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-rw-r--r--keyboards/rgbkb/sol/config.h143
-rw-r--r--keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c272
-rw-r--r--keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c336
-rw-r--r--keyboards/rgbkb/sol/keymaps/default/keymap.c373
-rw-r--r--keyboards/rgbkb/sol/keymaps/default/readme.md113
-rw-r--r--keyboards/rgbkb/sol/keymaps/kageurufu/keymap.c98
-rw-r--r--keyboards/rgbkb/sol/keymaps/kageurufu/rules.mk19
-rw-r--r--keyboards/rgbkb/sol/keymaps/xulkal/rules.mk24
-rw-r--r--keyboards/rgbkb/sol/keymaps/xyverz/keymap.c363
-rw-r--r--keyboards/rgbkb/sol/keymaps/xyverz/rules.mk54
-rw-r--r--keyboards/rgbkb/sol/rev1/config.h35
-rw-r--r--keyboards/rgbkb/sol/rev1/rules.mk27
-rw-r--r--keyboards/rgbkb/sol/rev2/config.h65
-rw-r--r--keyboards/rgbkb/sol/rev2/rules.mk35
14 files changed, 1957 insertions, 0 deletions
diff --git a/keyboards/rgbkb/sol/config.h b/keyboards/rgbkb/sol/config.h
new file mode 100644
index 0000000000..1a477acad9
--- /dev/null
+++ b/keyboards/rgbkb/sol/config.h
@@ -0,0 +1,143 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+#define TAPPING_TERM 150
+
+/* Select hand configuration */
+#define SOFT_SERIAL_PIN D3
+#define EE_HANDS
+
+/* key matrix size */
+// Rows are doubled-up
+#define MATRIX_ROWS 12
+#define MATRIX_ROW_PINS { C6, B6, B5, B4, D7, E6}
+
+// wiring of each half
+#define MATRIX_COLS 7
+#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7 }
+
+#define DIODE_DIRECTION COL2ROW
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+#ifdef IOS_DEVICE_ENABLE
+ #define RGBLIGHT_LIMIT_VAL 40
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 40
+#elif RGBLIGHT_FULL_POWER
+ #define RGBLIGHT_LIMIT_VAL 255
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
+#else
+ #define RGBLIGHT_LIMIT_VAL 120
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
+#endif
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_BREATHING
+#define ENABLE_RGB_MATRIX_BAND_SAT
+#define ENABLE_RGB_MATRIX_BAND_VAL
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define ENABLE_RGB_MATRIX_CYCLE_ALL
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#define ENABLE_RGB_MATRIX_DUAL_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#define ENABLE_RGB_MATRIX_RAINDROPS
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#define ENABLE_RGB_MATRIX_HUE_BREATHING
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#define ENABLE_RGB_MATRIX_HUE_WAVE
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN
+#define ENABLE_RGB_MATRIX_PIXEL_FLOW
+#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#define LED_HITS_TO_REMEMBER 5
+
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
+
+#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
+// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
+// 120 RGBoff, OLEDoff
+// 120 OLED
+// 330 RGB 6
+// 300 RGB 32
+// 310 OLED & RGB 32
+ #define USB_MAX_POWER_CONSUMPTION 500
+#else
+ // fix iPhone and iPad power adapter issue
+ // iOS device need lessthan 100
+ #define USB_MAX_POWER_CONSUMPTION 100
+#endif
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+// #define NO_DEBUG
+
+/* disable print */
+// #define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
diff --git a/keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c b/keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c
new file mode 100644
index 0000000000..2dde367959
--- /dev/null
+++ b/keyboards/rgbkb/sol/keymaps/brianweyer/keymap.c
@@ -0,0 +1,272 @@
+#include QMK_KEYBOARD_H
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#include "split_util.h"
+#endif
+
+extern keymap_config_t keymap_config;
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _QWERTY = 0,
+ _FN,
+ _ADJ
+};
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ FN,
+ ADJ,
+ RGBRST
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* QWERTY
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bspc |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | | | | H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | | | | N | M | , | . | / | Shift|
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Ctrl | Alt | FN | LGui | RGB | Spc | Del | | Bspc | Spc | Adj | LGui | FN | Alt | Ctrl |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Spc | Ent | | Ent | Spc |
+ * `-------------' `-------------'
+ */
+ [_QWERTY] = LAYOUT( \
