diff options
Diffstat (limited to 'keyboards/planck')
37 files changed, 2539 insertions, 97 deletions
diff --git a/keyboards/planck/Makefile b/keyboards/planck/Makefile index 23944f92ea..7d49c5ef96 100644 --- a/keyboards/planck/Makefile +++ b/keyboards/planck/Makefile @@ -1,74 +1,5 @@ - SUBPROJECT_DEFAULT = rev4 -# MCU name -#MCU = at90usb1287 -MCU = atmega32u4 - -# Processor frequency. -# This will define a symbol, F_CPU, in all source code files equal to the -# processor frequency in Hz. You can then use this symbol in your source code to -# calculate timings. Do NOT tack on a 'UL' at the end, this will be done -# automatically to create a 32-bit value in your source code. -# -# This will be an integer division of F_USB below, as it is sourced by -# F_USB after it has run through any CPU prescalers. Note that this value -# does not *change* the processor frequency - it should merely be updated to -# reflect the processor speed set externally so that the code can use accurate -# software delays. -F_CPU = 16000000 - -# -# LUFA specific -# -# Target architecture (see library "Board Types" documentation). -ARCH = AVR8 - -# Input clock frequency. -# This will define a symbol, F_USB, in all source code files equal to the -# input clock frequency (before any prescaling is performed) in Hz. This value may -# differ from F_CPU if prescaling is used on the latter, and is required as the -# raw input clock is fed directly to the PLL sections of the AVR for high speed -# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' -# at the end, this will be done automatically to create a 32-bit value in your -# source code. -# -# If no clock division is performed on the input clock inside the AVR (via the -# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. -F_USB = $(F_CPU) - -# Interrupt driven control endpoint task(+60) -OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT - - -# Boot Section Size in *bytes* -# Teensy halfKay 512 -# Teensy++ halfKay 1024 -# Atmel DFU loader 4096 -# LUFA bootloader 4096 -# USBaspLoader 2048 -OPT_DEFS += -DBOOTLOADER_SIZE=4096 - -# Build Options -# change to "no" to disable the options, or define them in the Makefile in -# the appropriate keymap folder that will get included automatically -# -BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) -EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) -CONSOLE_ENABLE ?= no # Console for debug(+400) -COMMAND_ENABLE ?= yes # Commands for debug and configuration -NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality -MIDI_ENABLE ?= no # MIDI controls -AUDIO_ENABLE ?= no # Audio output on port C6 -UNICODE_ENABLE ?= no # Unicode -BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID -RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. - -# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE -SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend - -ifndef QUANTUM_DIR +ifndef MAKEFILE_INCLUDED include ../../Makefile endif
\ No newline at end of file diff --git a/keyboards/planck/keymaps/bone2planck/keymap.c b/keyboards/planck/keymaps/bone2planck/keymap.c index 7db3197a72..69d164b8c7 100644 --- a/keyboards/planck/keymaps/bone2planck/keymap.c +++ b/keyboards/planck/keymaps/bone2planck/keymap.c @@ -1,5 +1,4 @@ - -#include "planck.h" +#include "planck.h" #ifdef BACKLIGHT_ENABLE #include "backlight.h" #endif diff --git a/keyboards/planck/keymaps/callum/Makefile b/keyboards/planck/keymaps/callum/Makefile new file mode 100644 index 0000000000..1d76966a6c --- /dev/null +++ b/keyboards/planck/keymaps/callum/Makefile @@ -0,0 +1,25 @@ + + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/planck/keymaps/callum/keymap.c b/keyboards/planck/keymaps/callum/keymap.c new file mode 100644 index 0000000000..ed187df1da --- /dev/null +++ b/keyboards/planck/keymaps/callum/keymap.c @@ -0,0 +1,138 @@ +#include "planck.h" +#include "action_layer.h" +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BASE 0 +#define _MOVE 1 +#define _SYMB 2 +#define _FUNC 3 + +enum planck_keycodes { + BASE = SAFE_RANGE, + MOVE, + SYMB, + FUNC +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* BASE + * ,-----------------------------------------------------------------------------------. + * | Tab | Q | W | F | P | G | J | L | U | Y | ; | - | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Bksp | A | R | S | T | D | H | N | E | I | O | " | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Func | GUI | Alt | Ctrl | Symb |Enter |Space | Move | GUI | Alt | Ctrl |Caps | + * `-----------------------------------------------------------------------------------' + */ +[_BASE] = { + {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS}, + {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, + {FUNC, KC_LGUI, KC_LALT, KC_LCTL, SYMB, KC_ENT, KC_SPC, MOVE, KC_RGUI, KC_RALT, KC_RCTL, KC_CAPS} +}, + +/* MOVE + * ,-----------------------------------------------------------------------------------. + * | Esc | | Home | Up | End | | | Home | Up | End | | Esc | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Del | | Left | Down |Right | | | Left | Down |Right | | Del | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | | | |Pg Up |Pg Dn | | |Pg Dn |Pg Up | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[_MOVE] = { + {KC_ESC, _______, KC_HOME, KC_UP, KC_END, _______, _______, KC_HOME, KC_UP, KC_END, _______, KC_ESC}, + {KC_DEL, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL}, + {_______, _______, _______, KC_PGUP, KC_PGDN, _______, _______, KC_PGDN, KC_PGUP, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +}, + +/* SYMB + * ,-----------------------------------------------------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Esc | + * |-----------------------------------------------------------------------------------. + * | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | ~ | ` | + | = | | | \ | [ | ] | { | } | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[_SYMB] = { + {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ESC }, + {KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL }, + {_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +}, + +/* FUNC + * ,-----------------------------------------------------------------------------------. + * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | + * |-----------------------------------------------------------------------------------. + * | | Play | Prev | Next | BL+ | | | | | | | | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | | Mute | Vol- | Vol+ | BL- | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | |Reset | + * `-----------------------------------------------------------------------------------' + */ +[_FUNC] = { + {KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 }, + {_______, KC_MPLY, KC_MPRV, KC_MNXT, KC_PAUS, _______, _______, _______, _______, _______, _______, _______}, + {_______, KC_MUTE, KC_VOLD, KC_VOLU, KC_SLCK, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET } +} + +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case MOVE: + if (record->event.pressed) { + layer_on(_MOVE); + update_tri_layer(_MOVE, _SYMB, _FUNC); + } else { + layer_off(_MOVE); + update_tri_layer(_MOVE, _SYMB, _FUNC); + } + return false; + break; + case SYMB: + if (record->event.pressed) { + layer_on(_SYMB); + update_tri_layer(_MOVE, _SYMB, _FUNC); + } else { + layer_off(_SYMB); + update_tri_layer(_MOVE, _SYMB, _FUNC); + } + return false; + break; + case FUNC: + if (record->event.pressed) { + layer_on(_FUNC); + } else { + layer_off(_FUNC); + } + return false; + break; + } + return true; +} diff --git a/keyboards/planck/keymaps/callum/readme.md b/keyboards/planck/keymaps/callum/readme.md new file mode 100644 index 0000000000..030def7f77 --- /dev/null +++ b/keyboards/planck/keymaps/callum/readme.md @@ -0,0 +1,48 @@ +# callum’s planck layout + +This is a layout for the grid planck, built with a few ideals in mind. These ideals are just my opinion mind! The great thing about *qmk* is that we can all afford to have different opinions about what makes a good layout: + +- Minimal response times should be maintained. i.e. keys that react differently depending on whether they are tapped or held, keys that react differently if they are double tapped, etc. should be avoided --- since they inevitably send their keycode later than a normal key, interrupting the immediate feedback from the screen. Therefore we restrict ourselves to chording. +- The hands should never need to