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-rw-r--r--keyboards/playkbtw/pk64rgb/config.h92
1 files changed, 0 insertions, 92 deletions
diff --git a/keyboards/playkbtw/pk64rgb/config.h b/keyboards/playkbtw/pk64rgb/config.h
deleted file mode 100644
index 2ec5f15a39..0000000000
--- a/keyboards/playkbtw/pk64rgb/config.h
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@@ -1,92 +0,0 @@
-/* Copyright 2021 Play Keyboard
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#include "config_common.h"
-
-/* key matrix size */
-#define MATRIX_ROWS 5
-#define MATRIX_COLS 14
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-#define MATRIX_ROW_PINS { D7, D6, D5, D3, D2 }
-#define MATRIX_COL_PINS { B5, B6, C6, C7, F7, F6, F5, F4, F1, F0, B1, B2, B3, B7 }
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
-#ifdef RGB_MATRIX_ENABLE
- #define RGB_MATRIX_KEYPRESSES
- #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 160
- #define RGB_MATRIX_LED_PROCESS_LIMIT 20
- #define RGB_MATRIX_LED_FLUSH_LIMIT 26
- #define DRIVER_ADDR_1 0b1010000
- #define DRIVER_COUNT 1
- #define DRIVER_LED_TOTAL 64
-
-
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#define DISABLE_RGB_MATRIX_BAND_SAT
-#define DISABLE_RGB_MATRIX_BAND_VAL
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-#endif
-
-#define RGB_DI_PIN B0
-#ifdef RGB_DI_PIN
-# define RGBLIGHT_EFFECT_BREATHING
-# define RGBLIGHT_EFFECT_RAINBOW_MOOD
-# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-# define RGBLIGHT_EFFECT_SNAKE
-# define RGBLIGHT_EFFECT_KNIGHT
-# define RGBLIGHT_EFFECT_CHRISTMAS
-# define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// # define RGBLIGHT_EFFECT_ALTERNATING
-# define RGBLIGHT_EFFECT_TWINKLE
-# define RGBLED_NUM 18
-# define RGBLIGHT_HUE_STEP 5
-# define RGBLIGHT_SAT_STEP 5
-# define RGBLIGHT_VAL_STEP 5
-# define RGBLIGHT_SLEEP
-#endif
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/* VIA related config */
-#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2