - -/* Split Keyboard Configuration */ -#define EE_HANDS -#define SPLIT_USB_DETECT -// also handles the SERIAL_USART_TX_PIN define -#define SOFT_SERIAL_PIN A9 -#define SERIAL_USART_TX_PAL_MODE 7 -#define SERIAL_USART_TIMEOUT 5 -#define SERIAL_USART_DRIVER SD1 -//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr -#if SERIAL_USART_FULL_DUPLEX - #define SERIAL_USART_RX_PIN A10 - #define SERIAL_USART_RX_PAL_MODE 7 - // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex - #define SERIAL_USART_PIN_SWAP - #define SERIAL_USART_SPEED (2 * 1024 * 1024) -#else - #define SERIAL_USART_SPEED (1 * 1024 * 1024) -#endif - -/* Split Transport Features */ -#define SPLIT_TRANSPORT_MIRROR -#define SPLIT_LAYER_STATE_ENABLE -#define SPLIT_LED_STATE_ENABLE -#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC - -/* RGB LED Configuration */ -#define RGB_DI_PIN B5 -#define RGBLED_NUM 98 -#define RGBLED_SPLIT { 49, 49 } -#define RGBLIGHT_EFFECT_BREATHING -#define RGBLIGHT_EFFECT_RAINBOW_MOOD -#define RGBLIGHT_EFFECT_RAINBOW_SWIRL -#define RGBLIGHT_EFFECT_SNAKE -#define RGBLIGHT_EFFECT_KNIGHT -#define RGBLIGHT_EFFECT_CHRISTMAS -#define RGBLIGHT_EFFECT_STATIC_GRADIENT -#define RGBLIGHT_EFFECT_RGB_TEST -#define RGBLIGHT_EFFECT_ALTERNATING -#define RGBLIGHT_EFFECT_TWINKLE - -#define RGB_MATRIX_LED_COUNT 98 -#define RGB_MATRIX_SPLIT { 49, 49 } -#define RGB_MATRIX_CENTER { 128, 34 } -#define RGB_MATRIX_LED_FLUSH_LIMIT 33 -#define RGB_MATRIX_LED_PROCESS_LIMIT 10 -#define RGB_MATRIX_KEYPRESSES -#define RGB_MATRIX_FRAMEBUFFER_EFFECTS -#define RGB_DISABLE_WHEN_USB_SUSPENDED -// RGB Matrix Animation modes. Explicitly enabled -// For full list of effects, see: -// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects -#define ENABLE_RGB_MATRIX_ALPHAS_MODS -#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -#define ENABLE_RGB_MATRIX_BREATHING -#define ENABLE_RGB_MATRIX_BAND_SAT -#define ENABLE_RGB_MATRIX_BAND_VAL -#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -#define ENABLE_RGB_MATRIX_CYCLE_ALL -#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL -#define ENABLE_RGB_MATRIX_DUAL_BEACON -#define ENABLE_RGB_MATRIX_RAINBOW_BEACON -#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -#define ENABLE_RGB_MATRIX_RAINDROPS -#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -#define ENABLE_RGB_MATRIX_HUE_BREATHING -#define ENABLE_RGB_MATRIX_HUE_PENDULUM -#define ENABLE_RGB_MATRIX_HUE_WAVE -#define ENABLE_RGB_MATRIX_PIXEL_RAIN -#define ENABLE_RGB_MATRIX_PIXEL_FLOW -#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL -// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined -#define ENABLE_RGB_MATRIX_TYPING_HEATMAP -#define ENABLE_RGB_MATRIX_DIGITAL_RAIN -// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -#define ENABLE_RGB_MATRIX_SPLASH -#define ENABLE_RGB_MATRIX_MULTISPLASH -#define ENABLE_RGB_MATRIX_SOLID_SPLASH -#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH - -#if RGB_UNLIMITED_POWER - #define RGBLIGHT_LIMIT_VAL 255 - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 -#else - #define RGBLIGHT_LIMIT_VAL 127 - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 127 -#endif - -#define WS2812_PWM_DRIVER PWMD3 -#define WS2812_PWM_CHANNEL 2 -#define WS2812_PWM_PAL_MODE 2 -#define WS2812_DMA_STREAM STM32_DMA1_STREAM3 -#define WS2812_DMA_CHANNEL 3 - -#define TOUCH_UPDATE_INTERVAL 33 -#define OLED_UPDATE_INTERVAL 33 -#define TAP_CODE_DELAY 5 - -#define WEAR_LEVELING_BACKING_SIZE 4096 -#define WEAR_LEVELING_LOGICAL_SIZE 2048 diff --git a/keyboards/rgbkb/mun/keymaps/default/config.h b/keyboards/rgbkb/mun/keymaps/default/config.h deleted file mode 100644 index 9fbbfc5901..0000000000 --- a/keyboards/rgbkb/mun/keymaps/default/config.h +++ /dev/null @@ -1,23 +0,0 @@ -/* - * ---------------------------------------------------------------------------- - * "THE BEER-WARE LICENSE" (Revision 42): - * <https://github.com/Legonut> wrote this file. As long as you retain this - * notice you can do whatever you want with this stuff. If we meet some day, and - * you think this stuff is worth it, you can buy me a beer in return. David Rauseo - * ---------------------------------------------------------------------------- - */ - -#pragma once - -// No need for the single versions when multi performance isn't a problem =D -#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#undef ENABLE_RGB_MATRIX_SPLASH -#undef ENABLE_RGB_MATRIX_SOLID_SPLASH - -// 20m timeout (20m * 60s * 1000mil) -// #define RGB_MATRIX_TIMEOUT 1200000 -#define RGB_DISABLE_WHEN_USB_SUSPENDED - -#define STM32_ONBOARD_EEPROM_SIZE 2048 diff --git a/keyboards/rgbkb/mun/keymaps/default/keymap.c b/keyboards/rgbkb/mun/keymaps/default/keymap.c deleted file mode 100644 index a1b9dcfe46..0000000000 --- a/keyboards/rgbkb/mun/keymaps/default/keymap.c +++ /dev/null @@ -1,253 +0,0 @@ -/* - * ---------------------------------------------------------------------------- - * "THE BEER-WARE LICENSE" (Revision 42): - * <https://github.com/Legonut> wrote this file. As long as you retain this - * notice you can do whatever you want with this stuff. If we meet some day, and - * you think this stuff is worth it, you can buy me a beer in return. David Rauseo - * ---------------------------------------------------------------------------- - */ - -#include QMK_KEYBOARD_H -#include "common_oled.h" - -enum keymap_layers { - _QWERTY, - _COLEMAK, - _GAME, - _FN, - _ADJUST, - _VIA1, - _VIA2, - _VIA3 -}; - -enum keymap_keycodes { - // Disables touch processing - TCH_TOG = SAFE_RANGE, - MENU_BTN, - MENU_UP, - MENU_DN -}; - -// Default Layers -#define QWERTY DF(_QWERTY) -#define COLEMAK DF(_COLEMAK) -#define GAME DF(_GAME) - -// Momentary Layers -#define FN MO(_FN) -#define ADJUST MO(_ADJUST) - -#define FN_CAPS LT(_FN, KC_CAPS) -#define FN_ESC LT(_FN, KC_ESC) - -/* This keyboard is enabled with an RGB Menu Control system. -This functionality is enabled, but still requires a little configuration based on your exact setup. -The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes: -MENU_BTN - Triggers a button action for the menu -MENU_UP - Triggers an increase action for the menu -MENU_DN - Triggers a decrease action for the menu - -To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half. -Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN. -Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes. -*/ - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* QWERTY - * .