diff options
Diffstat (limited to 'keyboards/lets_split/keymaps/dlaroe/keymap.c')
-rw-r--r-- | keyboards/lets_split/keymaps/dlaroe/keymap.c | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/keyboards/lets_split/keymaps/dlaroe/keymap.c b/keyboards/lets_split/keymaps/dlaroe/keymap.c deleted file mode 100644 index d68982c37d..0000000000 --- a/keyboards/lets_split/keymaps/dlaroe/keymap.c +++ /dev/null @@ -1,251 +0,0 @@ -// Can't Remember Sh*t Keymap for Let's Split -// Trying to fit as many characters as possible on the default layer -// as its easier for me to remember logical functions than characters -// Also, I like me some numpad - - -#include QMK_KEYBOARD_H - -extern keymap_config_t keymap_config; - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define _QWERTY 0 -#define _ARROW 1 -#define _GAME 2 -#define _LOWER 3 -#define _RAISE 4 -#define _PLOVER 5 -#define _ADJUST 16 - -enum custom_keycodes { - QWERTY = SAFE_RANGE, - ARROW, - GAME, - LOWER, - RAISE, - BACKLIT, - PLOVER, - EXT_PLV -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -/* Qwerty - * ,-----------------------------------------------------------------------------------. - * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Tab | A | S | D | F | G | H | J | K | L | ; | ' | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] | - * `-----------------------------------------------------------------------------------' - */ -[_QWERTY] = LAYOUT( \ - KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ - KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \ - KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \ -), - -/* Arrow - * ,-----------------------------------------------------------------------------------. - * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Tab | A | S | D | F | G | H | J | K | L | ; | ' | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | Left | Down | Up |Right | - * `-----------------------------------------------------------------------------------' - */ -[_ARROW] = LAYOUT( \ - KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ - KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \ - KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \ -), - -/* Game - * ,-----------------------------------------------------------------------------------. - * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * |Shift | A | S | D | F | G | H | J | K | L | ; | ' | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| - * `-----------------------------------------------------------------------------------' - */ -[_GAME] = LAYOUT( \ - KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ - KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ - KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \ - KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \ -), - - -/* Lower (switched to # because KP# were weird in terminal emulators) - * ,-----------------------------------------------------------------------------------. - * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Esc | | | | | | 0 | | | | KP_+ | | - * `-----------------------------------------------------------------------------------' - */ -[_LOWER] = LAYOUT( \ - KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \ - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \ - _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \ - KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \ -), - -/* Raise - * ,-----------------------------------------------------------------------------------. - * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | App | | | | | Ins | | Home | PGDN | PGUP | End | - * `-----------------------------------------------------------------------------------' - */ -[_RAISE] = LAYOUT( \ - KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \ - KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \ - _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \ - _______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \ -), - -/* Plover layer (http://opensteno.org) - * ,-----------------------------------------------------------------------------------. - * | # | # | # | # | # | # | # | # | # | # | # | # | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | S | T | P | H | * | * | F | P | L | T | D | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | | S | K | W | R | * | * | R | B | G | S | Z | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Exit | | | A | O | | E | U | | | | - * `-----------------------------------------------------------------------------------' - */ - -[_PLOVER] = LAYOUT ( \ - KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \ - XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \ - XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ - EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \ -), - - -/* Adjust (Lower + Raise) - * ,-----------------------------------------------------------------------------------. - * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST | - * `-----------------------------------------------------------------------------------' - */ -[_ADJUST] = LAYOUT( \ - LALT(LCTL(KC_INS)), QWERTY, _______, _______, QK_BOOT, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \ - _______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______, \ - _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \ - BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \ -) - - -}; - -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. -{ - switch(id) { - case 0: // this would trigger when you hit a key mapped as M(0) - if (record->event.pressed) { - return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes - } - break; - } - return MACRO_NONE; -}; - - -#ifdef AUDIO_ENABLE -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); -#endif - - -void persistant_default_layer_set(uint16_t default_layer) { - eeconfig_update_default_layer(default_layer); - default_layer_set(default_layer); -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case QWERTY: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(tone_qwerty); - #endif - persistant_default_layer_set(1UL<<_QWERTY); - } - return false; - break; - case GAME: - if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(music_scale); - #endif - persistant_default_layer_set(1UL<<_GAME); - } - return false; - break; - - - case LOWER: - if (record->event.pressed) { - layer_on(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } else { - layer_off(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case RAISE: - if (record->event.pressed) { - layer_on(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } else { - layer_off(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case BACKLIT: - if (record->event.pressed) { - register_code(KC_RSFT); - #ifdef BACKLIGHT_ENABLE - backlight_step(); - #endif - } else { - unregister_code(KC_RSFT); - } - return false; - break; - } - return true; -} - -void matrix_init_user(void) { - -} |