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-rw-r--r--keyboards/oddball/oddball.h22
1 files changed, 14 insertions, 8 deletions
diff --git a/keyboards/oddball/oddball.h b/keyboards/oddball/oddball.h
index 1f52271dbd..1d13459c7a 100644
--- a/keyboards/oddball/oddball.h
+++ b/keyboards/oddball/oddball.h
@@ -18,14 +18,6 @@
#include "quantum.h"
-/* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
@@ -42,3 +34,17 @@
{ R25, R24, R23, R22, R21, R20 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, RT2, RT1 } \
}
+
+enum custom_keycodes {
+ KC_SCROLL = SAFE_RANGE,
+ KC_CPI_1,
+ KC_CPI_2,
+ KC_CPI_3
+};
+
+typedef union {
+ uint32_t raw;
+ struct {
+ uint16_t cpi;
+ };
+} config_oddball_t;