--------------------------------------------------------------. .--------------------------------------------------------------. - * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc | - * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | - * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' | - * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent| - * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl | - * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------' - * Encoder 1 Encoder 2 Encoder 3 Encoder 4 - * .-----------------------------------. .-----------------------------------. - * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn | - * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------| - * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI | - * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------' - */ - [_QWERTY] = LAYOUT( - QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, - FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT, - KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL, - - KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP, - KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD - ), - - [_COLEMAK] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, - _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______, - _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - - [_GAME] = LAYOUT( - _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______, - _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______, - _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______, - _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, - _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - - [_FN] = LAYOUT( - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, - _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP, - _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, - - _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - - [_ADJUST] = LAYOUT( - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, - _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, - _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, - _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME, - _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK, - - _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - - [_VIA1] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - - [_VIA2] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - - [_VIA3] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) - { - case MENU_BTN: - if (record->event.pressed) { - rgb_menu_selection(); - } - return false; - case MENU_UP: - if (record->event.pressed) { - rgb_menu_action(true); - } - return false; - case MENU_DN: - if (record->event.pressed) { - rgb_menu_action(false); - } - return false; - case TCH_TOG: - if (record->event.pressed) { - touch_encoder_toggle(); - } - return false; // Skip all further processing of this key - default: - return true; - } -} - -static void render_layer(void) { - // Host Keyboard Layer Status - oled_write_P(PSTR("Layer"), false); - switch (get_highest_layer(layer_state)) { - case _QWERTY: - oled_write_ln_P(PSTR("QWRTY"), false); - break; - case _COLEMAK: - oled_write_ln_P(PSTR("Colemk"), false); - break; - case _GAME: - oled_write_ln_P(PSTR("Game "), false); - break; - case _FN: - oled_write_ln_P(PSTR("FN "), false); - break; - case _ADJUST: - oled_write_ln_P(PSTR("Adjst"), false); - break; - default: - oled_write_ln_P(PSTR("Undef"), false); - } -} - -static void render_leds(void) -{ - // Host Keyboard LED Status - led_t led_state = host_keyboard_led_state(); - oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false); - oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false); - oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false); -} - -static void render_touch(void) -{ - // Host Touch LED Status - oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false); - oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false); -} - -bool oled_task_user(void) { - if (is_keyboard_left()) { - render_icon(); - oled_write_P(PSTR(" "), false); - render_layer(); - oled_write_P(PSTR(" "), false); - render_leds(); - oled_write_P(PSTR(" "), false); - render_touch(); - } - else { - render_icon(); - oled_write_P(PSTR(" "), false); - render_rgb_menu(); - } - return false; -} - -oled_rotation_t oled_init_user(oled_rotation_t rotation) { - return OLED_ROTATION_270; -} diff --git a/keyboards/rgbkb/mun/keymaps/peott-fr/config.h b/keyboards/rgbkb/mun/keymaps/peott-fr/config.h deleted file mode 100644 index a0b6cced11..0000000000 --- a/keyboards/rgbkb/mun/keymaps/peott-fr/config.h +++ /dev/null @@ -1,23 +0,0 @@ -/* - * ------------------------------------------------------- |