diff options
Diffstat (limited to 'keyboards/planck/keymaps/jdelkins')
-rw-r--r-- | keyboards/planck/keymaps/jdelkins/config.h | 58 | ||||
-rw-r--r-- | keyboards/planck/keymaps/jdelkins/keymap.c | 423 | ||||
-rw-r--r-- | keyboards/planck/keymaps/jdelkins/readme.md | 13 | ||||
-rw-r--r-- | keyboards/planck/keymaps/jdelkins/rules.mk | 4 |
4 files changed, 498 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/jdelkins/config.h b/keyboards/planck/keymaps/jdelkins/config.h new file mode 100644 index 0000000000..e09fafc663 --- /dev/null +++ b/keyboards/planck/keymaps/jdelkins/config.h @@ -0,0 +1,58 @@ + /* Copyright 2020 Joel Elkins + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#ifdef AUDIO_ENABLE + #define STARTUP_SONG SONG(PLANCK_SOUND) + // #define STARTUP_SONG SONG(NO_SOUND) + + #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ + SONG(COLEMAK_SOUND), \ + SONG(DVORAK_SOUND) \ + } +#endif + +/* + * MIDI options + */ + +/* Prevent use of disabled MIDI features in the keymap */ +//#define MIDI_ENABLE_STRICT 1 + +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ + +#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +//#define MIDI_ADVANCED + +/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ +//#define MIDI_TONE_KEYCODE_OCTAVES 2 + +// Most tactile encoders have detents every 4 stages +#define ENCODER_RESOLUTION 4 + +#define AUTO_SHIFT_TIMEOUT 165 +#define LEADER_TIMEOUT 400 +#define LEADER_PER_KEY_TIMING diff --git a/keyboards/planck/keymaps/jdelkins/keymap.c b/keyboards/planck/keymaps/jdelkins/keymap.c new file mode 100644 index 0000000000..3d109e9e8c --- /dev/null +++ b/keyboards/planck/keymaps/jdelkins/keymap.c @@ -0,0 +1,423 @@ +/* Copyright 2015-2017 Jack Humbert + * Portions Copyright 2020 Joel Elkins + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "jdelkins.h" +#include "muse.h" + +#ifdef LAYOUT +#undef LAYOUT +#endif +#define LAYOUT LAYOUT_planck_2x2u + +uint16_t bspc_timer; + +enum { + MY_BSPC = USER_SAFE_RANGE, + BACKLIT, +}; + +// recycle unused layers defined in my userspace +#define _RAISE _FUNC +#define _LOWER _SECRETS + +#define KP MO(_KP) +#define LOWER MO(_LOWER) +#define RAISE MO(_RAISE) + +int ctl_state = 0; + +void ctl_finished(qk_tap_dance_state_t *state, void *user_data) { + ctl_state = cur_dance(state); + switch (ctl_state) { + case SINGLE_TAP: qk_leader_start(); break; + case SINGLE_HOLD: register_code(KC_LCTL); break; + case DOUBLE_TAP: tap_code(KC_RCTL); break; + case DOUBLE_HOLD: register_code(KC_RCTL); break; + case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break; + case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break; + } +} + +void ctl_reset(qk_tap_dance_state_t *state, void *user_data) { + switch (ctl_state) { + case SINGLE_HOLD: unregister_code(KC_LCTL); break; + case DOUBLE_HOLD: + case TRIPLE_HOLD: unregister_code(KC_RCTL); break; + } + ctl_state = 0; +} + +void g_finished(qk_tap_dance_state_t *state, void *user_data) { + switch (cur_dance(state)) { + case SINGLE_TAP: + tap_code16(C(KC_END)); + break; + case DOUBLE_TAP: + tap_code16(C(KC_HOME)); + break; + } +} + +int kp_state = 0; + +void kp_finished(qk_tap_dance_state_t *state, void *user_data) { + kp_state = hold_cur_dance(state); + switch (kp_state) { + case SINGLE_HOLD: layer_on(_KP); break; + case DOUBLE_HOLD: layer_on(_RPT); break; + } +} + +void kp_reset(qk_tap_dance_state_t *state, void *user_data) { + switch (kp_state) { + case SINGLE_HOLD: layer_off(_KP); break; + case DOUBLE_HOLD: layer_off(_RPT); break; + } + kp_state = 0; +} + +enum { + TD_LDCTL, + TD_G, + TD_KP +}; + +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset), + [TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL), + [TD_KP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, kp_finished, kp_reset), +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Qwerty + * ,-----------------------------------------------------------------------------------. + * | Tab | Q | W | E | R | T | Y | U | I | O | P | ` | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | A | S | D | F | G | H | J | K | L | ; | " | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | Gui | Alt |Keypad| Bksp | Space | Left | Down | Up |Right | + * `-----------------------------------------------------------------------------------' + */ +[_QWERTY] = LAYOUT( + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, + TD(TD_LDCTL), MO(_ADJUST), MY_GUI, MY_ALT, MY_BSPC, MY_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT +), + +[_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_NO, KC_LALT, RAISE, KC_SPC, KC_SPC, _______, _______, _______, _______ +), + +[_RAISE] = LAYOUT( + KC_ESC, _______, FW_WRD, KB_EOL, _______, _______, KB_COPY, KC_PGUP, _______, KC_LPRN, KC_RPRN, KC_MINS, + _______, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_BSLS, + _______, _______, KC_DEL, _______, KB_PASTE, BK_WRD, _______, _______, _______, _______, _______, KC_CALC, + _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END +), + +/* Same as _QWERTY but disable autoshift */ +[_RPT] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, KC_BSPC, KC_SPC, _______, _______, _______, _______ +), + +[_KP] = LAYOUT( + KC_NUMLOCK, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14, KC_7, KC_8, KC_9, KC_MINS, KC_EQL, + _______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_ASTR, _______, + _______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_SLSH, _______, + _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_PLUS, KC_END +), + +[_LOWER] = LAYOUT( + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LBRC, KC_RBRC, KC_EQL, + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, KC_PIPE, + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, KC_MPLY, + _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT +), + +[_ADJUST] = LAYOUT( + _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL, + _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, + _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ +) + +/* [_ADJUST] = LAYOUT( */ +/* _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , */ +/* _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, */ +/* _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______, */ +/* _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ */ +/* ) */ + +}; + +#ifdef AUDIO_ENABLE + float plover_song[][2] = SONG(PLOVER_SOUND); + float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); +#endif + +layer_state_t layer_state_set_keymap(layer_state_t state) { + if (layer_state_cmp(state, _GAME) || layer_state_cmp(state, _RPT)) + autoshift_disable(); + else + autoshift_enable(); + return update_tri_layer_state(state, _KP, _RAISE, _LOWER); +} + +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + bool rc = true; + static bool bspc_del = false; + static bool bspc_initiated_func = false; + + switch (keycode) { + case MY_BSPC: + if (record->event.pressed) { + if (IS_LAYER_ON(_KP)) { + // special case: if _KP was turned on by another key, + // treat this as KC_DEL and don't do anything else + bspc_del = true; + register_code(KC_DEL); + return false; + } else { + bspc_timer = timer_read(); + bspc_initiated_func = true; + layer_on(_KP); + } + } else { + if (bspc_del) { + // special case: if _KP was turned on by another key, + // treat this as KC_DEL and don't do anything else + unregister_code(KC_DEL); + bspc_del = false; + return false; + } + + if (bspc_initiated_func) { + layer_off(_KP); + bspc_initiated_func = false; + } + + if (bspc_timer > 0) { + // here the key was pressed and released before the timer + // expired, so treat as a backspace tap and pretend we + // never activated _KP + bspc_timer = 0; + tap_code(KC_BSPC); + } else { + // the timer went off, so KC_BSPC was registered in + // matrix_scan_keymap. unregister it now + unregister_code(KC_BSPC); + } + } + return false; // special case, return now without resetting timer + // other paths should set rc and break + break; + + case BACKLIT: + if (record->event.pressed) { + register_code(KC_RSFT); +#ifdef BACKLIGHT_ENABLE + backlight_step(); +#endif + } else { + unregister_code(KC_RSFT); + } + rc = false; + break; + } + + bspc_timer = 0; + return rc; +} + +bool muse_mode = false; +uint8_t last_muse_note = 0; +uint16_t muse_counter = 0; +uint8_t muse_offset = 70; +uint16_t muse_tempo = 50; + +void encoder_update(bool clockwise) { + if (muse_mode) { + if (IS_LAYER_ON(_RAISE)) { + if (clockwise) { + muse_offset++; + } else { + muse_offset--; + } + } else { + if (clockwise) { + muse_tempo+=1; + } else { + muse_tempo-=1; + } + } + } else { + if (clockwise) { + #ifdef MOUSEKEY_ENABLE + tap_code(KC_MS_WH_DOWN); + #else + tap_code(KC_PGDN); + #endif + } else { + #ifdef MOUSEKEY_ENABLE + tap_code(KC_MS_WH_UP); + #else + tap_code(KC_PGUP); + #endif + } + } +} + +void dip_switch_update_user(uint8_t index, bool active) { + switch (index) { + case 0: { +#ifdef AUDIO_ENABLE + static bool play_sound = false; +#endif + if (active) { +#ifdef AUDIO_ENABLE + if (play_sound) { PLAY_SONG(plover_song); } +#endif + layer_on(_ADJUST); + } else { +#ifdef AUDIO_ENABLE + if (play_sound) { PLAY_SONG(plover_gb_song); } +#endif + layer_off(_ADJUST); + } +#ifdef AUDIO_ENABLE + play_sound = true; +#endif + break; + } + case 1: + if (active) { + muse_mode = true; + } else { + muse_mode = false; + } + } +} + +void keyboard_post_init_keymap(void) { + bspc_timer = 0; +} + +LEADER_EXTERNS(); + +void matrix_scan_keymap(void) { +#ifdef AUDIO_ENABLE + if (muse_mode) { + if (muse_counter == 0) { + uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; + if (muse_note != last_muse_note) { + stop_note(compute_freq_for_midi_note(last_muse_note)); + play_note(compute_freq_for_midi_note(muse_note), 0xF); + last_muse_note = muse_note; + } + } + muse_counter = (muse_counter + 1) % muse_tempo; + } else { + if (muse_counter) { + stop_all_notes(); + muse_counter = 0; + } + } +#endif + // if MY_BSPC is held down too long, pretend like it wasn't and start + // pressing backspace + if (bspc_timer > 0 && timer_elapsed(bspc_timer) > LEADER_TIMEOUT) { + layer_off(_KP); + bspc_timer = 0; + register_code(KC_BSPC); + } + LEADER_DICTIONARY() { + leading = false; + leader_end(); + + SEQ_ONE_KEY(KC_K) { + layer_invert(_KP); + } + SEQ_ONE_KEY(KC_G) { + layer_invert(_GAME); + } + SEQ_ONE_KEY(KC_KP_5) { + layer_invert(_KP); + } + SEQ_ONE_KEY(KC_5) { + layer_invert(_KP); + } + SEQ_TWO_KEYS(KC_SCLN, KC_1) { + send_secret_string(0); + } + SEQ_TWO_KEYS(KC_SCLN, KC_2) { + send_secret_string(1); + } + SEQ_TWO_KEYS(KC_SCLN, KC_3) { + send_secret_string(2); + } + SEQ_TWO_KEYS(KC_SCLN, KC_4) { + send_secret_string(3); + } + SEQ_TWO_KEYS(KC_SCLN, KC_5) { + send_secret_string(4); + } + SEQ_TWO_KEYS(KC_SCLN, KC_6) { + send_secret_string(5); + } + SEQ_TWO_KEYS(KC_SCLN, KC_M) { + send_secret_string(0); + } + SEQ_TWO_KEYS(KC_SCLN, KC_COMM) { + send_secret_string(1); + } + SEQ_TWO_KEYS(KC_SCLN, KC_DOT) { + send_secret_string(2); + } + SEQ_TWO_KEYS(KC_SCLN, KC_J) { + send_secret_string(3); + } + SEQ_TWO_KEYS(KC_SCLN, KC_K) { + send_secret_string(4); + } + SEQ_TWO_KEYS(KC_SCLN, KC_L) { + send_secret_string(5); + } + SEQ_ONE_KEY(KC_C) { + tap_code16(C(KC_C)); + } + } +} + +bool music_mask_user(uint16_t keycode) { + switch (keycode) { + case RAISE: + case LOWER: + return false; + default: + return true; + } +} diff --git a/keyboards/planck/keymaps/jdelkins/readme.md b/keyboards/planck/keymaps/jdelkins/readme.md new file mode 100644 index 0000000000..5149c7668d --- /dev/null +++ b/keyboards/planck/keymaps/jdelkins/readme.md @@ -0,0 +1,13 @@ +# jdelkins layout + +Features: + +- 2x2u layout with the split spaces both operating as layer keys +- No top row numbers; rely on a keypad layer +- My typical leader setup for toggling modes, accessing secrets, etc. + + +# TODO + +- Add/improve audio features +- Fix \_ADJUST layer - there's a bunch of junk on there that needs cleanng up. diff --git a/keyboards/planck/keymaps/jdelkins/rules.mk b/keyboards/planck/keymaps/jdelkins/rules.mk new file mode 100644 index 0000000000..f17e67c234 --- /dev/null +++ b/keyboards/planck/keymaps/jdelkins/rules.mk @@ -0,0 +1,4 @@ +SRC += muse.c +LEADER_ENABLE = yes +TAP_DANCE_ENABLE = yes +AUTO_SHIFT_ENABLE = yes |