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-rw-r--r--keyboards/momokai/tap_duo/config.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/keyboards/momokai/tap_duo/config.h b/keyboards/momokai/tap_duo/config.h
index f3ad54d153..153f611690 100644
--- a/keyboards/momokai/tap_duo/config.h
+++ b/keyboards/momokai/tap_duo/config.h
@@ -40,14 +40,14 @@
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_SOLID_COLOR
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+ // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+ // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
@@ -55,36 +55,36 @@
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- #define ENABLE_RGB_MATRIX_DUAL_BEACON
+ // #define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- #define ENABLE_RGB_MATRIX_HUE_BREATHING
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM
- #define ENABLE_RGB_MATRIX_HUE_WAVE
- #define ENABLE_RGB_MATRIX_PIXEL_RAIN
- #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+ // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ // #define ENABLE_RGB_MATRIX_HUE_BREATHING
+ // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+ // #define ENABLE_RGB_MATRIX_HUE_WAVE
+ // #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+ // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+ // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
- #define ENABLE_RGB_MATRIX_MULTISPLASH
+ // #define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+ // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif