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-rw-r--r--keyboards/mlego/m65/keymaps/uk/keymap.c4
-rw-r--r--keyboards/mlego/m65/keymaps/uk/readme.md2
2 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/mlego/m65/keymaps/uk/keymap.c b/keyboards/mlego/m65/keymaps/uk/keymap.c
index 3a4c6a4bc3..2d8e597f07 100644
--- a/keyboards/mlego/m65/keymaps/uk/keymap.c
+++ b/keyboards/mlego/m65/keymaps/uk/keymap.c
@@ -157,8 +157,8 @@ altgr shift symbols
KC_ESC, UK_1 , UK_2 , UK_3 , UK_4 , UK_5 , UK_6 , UK_7 , UK_8 , UK_9 , UK_0 , UK_MINS, KC_BSPC ,
KC_TAB, UK_Q , UK_W , UK_E , UK_R , UK_T , UK_Y , UK_U , UK_I , UK_O , UK_P , UK_LBRC, UK_RBRC ,
UK_HASH, UK_A , UK_S , UK_D , UK_F , UK_G , UK_H , UK_J , UK_K , UK_L , UK_SCLN, UK_QUOT, KC_ENT ,
- KC_LSPO, UK_BSLS, UK_Z , UK_X , UK_C , UK_V , UK_B , UK_N , UK_M , UK_COMM, UK_DOT , KC_UP , UK_SLSH ,
- KC_LCTL, KC_LGUI, TT(_LWR), KC_LALT, TT(_RSE), KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RSPC, KC_LEFT, KC_DOWN, KC_RGHT),
+ SC_LSPO, UK_BSLS, UK_Z , UK_X , UK_C , UK_V , UK_B , UK_N , UK_M , UK_COMM, UK_DOT , KC_UP , UK_SLSH ,
+ KC_LCTL, KC_LGUI, TT(_LWR), KC_LALT, TT(_RSE), KC_SPC, KC_SPC, KC_SPC, KC_RALT, SC_RSPC, KC_LEFT, KC_DOWN, KC_RGHT),
/*
lower layer
diff --git a/keyboards/mlego/m65/keymaps/uk/readme.md b/keyboards/mlego/m65/keymaps/uk/readme.md
index bc29d23905..0242a7d007 100644
--- a/keyboards/mlego/m65/keymaps/uk/readme.md
+++ b/keyboards/mlego/m65/keymaps/uk/readme.md
@@ -5,7 +5,7 @@
This is the default layout for M65. For the most part it's a straightforward and easy to follow layout inspired by ISO with a UK
turn. The only unusual key is the key in the upper left, which sends Escape normally, but Grave when in layer 1 aka LWR. Similarly
number row in layer 1 give the usual audio KC_GRV, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_AUDIO_VOL_DOWN, KC_MEDIA_PREV_TRACK,
-KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PSCREEN, KC_DEL, KC_EQL in layer 2 aka
+KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PRINT_SCREEN, KC_DEL, KC_EQL in layer 2 aka
RSE one gets F1-F12 mouse emulation can be used in layer 1 and 2.
flashing is done by LWR+RSE+r