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-rw-r--r--keyboards/mlego/m65/keymaps/dk/keymap.c4
-rw-r--r--keyboards/mlego/m65/keymaps/dk/readme.md2
2 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/mlego/m65/keymaps/dk/keymap.c b/keyboards/mlego/m65/keymaps/dk/keymap.c
index e44bf2adf2..2bf20bf2f6 100644
--- a/keyboards/mlego/m65/keymaps/dk/keymap.c
+++ b/keyboards/mlego/m65/keymaps/dk/keymap.c
@@ -25,8 +25,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, DK_1 , DK_2 , DK_3 , DK_4 , DK_5 , DK_6 , DK_7 , DK_8 , DK_9 , DK_0 , DK_PLUS, KC_BSPC ,
KC_TAB, DK_Q , DK_W , DK_E , DK_R , DK_T , DK_Y , DK_U , DK_I , DK_O , DK_P , DK_ARNG, DK_DIAE ,
DK_QUOT, DK_A , DK_S , DK_D , DK_F , DK_G , DK_H , DK_J , DK_K , DK_L , DK_AE , DK_OSTR, KC_ENT ,
- KC_LSPO, DK_LABK, DK_Z , DK_X , DK_C , DK_V , DK_B , DK_N , DK_M , DK_COMM, DK_DOT , KC_UP , DK_MINS ,
- KC_LCTL, KC_LGUI, TT(_LWR), KC_LALT, TT(_RSE), KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RSPC, KC_LEFT, KC_DOWN, KC_RGHT),
+ SC_LSPO, DK_LABK, DK_Z , DK_X , DK_C , DK_V , DK_B , DK_N , DK_M , DK_COMM, DK_DOT , KC_UP , DK_MINS ,
+ KC_LCTL, KC_LGUI, TT(_LWR), KC_LALT, TT(_RSE), KC_SPC, KC_SPC, KC_SPC, KC_RALT, SC_RSPC, KC_LEFT, KC_DOWN, KC_RGHT),
[_LWR] = LAYOUT_ortho_5x13(
DK_HALF, KC_MUTE, KC_VOLU, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, G(KC_P), KC_SLEP, KC_WAKE, KC_PSCR, KC_DEL , DK_ACUT ,
diff --git a/keyboards/mlego/m65/keymaps/dk/readme.md b/keyboards/mlego/m65/keymaps/dk/readme.md
index 06fed3bda6..76ecd8c139 100644
--- a/keyboards/mlego/m65/keymaps/dk/readme.md
+++ b/keyboards/mlego/m65/keymaps/dk/readme.md
@@ -5,7 +5,7 @@
This is the Danish keymap for M65. For the most part it's a straightforward and easy to follow layout inspired by ISO with a DK
turn. The only unusual key is the key in the upper left, which sends Escape normally, but Grave when in layer 1 aka LWR. Similarly
number row in layer 1 give the usual audio KC_GRV, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_AUDIO_VOL_DOWN, KC_MEDIA_PREV_TRACK,
-KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PSCREEN, KC_DEL, DK_ACUT in layer 2 aka
+KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, M_EXTDISP, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, KC_PRINT_SCREEN, KC_DEL, DK_ACUT in layer 2 aka
RSE one gets F1-F12 mouse emulation can be used in layer 1 and 2.
flashing is done by LWR+RSE+r