leave the home position. The usual culprit for this is the arrow cluster, so the arrow cluster should be as close to home as possible. +- There should be two of every modifier (one on each side), since otherwise certain long key combinations become hard to make. +- Backspace should be in the “capslock position” as God intended. +- The keyboard should be usable without any firmware changes on any operating system. In my case that means it should work on *Windows* and *Linux* without any software modifications, while I can change the behaviour slightly on *macOS* in software since that’s my home OS. The images reflect the intended use on *macOS* **after** minor software tweaks; which will be noted. + +We have four layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow cluster etc, a `SYMB` layer, with numbers and symbols; and a `FUNC` layer, with function keys and media keys. + +## The `BASE` layer +![](http://i.imgur.com/aEXOlWl.png) + +This is the default layer; in [colemak](https://colemak.com). `esc` and `del` are conspicuously absent but are especially easy to reach from either of the other main layers (see below). The `backspace` location is standard colemak. The `caps` key is still on the `BASE` layer but only because I don’t really use the bottom corners so there’s nothing else I would rather put there. Having `enter` on a thumb means I can still have `quote` immediately to the right of `O`, something that would have annoyed me endlessly otherwise. `minus` is in the upper right because I had an extra space and it’s probably my next most used key that didn’t yet have a home. + +The `MOVE` and `SYMB` layers are reached by holding down the `move` and `symb` keys respectively. The `FUNC` layer is reached by holding down both the `move` and `symb` keys simultaneosly, *or* by holding down the `fn` key. The intended use is that whenever both hands are on the keyboard, the former method is used, and the latter is only used when, for example, reaching over to the keyboard with one hand to access the media controls. + +The `ctrl`, `alt`, `cmd` cluster is asymmetric around the centre so that at least one of each of the modifiers can be reached with the thumbs. The intended use is to always hit the left `cmd` and the right `ctrl`, unless an awkward key combination dictates otherwise. + +In firmware `ctrl` and `cmd`/`GUI` are swapped with respect to the image above --- I swap them to the illustrated location when using *macOS* and leave them be for *Windows* and *Linux*. (so that `cmd-z,x,c,v,...` becomes `ctrl-z,x,c,v,...` saving me some confusion) + +## The `MOVE` layer +![](http://i.imgur.com/KXRSuHT.png) + +This is fairly self explanatory. I almost exclusively use the right hand cluster so that movement is a one handed affair, but the left hand cluster is there if it’s needed. + +On *macOS* I recommend using [Karabiner](https://pqrs.org/osx/karabiner/) and ticking *Use PC Style Home/End #2* and *Use PC Style PageUp/PageDown* so that `home` and `end` jump you to the beginning and end of the line respectively and so that `pg up` and `pg dn` move the cursor instead of just scrolling. + +None of the modifiers are overwritten so that `shift-alt-arrows` etc work as expected. + +## The `SYMB` layer +![](http://i.imgur.com/thh1ne2.png) + +The symbol layer has all the numbers and their usual corresponding symbols in the first two rows, with the symbols on the home row since I use them more frequently than the numbers. The third row contains all the remaining symbols, arranged roughly so that the most used symbols are accessible with the strongest fingers. + +`esc` and `del` are repeated here since I wanted to be able to reach either, one handed, with either hand. + +Again none of the modifiers are overwritten so that shortcuts involving numbers or symbols work as expected. + +## The `FUNC` layer +![](http://i.imgur.com/skxRZiH.png) + +The only thing of note here is that `bl+` and `bl-` are short for *backlight up* and *backlight down* respectively, and in firmware are actually `KC_PAUS` and `KC_SLCK` respectively, since *macOS* interprets these as the backlight keys. + +## Other changes from the default +I have LEDs and sound disabled, simply because I have no need of them.
