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-rw-r--r--keyboards/mechwild/obe/keymaps/jonavin/keymap.c114
1 files changed, 114 insertions, 0 deletions
diff --git a/keyboards/mechwild/obe/keymaps/jonavin/keymap.c b/keyboards/mechwild/obe/keymaps/jonavin/keymap.c
new file mode 100644
index 0000000000..b5b0829658
--- /dev/null
+++ b/keyboards/mechwild/obe/keymaps/jonavin/keymap.c
@@ -0,0 +1,114 @@
+/* Copyright 2021 Kyle McCreery
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+#include "jonavin.h"
+
+#ifdef RGBLIGHT_ENABLE
+ // Custom RGB Colours
+ #define RGB_OBE_BOW 0x00, 0xE4, 0xFF // colour for matching keycaps
+#endif // RGBLIGHT_ENABLE
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Base */
+ [_BASE] = LAYOUT(
+ KC_MUTE, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL,
+ KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
+ KC_PGDN, TT(_RAISE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFTCAPSWIN,KC_Z, KC_X, KC_C, KC_V, KC_B, LT(_LOWER,KC_B), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN1), LT(_RAISE,KC_SPC), KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ [_FN1] = LAYOUT(
+ KC_NO, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_INS,
+ KC_HOME, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO, KC_NO, RESET,
+ KC_END, KC_CAPS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NLCK, KC_NO, KC_NO, KC_NO, KC_NO, KC_PGUP, KC_TRNS,
+ KC_TRNS,KC_WINLCK,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_HOME, KC_PGDN, KC_END
+ ),
+ [_LOWER] = LAYOUT(
+ KC_NO, KC_TILD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_VAD, RGB_VAI, KC_TRNS, KC_DEL,
+ RGB_HUI, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, EMO_TEARS, EMO_SAD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_TOG,
+ RGB_HUD, KC_NO, KC_NO, EMO_SHRUG,KC_NO, KC_NO, KC_NO, KC_NO, EMO_JOY, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
+ KC_NO, KC_NO, KC_NO, EMO_CONFUSE,KC_NO,KC_NO,KC_TRNS,EMO_NERVOUS,KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, KC_TRNS,
+ KC_TRNS, KC_APP, KC_TRNS, KC_BSPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+ [_RAISE] = LAYOUT(
+ KC_NO, KC_TILD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_PSLS, KC_DEL,
+ KC_NO, KC_NO, KC_HOME,KC_UP, KC_END, KC_PGUP, KC_NO, KC_TAB, KC_P4, KC_P5, KC_P6, KC_NO, KC_NO, KC_NO, KC_PEQL,
+ KC_NO, TT(_RAISE),KC_LEFT,KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_NO, KC_PAST, KC_PENT,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_P0, KC_00, KC_NO, KC_PDOT, KC_PSLS, CT_PGUP, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, CT_HOME, CT_PGDN, CT_END
+ )
+};
+
+#ifdef RGBLIGHT_ENABLE
+
+ enum custom_rgblight_layers
+ {
+ _rgbWINLOCK,
+ _rgbFN,
+ _rgbLOWER,
+ _rgbRAISE
+ };
+
+ // Optional RGB Light Mapping Zones {LED Posiiton, Number of LEDs, Colour}
+ const rgblight_segment_t PROGMEM _rgb_winlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 3, HSV_RED},
+ {15, 3, HSV_RED}
+ );
+ const rgblight_segment_t PROGMEM _rgb_fn_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {6, 6, HSV_PURPLE}
+ );
+ // Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
+ const rgblight_segment_t PROGMEM _rgb_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {4, 10, HSV_YELLOW}
+ );
+
+ const rgblight_segment_t PROGMEM _rgb_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {3, 5, HSV_GREEN},
+ {10, 5, HSV_GREEN}
+ );
+
+ const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ _rgb_winlock_layer,
+ _rgb_fn_layer,
+ _rgb_lower_layer,
+ _rgb_raise_layer
+ );
+
+ bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(_rgbWINLOCK, keymap_config.no_gui);
+ return true;
+ }
+
+ layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(_rgbFN, layer_state_cmp(state, _FN1));
+ rgblight_set_layer_state(_rgbLOWER, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(_rgbRAISE, layer_state_cmp(state, _RAISE));
+ return state;
+ }
+#endif // RGBLIGHT_ENABLE
+
+void keyboard_post_init_keymap(void) {
+ // keyboard_post_init_user() moved to userspace
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_enable_noeeprom();
+ rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
+ rgblight_setrgb(RGB_OBE_BOW); // Default startup colour
+ rgblight_layers = _rgb_layers;
+ #endif
+}
+