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Diffstat (limited to 'keyboards/linworks/fave84h/config.h')
-rw-r--r-- | keyboards/linworks/fave84h/config.h | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/keyboards/linworks/fave84h/config.h b/keyboards/linworks/fave84h/config.h deleted file mode 100644 index e9e69f3b66..0000000000 --- a/keyboards/linworks/fave84h/config.h +++ /dev/null @@ -1,114 +0,0 @@ -/* -Copyright 2020 <contact@vwolf.be> - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#pragma once - -#include "config_common.h" - -/* key matrix size */ -#define MATRIX_ROWS 6 -#define MATRIX_COLS 17 - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * -*/ - -// Checked with Eagle Schematic -#define MATRIX_ROW_PINS { B1, B2, B3, D3, D1, D0 } -#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, B0, B7, E6} - -/* COL2ROW or ROW2COL */ -#define DIODE_DIRECTION COL2ROW - -/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ -#define DEBOUNCE 5 - -/* Define RGB */ -#define RGBLED_NUM 126 -#define DRIVER_LED_TOTAL 126 -#define RGB_DI_PIN D2 - -#ifdef RGB_MATRIX_ENABLE - -#define RGB_DISABLE_WHEN_USB_SUSPENDED -#define RGB_MATRIX_KEYPRESSES -#define RGB_MATRIX_FRAMEBUFFER_EFFECTS -#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 - -#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL - -#define ENABLE_RGB_MATRIX_ALPHAS_MODS -#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -#define ENABLE_RGB_MATRIX_BREATHING -#define ENABLE_RGB_MATRIX_BAND_SAT -#define ENABLE_RGB_MATRIX_BAND_VAL -#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -#define ENABLE_RGB_MATRIX_CYCLE_ALL -#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL -#define ENABLE_RGB_MATRIX_DUAL_BEACON -#define ENABLE_RGB_MATRIX_RAINBOW_BEACON -#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -#define ENABLE_RGB_MATRIX_RAINDROPS -#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -#define ENABLE_RGB_MATRIX_HUE_BREATHING -#define ENABLE_RGB_MATRIX_HUE_PENDULUM -#define ENABLE_RGB_MATRIX_HUE_WAVE -#define ENABLE_RGB_MATRIX_PIXEL_RAIN -// The PIXEL_FRACTAL effect does not work properly when the matrix layout is -// different from the physical layout; it also has problems when underglow -// LEDs are present, or when multiple LEDs are associated with the same key. -#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL - -// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS -// is defined. Both of these effects currently don't work properly when the -// key matrix does not match the physical layout, so they are disabled. -#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP -#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN - -// Reactive effects; can be enabled only if at least one of -// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined. -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -#define ENABLE_RGB_MATRIX_SPLASH -#define ENABLE_RGB_MATRIX_MULTISPLASH -#define ENABLE_RGB_MATRIX_SOLID_SPLASH -#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH - -#endif |