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-rw-r--r--keyboards/linworks/fave84h/config.h60
1 files changed, 35 insertions, 25 deletions
diff --git a/keyboards/linworks/fave84h/config.h b/keyboards/linworks/fave84h/config.h
index 7df7a9ace0..411977494d 100644
--- a/keyboards/linworks/fave84h/config.h
+++ b/keyboards/linworks/fave84h/config.h
@@ -52,17 +52,19 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
-//Led configuration
-#define RGBLIGHT_ANIMATIONS
-#define RGB_DI_PIN D2
-
+/* Define RGB */
+#define RGBLED_NUM 126
#define DRIVER_LED_TOTAL 126
-#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140
+#define RGB_DI_PIN D2
-#define RGB_MATRIX_KEYPRESSES
-//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
+
+#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
@@ -90,23 +92,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
-#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
-#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
- #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-#endif
-#ifdef RGB_MATRIX_KEYPRESSES
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #define ENABLE_RGB_MATRIX_SPLASH
- #define ENABLE_RGB_MATRIX_MULTISPLASH
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
+// different from the physical layout; it also has problems when underglow
+// LEDs are present, or when multiple LEDs are associated with the same key.
+#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+
+// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// is defined. Both of these effects currently don't work properly when the
+// key matrix does not match the physical layout, so they are disabled.
+#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+// Reactive effects; can be enabled only if at least one of
+// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
#endif