\ No newline at end of file diff --git a/keyboards/planck/keymaps/cbbrowne/keymap.c b/keyboards/planck/keymaps/cbbrowne/keymap.c index 14a5be1708..70eaefb7be 100644 --- a/keyboards/planck/keymaps/cbbrowne/keymap.c +++ b/keyboards/planck/keymaps/cbbrowne/keymap.c @@ -4,6 +4,7 @@ #endif #include "config.h" #include "quantum.h" +#include "version.h" /* Each layer is given a name to aid in readability, which is then used in the keymap matrix below. The underscores do not denote diff --git a/keyboards/planck/keymaps/circuit/Makefile b/keyboards/planck/keymaps/circuit/Makefile new file mode 100644 index 0000000000..1ed0ff9568 --- /dev/null +++ b/keyboards/planck/keymaps/circuit/Makefile @@ -0,0 +1,25 @@ + +# Build Options +# change to "no" to disable the options, or define them in the makefile.mk in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = no # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +TAP_DANCE_ENABLE = yes # Enables the double-tap functionality of keys + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/planck/keymaps/circuit/Readme.md b/keyboards/planck/keymaps/circuit/Readme.md new file mode 100644 index 0000000000..cbdf5de4e5 --- /dev/null +++ b/keyboards/planck/keymaps/circuit/Readme.md @@ -0,0 +1,44 @@ +##Design goals: +1. Arrow keys always available. +2. As close to a to my US layout 107-key QWERTY keyboard as I could manage, (i.e. as few arbitrary decisions as possible). +3. Togglable DVORAK keyboard. +4. most frequently used things in the easiest to reach places. +5. Ability to game on it, just for fun. + +My layout differs from most in the placement the ARROW keys, `ESC`, VOL keys, use of double-tap `CAPS`, and the GAME LOCK function. + +I put the layer buttons in the usual spots. I originally wanted only function/symbols layer, but that proved detrimental. I use some timed press actions to save some space, but this has been accounted for, (see GAME LOCK below). I'm not fully satisfied with the current product (see NOTES below), so it may change in the future. + +##Effective layers: +* Default later is obviously your letters and modifiers. +* Lower layer [NUMBER] is your numbers and punctuation. +* Upper layer [ACTION] is your symbols and actions. +* Function layer is the infrequently used function keys, layout toggle, game lock, and reset. + +There is also a toggle for the DVORAK/QWERTY layers, but in normal typing this is not of concern. + +###Special keys: +* `RSHFT` and `ENTER` are combined. Tap once for `ENTER` and hold for `RSHFT`. `ENTER` will be registered on release if released within 200 ms, else `RSHFT` is registered starting at 201 ms until release. +* If for some reason, this interferes with the normal usage of the `ENTER` key in any way, (some problem that may never happen), I have added a regular non-modified `ENTER` key on the same key in the [ACTION] layer. +* `LSHFT` and `CAPS` are also combined. The key works like a normal `LSHFT` unless double-tapped, in which case it counts as `CAPS`. This functionality unfortunately delays all key presses by at most 200 ms, but I have added ways to disable this both temporarily or permanently, described below. +* A failsafe `CAPS` key is on the same key in the [ACTION] layer. +* There are `UNDO`, `CUT`, `COPY`, and `PASTE` keys. This was intended to be a universal way to use these commands since in macOS cut is `⌘ + C` but in Windows it is `⌃ + C`. Unfortunately these special keys only work in Windows. ¯\\\_(ツ)\_/¯ + +##Game lock: +**TL;DR** the game lock toggle disables the double-tap `CAPS`, and disables `GUI` keys (WINDOWS key). + +I wished for this keyboard to be fully usable in the most demanding of games. The most demanding game I know of is ARMA 3 which has a binding to practically every individual key of a 107-key keyboard. This means I need to have pretty much every key possible somewhere. I also wanted the keyboard to be responsive in games for every critical keypress. This means having a way to disable features that introduce an inherent delay to registering keys, such as double-tap. + +I do not expect to see this used by the pros, but I enjoyed making