diff options
Diffstat (limited to 'keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c')
-rw-r--r-- | keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c | 282 |
1 files changed, 0 insertions, 282 deletions
diff --git a/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c b/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c deleted file mode 100644 index 131ac0e820..0000000000 --- a/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c +++ /dev/null @@ -1,282 +0,0 @@ -#include QMK_KEYBOARD_H -#ifdef PROTOCOL_LUFA -#include "lufa.h" -#include "split_util.h" -#endif -#ifdef SSD1306OLED - #include "common/ssd1306.h" -#endif - -extern keymap_config_t keymap_config; - -#ifdef RGBLIGHT_ENABLE -//Following line allows macro to read current RGB settings -extern rgblight_config_t rgblight_config; -#endif - -extern uint8_t is_master; - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -enum layer_number { - _QWERTY = 0, - _MACROPAD, - _FN, - _ADJ -}; - -enum custom_keycodes { - QWERTY = SAFE_RANGE, - MACROPAD, - FN, - ADJ, - BACKLIT, - RGBRST -}; - -enum macro_keycodes { - KC_SAMPLEMACRO, -}; - - - -#define FN_ESC LT(_FN, KC_ESC) -#define FN_CAPS LT(_FN, KC_CAPS) -// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns - -#define BASE_LAYOUT( \ - _00, _01, _02, _03, _04, \ - _10, _11, _12, _13, _14, \ - _20, _21, _22, _23, _24, \ - _30, _31, _32, _33, _34 \ -) \ -LAYOUT_ortho_5x6( \ - QK_GESC, _00, _01, _02, _03, _04, \ - KC_TAB, _10, _11, _12, _13, _14, \ - FN_CAPS, _20, _21, _22, _23, _24, \ - KC_LSFT, _30, _31, _32, _33, _34, \ - KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC \ -) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_QWERTY] = BASE_LAYOUT( - KC_1, KC_2, KC_3, KC_4, KC_5, - KC_Q, KC_W, KC_E, KC_R, KC_T, - KC_A, KC_S, KC_D, KC_F, KC_G, - KC_Z, KC_X, KC_C, KC_V, KC_B - ), - - [_MACROPAD] = BASE_LAYOUT( - KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, - KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, - KC_A, KC_S, KC_D, KC_F, KC_G, - KC_Z, KC_X, KC_C, KC_V, KC_B - ), - - [_FN] = LAYOUT_ortho_5x6( - KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, - _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, - _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, RGB_MOD, _______, _______ - ), - - [_ADJ] = LAYOUT_ortho_5x6( - KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, - _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, - _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, RGB_MOD, _______, _______ - ) -}; - -// define variables for reactive RGB -bool TOG_STATUS = false; -int RGB_current_mode; - -// Setting ADJ layer RGB back to default -void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { - if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(RGB_current_mode); - #endif - layer_on(layer3); - } else { - layer_off(layer3); - } -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)); - - switch (keycode) { - case QWERTY: - if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTY); - } - return false; - break; - case MACROPAD: - if(record->event.pressed) { - set_single_persistent_default_layer(_MACROPAD); - } - return false; - break; - case FN: - if (record->event.pressed) { - //not sure how to have keyboard check mode and set it to a variable, so my work around - //uses another variable that would be set to true after the first time a reactive key is pressed. - if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false - } else { - TOG_STATUS = !TOG_STATUS; - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(15); - #endif - } - layer_on(_FN); - } else { - #ifdef RGBLIGHT_ENABLE - //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change - #endif - layer_off(_FN); - TOG_STATUS = false; - } - return false; - break; - case ADJ: - if (record->event.pressed) { - layer_on(_ADJ); - } else { - layer_off(_ADJ); - } - return false; - break; - //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released - case RGBRST: - #ifdef RGBLIGHT_ENABLE - if (record->event.pressed) { - eeconfig_update_rgblight_default(); - rgblight_enable(); - RGB_current_mode = rgblight_config.mode; - } - #endif - break; - } - return true; -} - -void matrix_init_user(void) { - #ifdef RGBLIGHT_ENABLE - RGB_current_mode = rgblight_config.mode; - #endif - //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h - #ifdef SSD1306OLED - iota_gfx_init(!has_usb()); // turns on the display - #endif -} - - -//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h -#ifdef SSD1306OLED - -// hook point for 'led_test' keymap -// 'default' keymap's led_test_init() is empty function, do nothing -// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); -__attribute__ ((weak)) -void led_test_init(void) {} - -void matrix_scan_user(void) { - led_test_init(); - iota_gfx_task(); // this is what updates the display continuously -} - -void matrix_update(struct CharacterMatrix *dest, - const struct CharacterMatrix *source) { - if (memcmp(dest->display, source->display, sizeof(dest->display))) { - memcpy(dest->display, source->display, sizeof(dest->display)); - dest->dirty = true; - } -} - -//assign the right code to your layers for OLED display -#define L_BASE 0 -#define L_FN (1<<_FN) -#define L_ADJ (1<<_ADJ) - -static void render_logo(struct CharacterMatrix *matrix) { - - static char logo[]={ - 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, - 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, - 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, - 0}; - matrix_write(matrix, logo); - //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); -} - - - -void render_status(struct CharacterMatrix *matrix) { - - // Render to mode icon - static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; - if(keymap_config.swap_lalt_lgui==false){ - matrix_write(matrix, logo[0][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[0][1]); - }else{ - matrix_write(matrix, logo[1][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[1][1]); - } - - // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below - char buf[40]; - snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); - matrix_write_P(matrix, PSTR("\nLayer: ")); - switch (layer_state) { - case L_BASE: - matrix_write_P(matrix, PSTR("Default")); - break; - case L_FN: - matrix_write_P(matrix, PSTR("FN")); - break; - case L_ADJ: - case L_ADJ_TRI: - matrix_write_P(matrix, PSTR("ADJ")); - break; - default: - matrix_write(matrix, buf); - } - - // Host Keyboard LED Status - char led[40]; - snprintf(led, sizeof(led), "\n%s %s %s", - (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", - (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ", - (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); - matrix_write(matrix, led); -} - - -void iota_gfx_task_user(void) { - struct CharacterMatrix matrix; - -#if DEBUG_TO_SCREEN - if (debug_enable) { - return; - } -#endif - - matrix_clear(&matrix); - if(is_master){ - render_status(&matrix); - }else{ - render_logo(&matrix); - } - matrix_update(&display, &matrix); -} - -#endif |