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-rw-r--r--keyboards/mechwild/mokulua/standard/keymaps/silly/config.h7
-rw-r--r--keyboards/mechwild/mokulua/standard/keymaps/silly/keymap.c128
-rw-r--r--keyboards/mechwild/mokulua/standard/keymaps/silly/readme.md1
-rw-r--r--keyboards/mechwild/mokulua/standard/keymaps/silly/rules.mk2
4 files changed, 138 insertions, 0 deletions
diff --git a/keyboards/mechwild/mokulua/standard/keymaps/silly/config.h b/keyboards/mechwild/mokulua/standard/keymaps/silly/config.h
new file mode 100644
index 0000000000..1e0e3ac5eb
--- /dev/null
+++ b/keyboards/mechwild/mokulua/standard/keymaps/silly/config.h
@@ -0,0 +1,7 @@
+// Copyright 2022 Kyle McCreery (@kylemccreery)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "config_common.h"
+#define RGBLIGHT_LAYERS \ No newline at end of file
diff --git a/keyboards/mechwild/mokulua/standard/keymaps/silly/keymap.c b/keyboards/mechwild/mokulua/standard/keymaps/silly/keymap.c
new file mode 100644
index 0000000000..9463f162c0
--- /dev/null
+++ b/keyboards/mechwild/mokulua/standard/keymaps/silly/keymap.c
@@ -0,0 +1,128 @@
+// Copyright 2022 Kyle McCreery (@kylemccreery)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+#define FN1_SPC LT(1, KC_SPC)
+#define FN2_SPC LT(2, KC_SPC)
+#define HSV_SILLY_PURPLE 180, 255, 255
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BASE,
+ _FN1,
+ _FN2,
+ _RS3
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_MINS, KC_7, KC_8, KC_9, KC_0, _______, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_SCLN, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
+ KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, TG(_RS3), KC_MUTE, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
+ KC_LCTL, KC_LGUI, KC_LALT, MO(2), FN1_SPC, FN2_SPC, RGB_RMOD, RGB_MOD, FN2_SPC, FN1_SPC, MO(2), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ [_FN1] = LAYOUT(
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_F7, KC_F8, KC_F9, KC_F10, _______, KC_DEL,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
+ ),
+ [_FN2] = LAYOUT(
+ _______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [_RS3] = LAYOUT(
+ KC_PAST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_PSLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_PMNS, _______, _______, _______, _______, _______, _______, TG(_RS3), _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_HOME, KC_END, KC_PGUP, KC_K, KC_L, KC_M, KC_PGDN, _______, KC_F1, KC_F2, KC_F3, _______, _______, _______
+ )
+};
+
+#ifdef OLED_ENABLE
+ static void render_logo(void) { // Render MechWild "MW" Logo
+ static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
+ static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
+ static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
+ static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
+ oled_set_cursor(0,0);
+ oled_write_P(logo_1, false);
+ oled_set_cursor(0,1);
+ oled_write_P(logo_2, false);
+ oled_set_cursor(0,2);
+ oled_write_P(logo_3, false);
+ oled_set_cursor(0,3);
+ oled_write_P(logo_4, false);
+ }
+ bool oled_task_user(void) {
+ render_logo();
+ oled_set_cursor(0,6);
+
+ oled_write_ln_P(PSTR("Layer"), false);
+
+ switch (get_highest_layer(layer_state)) {
+ case 0:
+ oled_write_ln_P(PSTR("Base"), false);
+ break;
+ case 1:
+ oled_write_ln_P(PSTR("FN 1"), false);
+ break;
+ case 2:
+ oled_write_ln_P(PSTR("FN 2"), false);
+ break;
+ case 3:
+ oled_write_ln_P(PSTR("RS3"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+ oled_write_ln_P(PSTR(""), false);
+ // Host Keyboard LED Status
+ led_t led_state = host_keyboard_led_state();
+ oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
+ oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
+ oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
+ return false;
+ }
+#endif
+
+#ifdef RGBLIGHT_ENABLE
+ // Optional RGB Light Mapping Zones {LED Posiiton, Number of LEDs, Colour}
+ const rgblight_segment_t PROGMEM _rgb_fn1[] = RGBLIGHT_LAYER_SEGMENTS(
+ {4, 3, HSV_GREEN},
+ {12, 3, HSV_GREEN}
+ );
+ // Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
+ const rgblight_segment_t PROGMEM _rgb_fn2[] = RGBLIGHT_LAYER_SEGMENTS(
+ {4, 3, HSV_GREEN},
+ {12, 3, HSV_GREEN}
+ );
+ const rgblight_segment_t PROGMEM _rgb_rs3[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 16, HSV_SILLY_PURPLE}
+ );
+ const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ _rgb_fn1,
+ _rgb_fn2,
+ _rgb_rs3
+ );
+ layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _FN1));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _FN2));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _RS3));
+ return state;
+ }
+#endif // RGBLIGHT_ENABLE
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_layers = _rgb_layers;
+ #endif // RGBLIGHT_ENABLE
+ } \ No newline at end of file
diff --git a/keyboards/mechwild/mokulua/standard/keymaps/silly/readme.md b/keyboards/mechwild/mokulua/standard/keymaps/silly/readme.md
new file mode 100644
index 0000000000..4659a3aaeb
--- /dev/null
+++ b/keyboards/mechwild/mokulua/standard/keymaps/silly/readme.md
@@ -0,0 +1 @@
+# A keymap customized for use by Silly. Makes use of RGB Layer indication and a remapped layer for use in specific video games.
diff --git a/keyboards/mechwild/mokulua/standard/keymaps/silly/rules.mk b/keyboards/mechwild/mokulua/standard/keymaps/silly/rules.mk
new file mode 100644
index 0000000000..36b7ba9cbc
--- /dev/null
+++ b/keyboards/mechwild/mokulua/standard/keymaps/silly/rules.mk
@@ -0,0 +1,2 @@
+VIA_ENABLE = yes
+LTO_ENABLE = yes