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-rw-r--r--keyboards/massdrop/ctrl/keymaps/xanimos/config.h2
-rw-r--r--keyboards/massdrop/ctrl/keymaps/xanimos/keymap.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/xanimos/config.h b/keyboards/massdrop/ctrl/keymaps/xanimos/config.h
index f1cbd5f3b0..e5799e308e 100644
--- a/keyboards/massdrop/ctrl/keymaps/xanimos/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/xanimos/config.h
@@ -65,7 +65,7 @@
// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// #define RGBLIGHT_ANIMATIONS // Run RGB animations
// #define RGBLIGHT_ANIMATIONS // Enable all additional animation modes.
diff --git a/keyboards/massdrop/ctrl/keymaps/xanimos/keymap.c b/keyboards/massdrop/ctrl/keymaps/xanimos/keymap.c
index c7bc285eda..2b6515fc97 100644
--- a/keyboards/massdrop/ctrl/keymaps/xanimos/keymap.c
+++ b/keyboards/massdrop/ctrl/keymaps/xanimos/keymap.c
@@ -118,7 +118,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#define __OFF__ {0, 0, 0}
-const uint8_t PROGMEM ledmap[][DRIVER_LED_TOTAL][3] = {
+const uint8_t PROGMEM ledmap[][RGB_MATRIX_LED_COUNT][3] = {
[_FL] = {
// These remain on base layer rgb to see adjustments ;)
// |----------------------------------|
@@ -323,7 +323,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
void set_layer_color(int layer) {
if (layer == 0) { return; }
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
HSV hsv = {
.h = pgm_read_byte(&ledmap[layer][i][0]),
.s = pgm_read_byte(&ledmap[layer][i][1]),