diff options
Diffstat (limited to 'keyboards/massdrop/ctrl/keymaps/r-pufky')
-rw-r--r-- | keyboards/massdrop/ctrl/keymaps/r-pufky/config.h | 28 | ||||
-rw-r--r-- | keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c | 175 |
2 files changed, 203 insertions, 0 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h b/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h new file mode 100644 index 0000000000..1db01e90cb --- /dev/null +++ b/keyboards/massdrop/ctrl/keymaps/r-pufky/config.h @@ -0,0 +1,28 @@ +/* +Copyright 2015 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#include "config_common.h" + +#define FORCE_NKRO + +#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR +#define RGB_MATRIX_DEFAULT_VAL 100 +#define HSV_BACKLIGHT_COLOR HSV_BLUE +#define HSV_GAME_COLOR 170, 255, 192 // darker blue +#define HSV_CONTROL_COLOR 0, 255, 192 // darker red diff --git a/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c b/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c new file mode 100644 index 0000000000..232b3e8dd4 --- /dev/null +++ b/keyboards/massdrop/ctrl/keymaps/r-pufky/keymap.c @@ -0,0 +1,175 @@ +/* Copyright 2020 Robert Pufky <rpufky@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +#define BASE 0 +#define GAME 1 +#define CTRL 2 +#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT) +#define MODS_CTRL (get_mods() & MOD_MASK_CTRL) +#define MODS_ALT (get_mods() & MOD_MASK_ALT) + +enum ctrl_keycodes { + U_T_AUTO = SAFE_RANGE, // USB Extra Port Toggle Auto Detect/Always Active + U_T_AGCR, // USB Toggle Automatic GCR control + L_BRI = SAFE_RANGE, // LED Brightness Increase + L_BRD, // LED Brightness Decrease + L_PTN, // LED Pattern Select Next + L_PTP, // LED Pattern Select Previous + L_PSI, // LED Pattern Speed Increase + L_PSD, // LED Pattern Speed Decrease + L_T_MD, // LED Toggle Mode + L_T_ONF, // LED Toggle On / Off //Broken + L_ON, // LED On //Broken + L_OFF, // LED Off //Broken + L_T_BR, // LED Toggle Breath Effect + L_T_PTD, // LED Toggle Scrolling Pattern Direction + DBG_TOG, // DEBUG Toggle On / Off + DBG_MTRX, // DEBUG Toggle Matrix Print + DBG_KBD, // DEBUG Toggle Keyboard Prints + DBG_MOU, // DEBUG Toggle Mouse Prints + MD_BOOT, // Restart into bootloader after hold timeout +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [BASE] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, + KC_NUM, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + [GAME] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, + KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + [CTRL] = LAYOUT( + KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, + _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD, + KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, + _______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU, + _______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD + ), +}; + +// Init keyboard static color with underglow off. +void matrix_init_user(void) { + rgblight_sethsv(HSV_BACKLIGHT_COLOR); + rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); +}; + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { +}; + +// Set backlight color based on active layer +layer_state_t layer_state_set_user(layer_state_t state) { + switch (get_highest_layer(state)) { + case GAME: { + rgblight_sethsv_noeeprom(HSV_GAME_COLOR); + break; + } + case CTRL: { + rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR); + break; + } + default: + rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR); + break; + } + return state; +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + static uint32_t key_timer; + + switch (keycode) { + case U_T_AUTO: + if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { + TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode"); + } + return false; + case U_T_AGCR: + if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { + TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode"); + } + return false; + case DBG_TOG: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode"); + } + return false; + case DBG_MTRX: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix"); + } + return false; + case DBG_KBD: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard"); + } + return false; + case DBG_MOU: + if (record->event.pressed) { + TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse"); + } + return false; + case MD_BOOT: + if (record->event.pressed) { + key_timer = timer_read32(); + } else { + if (timer_elapsed32(key_timer) >= 500) { + reset_keyboard(); + } + } + return false; + case RGB_TOG: + if (record->event.pressed) { + switch (rgb_matrix_get_flags()) { + case LED_FLAG_ALL: { + rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); + rgb_matrix_set_color_all(RGB_OFF); + } + break; + case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): { + rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); + rgb_matrix_set_color_all(RGB_OFF); + } + break; + case LED_FLAG_UNDERGLOW: { + rgb_matrix_set_flags(LED_FLAG_NONE); + rgb_matrix_disable_noeeprom(); + } + break; + default: { + rgb_matrix_set_flags(LED_FLAG_ALL); + rgb_matrix_enable_noeeprom(); + } + break; + } + } + return false; + default: + return true; //Process all other keycodes normally + } +} |