+ //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ KC_LCTL, KC_LALT, FN, KC_LGUI, RGB_MOD, KC_SPC, KC_DEL, KC_BSPC, KC_SPC, ADJ, KC_LGUI, FN, KC_LALT, KC_LCTL,
+ //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ KC_SPC, KC_ENT, KC_ENT, KC_SPC
+ // |--------+--------| |--------+-----------+
+ ),
+
+ /* FN
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | | | Up | | | | | | | | | | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | | Left | Down | Right| | | | | Play | Next | Mute | V-Up |V-Down| |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | |
+ * `-------------' `-------------'
+ */
+ [_FN] = LAYOUT( \
+ //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______,
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, _______
+ // |--------+--------| |--------+-----------+
+ ),
+
+ /* ADJ
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | Sat+ | Val+ | Hue+ |Speed+|Toggle| | | | | | | | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | Sat- | Val- | Hue- |Speed-|Reset | | | | |QWERTY| COLE | | | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | |
+ * `-------------' `-------------'
+ */
+
+ [_ADJ] = LAYOUT( \
+ //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
+ QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, \
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ _______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_SPI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, \
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ _______, RGB_SAD, RGB_VAD, RGB_HUD, RGB_SPD, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, \
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--------+--+--------+--------+--------+--------+--------|
+ _______, _______, _______, _______ \
+ // |--------+--------| |--------+--------+
+ )
+};
+
+
+// define variables for reactive RGB
+bool TOG_STATUS = false;
+int RGB_current_mode;
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder */
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ } else if (index == 1) { /* Second encoder*/
+ if (clockwise) {
+ tap_code(KC_UP);
+ } else {
+ tap_code(KC_DOWN);
+ }
+ }
+ return true;
+}
+#endif
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ return false;
+ break;
+ case FN:
+ if (record->event.pressed) {
+ layer_on(_FN);
+ } else {
+ layer_off(_FN);
+ }
+ return false;
+ break;
+ case ADJ:
+ if (record->event.pressed) {
+ layer_on(_ADJ);
+ } else {
+ layer_off(_ADJ);
+ }
+ return false;
+ break;
+ //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
+ case RGBRST:
+ #ifdef RGBLIGHT_ENABLE
+ if (record->event.pressed) {
+ eeconfig_update_rgblight_default();
+ rgblight_enable();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ #endif
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+#ifdef RGBLIGHT_ENABLE
+ RGB_current_mode = rgblight_config.mode;
+#endif
+}
+
+
+// OLED Driver Logic
+#ifdef OLED_ENABLE
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ if (!is_keyboard_master())
+ return OLED_ROTATION_180; // flip 180 for offhand
+ return rotation;
+}
+
+static void render_logo(void) {
+ static const char PROGMEM sol_logo[] = {
+ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
+ 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
+ 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
+
+ oled_write_P(sol_logo, false);
+}
+
+//assign the right code to your layers for OLED display
+#define L_BASE 0
+#define L_FN (1<<_FN)
+#define L_ADJ (1<<_ADJ)
+#define L_ADJ_TRI (L_ADJ|L_FN)
+
+static void render_status(void) {
+ // Render to mode icon
+ static const char PROGMEM mode_logo[4][4] = {
+ {0x95,0x96,0x0a,0},
+ {0xb5,0xb6,0x0a,0},
+ {0x97,0x98,0x0a,0},
+ {0xb7,0xb8,0x0a,0} };
+
+ if (keymap_config.swap_lalt_lgui != false) {
+ oled_write_P(mode_logo[0], false);
+ oled_write_P(mode_logo[1], false);
+ } else {
+ oled_write_P(mode_logo[2], false);
+ oled_write_P(mode_logo[3], false);
+ }
+
+ // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+
+ oled_write_P(PSTR("Layer: "), false);
+ switch (layer_state) {
+ case L_BASE:
+ oled_write_P(PSTR("Laser \n"), false);
+ break;
+ case L_FN:
+ oled_write_P(PSTR("Function \n"), false);
+ break;
+ case L_ADJ:
+ case L_ADJ_TRI:
+ oled_write_P(PSTR("Adjustment\n"), false);
+ break;
+ default:
+ oled_write_P(PSTR("Undefined \n"), false);
+ }
+
+ // Host Keyboard LED Status
+ uint8_t led_usb_state = host_keyboard_leds();
+ oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
+ oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
+ oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
+}
+
+bool oled_task_user(void) {
+ if (is_keyboard_master())
+ render_status();
+ else
+ render_logo();
+
+ return false;
+}
+
+#endif
diff --git a/keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c b/keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c
new file mode 100644
index 0000000000..40c31c0ec4
--- /dev/null
+++ b/keyboards/rgbkb/sol/keymaps/danielhklein/keymap.c
@@ -0,0 +1,336 @@
+#include QMK_KEYBOARD_H
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#include "split_util.h"
+#endif
+
+extern keymap_config_t keymap_config;
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _QWERTY = 0,
+ _COLEMAK,
+ _FN,
+ _ADJ
+};
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ FN,
+ ADJ,
+ BACKLIT,
+ RGBRST
+};
+
+enum macro_keycodes {
+ KC_SAMPLEMACRO,
+};
+
+// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
+ /* Base Layout
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Del |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Tab | | | | | | [ | | ] | | | | | | Enter|
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Caps | | | | | | { | | } | | | | | | ' |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * |Shift | | | | | | ` | | \ | | | | | |Shift |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Left | Down | Ctrl | Alt | Gui | Bspc | FN | | ADJ | Space| Gui | Alt | Ctrl | Up |Right |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | Bspc | FN | | ADJ | Space|
+ * `-------------' `-------------'
+ */
+#define BASE_LAYOUT( \
+ _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
+ _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
+ _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
+) \
+LAYOUT( \
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
+ KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_ENT, \
+ KC_CAPS, _10, _11, _12, _13, _14, KC_LCBR, KC_RCBR, _15, _16, _17, _18, _19, KC_QUOT, \
+ KC_LSFT, _20, _21, _22, _23, _24, KC_GRV, KC_BSLS, _25, _26, _27, _28, _29, KC_RSFT, \
+ KC_LEFT, KC_DOWN, KC_LCTL, KC_LALT, KC_LGUI, KC_BSPC, FN, ADJ, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL, KC_UP, KC_RIGHT, \
+ KC_BSPC, FN, ADJ, KC_SPC \
+)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Qwerty
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | Q | W | E | R | T | | | | Y | U | I | O | P | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | A | S | D | F | G | | | | H | J | K | L | ; | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | Z | X | C | V | B | | | | N | M | , | . | / | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | | | | | |
+ * `-------------' `-------------'
+ */
+ [_QWERTY] = BASE_LAYOUT( \
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
+ KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
+ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
+ ),
+
+ /* Colemak
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | A | R | S | T | D | | | | H | N | E | I | O | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | Z | X | C | V | B | | | | K | M | , | . | / | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | | | | | |
+ * `-------------' `--------=----'
+ */
+ [_COLEMAK] = BASE_LAYOUT( \
+ KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
+ KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
+ KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
+ ),
+
+
+ /* FN
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | | | | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | | | | | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * |Shift | | | | | | | | | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | Gui | | | | | | | | | | |
+ * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | | | | | |
+ * `-------------' `-------------'
+ */
+ [_FN] = LAYOUT( \
+ XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
+ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, _______, XXXXXXX, XXXXXXX \
+ ),
+
+ /* ADJ
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * |QK_BOOT | F1 | F2 | F3 | F4 | F5 | F6 | | | = | / | * | - | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | | | 7 | 8 | 9 | + | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | HUI | VAI | SAI | | |COLEMK| | | 4 | 5 | 6 | Enter| | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | HUD | VAD | SAD | | |QWERTY| | | 1 | 2 | 3 | Space| | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | |RGBRST|RGBTOG|RGBMOD|RGBSMD| | | | | | 0 | . | Bspc | | |
+ * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | | | | | |
+ * `-------------' `-------------'
+ */
+
+ [_ADJ] = LAYOUT( \
+ QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \
+ XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX, XXXXXXX, \
+ XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PENT, XXXXXXX, XXXXXXX, \
+ XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX, XXXXXXX, QWERTY, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_SPC, XXXXXXX, XXXXXXX, \
+ XXXXXXX, RGBRST, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0, KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, _______, XXXXXXX \
+ )
+};
+
+// define variables for reactive RGB
+bool TOG_STATUS = false;
+int RGB_current_mode;
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder */
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ } else if (index == 1) { /* Second encoder*/
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ }
+ return true;
+}
+#endif
+
+// Setting ADJ layer RGB back to default
+void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode);
+ #endif
+ layer_on(layer3);
+ } else {
+ layer_off(layer3);
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT));
+
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if(record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMAK);
+ }
+ return false;
+ break;
+ case FN:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(15);
+ #endif
+ }
+ layer_on(_FN);
+ } else {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+ #endif
+ layer_off(_FN);
+ TOG_STATUS = false;
+ }
+ return false;
+ break;
+ case ADJ:
+ if (record->event.pressed) {
+ layer_on(_ADJ);
+ } else {
+ layer_off(_ADJ);
+ }
+ return false;
+ break;
+ //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
+ case RGBRST:
+ #ifdef RGBLIGHT_ENABLE
+ if (record->event.pressed) {
+ eeconfig_update_rgblight_default();
+ rgblight_enable();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ #endif
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+#ifdef RGBLIGHT_ENABLE
+ RGB_current_mode = rgblight_config.mode;
+#endif
+}
+
+
+// OLED Driver Logic
+#ifdef OLED_ENABLE
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ if (!has_usb())
+ return OLED_ROTATION_180; // flip 180 for offhand
+ return rotation;
+}
+
+static void render_logo(void) {
+ static const char PROGMEM sol_logo[] = {
+ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
+ 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
+ 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
+
+ oled_write_P(sol_logo, false);
+}
+
+//assign the right code to your layers for OLED display
+#define L_BASE 0
+#define L_FN (1<<_FN)
+#define L_ADJ (1<<_ADJ)
+#define L_ADJ_TRI (L_ADJ|L_FN)
+
+static void render_status(void) {
+ // Render to mode icon
+ static const char PROGMEM mode_logo[4][4] = {
+ {0x95,0x96,0x0a,0},
+ {0xb5,0xb6,0x0a,0},
+ {0x97,0x98,0x0a,0},
+ {0xb7,0xb8,0x0a,0} };
+
+ if (keymap_config.swap_lalt_lgui != false) {
+ oled_write_P(mode_logo[0], false);
+ oled_write_P(mode_logo[1], false);
+ } else {
+ oled_write_P(mode_logo[2], false);
+ oled_write_P(mode_logo[3], false);
+ }
+
+ // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+ oled_write_P(PSTR("Layer: "), false);
+ switch (layer_state) {
+ case L_BASE:
+ oled_write_P(PSTR("Default\n"), false);
+ break;
+ case L_FN:
+ oled_write_P(PSTR("FN \n"), false);
+ break;
+ case L_ADJ:
+ case L_ADJ_TRI:
+ oled_write_P(PSTR("ADJ \n"), false);
+ break;
+ default:
+ oled_write_P(PSTR("UNDEF \n"), false);
+ }
+
+ // Host Keyboard LED Status
+ uint8_t led_usb_state = host_keyboard_leds();
+ oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
+ oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
+ oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
+}
+
+bool oled_task_user(void) {
+ if (is_keyboard_master())
+ render_status();
+ else
+ render_logo();
+
+ return false;
+}
+
+#endif
diff --git a/keyboards/rgbkb/sol/keymaps/default/keymap.c b/keyboards/rgbkb/sol/keymaps/default/keymap.c
new file mode 100644
index 0000000000..60e4873275
--- /dev/null
+++ b/keyboards/rgbkb/sol/keymaps/default/keymap.c
@@ -0,0 +1,373 @@
+#include QMK_KEYBOARD_H
+
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#include "split_util.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.