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-rw-r--r--keyboards/marksard/rhymestone/rev1/config.h144
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diff --git a/keyboards/marksard/rhymestone/rev1/config.h b/keyboards/marksard/rhymestone/rev1/config.h
deleted file mode 100644
index 6cee7a9a92..0000000000
--- a/keyboards/marksard/rhymestone/rev1/config.h
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
-Copyright 2020 marksard
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#pragma once
-
-#include "config_common.h"
-
-/* key matrix size */
-#define MATRIX_ROWS 8
-#define MATRIX_COLS 5
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
-#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
-/*
- * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
- */
-#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
-
-// #define BACKLIGHT_PIN B7
-// #define BACKLIGHT_BREATHING
-// #define BACKLIGHT_LEVELS 3
-
-#define RGB_DI_PIN D3
-
-#ifdef RGBLIGHT_ENABLE
-// #ifdef RGB_DI_PIN
- #define RGBLED_NUM 40
- #define RGBLED_SPLIT {20, 20}
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
- #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-/*== all animations enable ==*/
-// #define RGBLIGHT_ANIMATIONS
-/*== or choose animations ==*/
-// #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-// #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
-// #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// #define RGBLIGHT_EFFECT_RGB_TEST
-// #define RGBLIGHT_EFFECT_ALTERNATING
-/*== customize breathing effect ==*/
- /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
- #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
- /*==== use exp() and sin() ====*/
- #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
- #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
-#endif
-
-#ifdef RGB_MATRIX_ENABLE
- #define RGBLED_NUM 40 // Number of LEDs
- #define DRIVER_LED_TOTAL RGBLED_NUM
- #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
- // #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
- #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- // #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
- // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
- #define RGB_MATRIX_HUE_STEP 8
- #define RGB_MATRIX_SAT_STEP 8
- #define RGB_MATRIX_VAL_STEP 8
- #define RGB_MATRIX_SPD_STEP 10
-
-// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
-// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-// #undef ENABLE_RGB_MATRIX_BREATHING
-// #undef ENABLE_RGB_MATRIX_BAND_SAT
-// #undef ENABLE_RGB_MATRIX_BAND_VAL
-// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-// #undef ENABLE_RGB_MATRIX_CYCLE_ALL
-// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-// #undef ENABLE_RGB_MATRIX_DUAL_BEACON
-// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
-// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-// #undef ENABLE_RGB_MATRIX_RAINDROPS
-// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-
-# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
-// #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
-// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-
-// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
-// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-
-// #undef ENABLE_RGB_MATRIX_SPLASH
-// #undef ENABLE_RGB_MATRIX_MULTISPLASH
-// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
-// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-
-# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
-#endif
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5