it. As for use in ARMA 3, I got a little ways into the APEX campaign, but I found a few flaws. For Example, I cannot enable my HUD GPS since that requires `RCTRL`+`M` but `RCTRL` is not bound. The obvious fix is to rebind the action to a new key, but I still take this as a shortcoming of my layout. + +###If you wish to disable double-tap +####Disable it temporarily +Turn on the game lock. While on, it registers as normal `LSHFT` and has no delay. Whether in game mode or not, `CAPS` is on the same key in the [ACTION] layer. + +####Disable it permanently +Open the `Makefile` and set `TAP_DANCE_ENABLE = no`. I wrote the layout to compensate for this change, and no further changes to the code should be necessary. Whether or not it's disabled, `CAPS` is on the same key in the [ACTION] layer. + +##Notes: +* `ALT` and `GUI` are reversed compared to the normal US layout. I will also be using my Planck on my mac, and that's the standard in the Apple ecosystem. I may add a special compiler flag in the future to swap the two. +* The DVORAK `Z` key is to the right of the `S` key instead of under it as part of a compromise I made to keep the ARROW keys available on the default layer. I prioritize the ARROW keys, so the DVORAK layout is the one to suffer. +* I also support the little tones that the default Planck layout features, identical to them too, (minus those for layouts I don't support). To enable it, open the `Makefile` and set `AUDIO_ENABLE = yes`. diff --git a/keyboards/planck/keymaps/circuit/config.h b/keyboards/planck/keymaps/circuit/config.h new file mode 100644 index 0000000000..22244f4a7f --- /dev/null +++ b/keyboards/planck/keymaps/circuit/config.h @@ -0,0 +1,91 @@ +/* +Copyright 2012 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#include "config_common.h" + +/* Tap-dance interval definition */ +#define TAPPING_TERM 200 + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x6060 +#define MANUFACTURER Ortholinear Keyboards +#define PRODUCT The Planck Keyboard +#define DESCRIPTION A compact ortholinear keyboard + +/* key matrix size */ +#define MATRIX_ROWS 4 +#define MATRIX_COLS 12 + +/* Planck PCB default pin-out */ +#define MATRIX_ROW_PINS { D0, D5, B5, B6 } +#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 } +#define UNUSED_PINS + +#define BACKLIGHT_PIN B7 + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +/* number of backlight levels */ +#define BACKLIGHT_LEVELS 3 + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCING_DELAY 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +#ifdef SUBPROJECT_rev3 + #include "rev3/config.h" +#endif +#ifdef SUBPROJECT_rev4 + #include "rev4/config.h" +#endif + +#endif diff --git a/keyboards/planck/keymaps/circuit/keyboard-layout.png b/keyboards/planck/keymaps/circuit/keyboard-layout.png Binary files differnew file mode 100644 index 0000000000..e9296a6d97 --- /dev/null +++ b/keyboards/planck/keymaps/circuit/keyboard-layout.png diff --git a/keyboards/planck/keymaps/circuit/keymap.c b/keyboards/planck/keymaps/circuit/keymap.c new file mode 100644 index 0000000000..63e01f389a --- /dev/null +++ b/keyboards/planck/keymaps/circuit/keymap.c @@ -0,0 +1,258 @@ +// Layout picture at http://www.keyboard-layout-editor.com/#/gists/125febfad6960add078e6f14256539b6 + +#include "planck.h" +#include "action_layer.h" +#ifdef AUDIO_ENABLE +#include "audio.h" +#endif +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _DVORAK 1 +#define _LOCKED 2 +#define _NUMBER 3 +#define _ACTION 4 +#define _FUNCTN 5 + +enum planck_keycodes { + QWERTY = SAFE_RANGE, + DVORAK, + NUMBER, + ACTION +}; + +// Key code names +#define SFT_ENT FUNC(0) // Tap for enter, hold for right shift +#define LOCK FUNC(1) +#define KC_PSTE KC_PASTE +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +#ifdef TAP_DANCE_ENABLE +#define SFT_CAP TD(0) // Left shift, double tap for caps +#endif +#ifndef TAP_DANCE_ENABLE +#define SFT_CAP KC_LSFT // Regular left shift +#endif + +// Tap Dance Definitions +#ifdef TAP_DANCE_ENABLE +qk_tap_dance_action_t tap_dance_actions[] = { + [0] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS) +}; +#endif |