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-rw-r--r--keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c b/keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c
index 3d1974b8ac..de8e9dd67c 100644
--- a/keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c
+++ b/keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c
@@ -40,12 +40,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctrl | F4 | F5 | GUI | Alt | Bksp |Lwr/VM||Enter|Space | NAV | - | = | Alt | Del |
* `------------------------------------------------''-----------------------------------------------'
*/
-[BASE] = LAYOUT( \
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
- KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
- OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT) , \
- KC_LCTL, KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL, KC_RALT, KC_DEL \
+[BASE] = LAYOUT(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT) ,
+ KC_LCTL, KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL, KC_RALT, KC_DEL
),
/* Symbols
@@ -61,12 +61,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Pscr | | QK_BOOT| | | GAME | || | 0 | . | = | Prev | Next | Play |
* `------------------------------------------------- -------------------------------------------------'
*/
-[SYMB] = LAYOUT( \
- KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
- _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
- _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
- PSCREEN_APP, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
- KC_PSCR, _______, QK_BOOT, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
+[SYMB] = LAYOUT(
+ KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12,
+ _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE,
+ PSCREEN_APP, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU,
+ KC_PSCR, _______, QK_BOOT, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY
),
/* Vim Movement
@@ -82,12 +82,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | || | | | | | | |
* `------------------------------------------------..------------------------------------------------'
*/
-[VIM] = LAYOUT( \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, \
- _______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, \
- _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
- _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+[VIM] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
+ _______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______,
+ _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Gaming mode (Raise)
@@ -104,12 +104,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Enter| | Lock | Bksp | Alt | Spc | QK_BOOT|| | Lower| Left | Up | Down | Right|QWERTY|
* `------------------------------------------------..-----------------------------------------------'
*/
-[GAME] = LAYOUT( \
- KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
- KC_ENT, TG(GAME_ARROW), QK_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
+[GAME] = LAYOUT(
+ KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI,
+ KC_ENT, TG(GAME_ARROW), QK_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE)
),
/* Gaming Arrow mode (Raise)
* Turns wasd into arrows
@@ -125,12 +125,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Enter| | Lock | Bksp | Alt | Spc | QK_BOOT|| | Lower| Left | Up | Down | Right|QWERTY|
* `------------------------------------------------..-----------------------------------------------'
*/
-[GAME_ARROW] = LAYOUT( \
- KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, \
- KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
- KC_ENT, _______, QK_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
+[GAME_ARROW] = LAYOUT(
+ KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI,
+ KC_ENT, _______, QK_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE)
)
};