diff options
Diffstat (limited to 'keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c')
-rw-r--r-- | keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c b/keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c index 946ca79efd..4cde20a7ef 100644 --- a/keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c +++ b/keyboards/rgbkb/zen/rev1/keymaps/333fred/keymap.c @@ -58,7 +58,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |------+------+------+------+------+------| |------+------+------+------+------+------| * | APscr| % | ^ | [ | ] | ~ | | 1 | 2 | 3 | \ | Vol- | Vol+ | * |------+------+------+------+------+------+------..------+------+------+------+------+------+------| - * | Pscr | | RESET| | | GAME | || | 0 | . | = | Prev | Next | Play | + * | Pscr | | QK_BOOT| | | GAME | || | 0 | . | = | Prev | Next | Play | * `------------------------------------------------- -------------------------------------------------' */ [SYMB] = LAYOUT( \ @@ -66,12 +66,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \ _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \ PSCREEN_APP, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \ - KC_PSCR, _______, RESET, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \ + KC_PSCR, _______, QK_BOOT, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \ ), /* Vim Movement * ,-----------------------------------------. .-----------------------------------------. - * | | | | | | | | | | | | RESET| | + * | | | | | | | | | | | | QK_BOOT| | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |RGBSAI|RGBVAI|RGBSAD| LSFT | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| @@ -83,7 +83,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `------------------------------------------------..------------------------------------------------' */ [VIM] = LAYOUT( \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, \ _______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, \ _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, \ @@ -101,7 +101,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | | | | | | | | | | | GUI | * |------+------+------+------+------+------+------..------+------+------+------+------+------+------| - * | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY| + * | Enter| | Lock | Bksp | Alt | Spc | QK_BOOT|| | Lower| Left | Up | Down | Right|QWERTY| * `------------------------------------------------..-----------------------------------------------' */ [GAME] = LAYOUT( \ @@ -122,7 +122,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | | | | | | | | | | | GUI | * |------+------+------+------+------+------+------..------+------+------+------+------+------+------| - * | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY| + * | Enter| | Lock | Bksp | Alt | Spc | QK_BOOT|| | Lower| Left | Up | Down | Right|QWERTY| * `------------------------------------------------..-----------------------------------------------' */ [GAME_ARROW] = LAYOUT( \ |