diff options
Diffstat (limited to 'keyboards/kprepublic/cospad/keymaps')
6 files changed, 672 insertions, 0 deletions
diff --git a/keyboards/kprepublic/cospad/keymaps/default/keymap.c b/keyboards/kprepublic/cospad/keymaps/default/keymap.c new file mode 100644 index 0000000000..06b06d41f9 --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/default/keymap.c @@ -0,0 +1,57 @@ +#include QMK_KEYBOARD_H + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BL, + _FL +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | | + * |----|----|----| + | + * | 4 | 5 | 6 | | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | . | | + * `-------------------' + */ + [_BL] = LAYOUT_numpad_6x4( + KC_ESC, KC_TAB, MO(_FL), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----| | + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | |RST | | + * `-------------------' + */ + [_FL] = LAYOUT_numpad_6x4( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, RESET, _______ + ) +}; diff --git a/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c new file mode 100644 index 0000000000..af56305e5c --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c @@ -0,0 +1,367 @@ +#include QMK_KEYBOARD_H +#include "led.h" +#include <print.h> + +#ifdef RGBLIGHT_ENABLE +#include "rgblight.h" +#endif + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +enum cospad_layers { + _QWERTY_LAYER, + _QWERTZ_LAYER, + _COLEMA_LAYER, + _DVORAK_LAYER, + _QWERTY_LOWER_LAYER, + _QWERTZ_LOWER_LAYER, + _COLEMA_LOWER_LAYER, + _DVORAK_LOWER_LAYER, + _RAISE_LAYER, + _ALTER_LAYER, +}; + +// To switch the default layer used for the layout, there are special keycodes. +// Which onces detected below serve to switch it. +enum cospad_keycodes { + QWERTY = SAFE_RANGE, + QWERTZ, + COLEMAK, + DVORAK +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* Keymap _QWERTY_LAYER: Default layer + * ,-----------------------. + * | T | G | B | Alt | + * |-----|-----|-----|-----| + * | R | F | V | LOW | + * |-----|-----|-----|-----| + * | E | D | C | | + * |-----|-----|-----| Spc | + * | W | S | X | | + * |-----|-----|-----|-----| + * | Q | A | Z | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | P | ; | / | Alt | + * |-----|-----|-----|-----| + * | O | L | . | LOW | + * |-----|-----|-----|-----| + * | I | K | , | | + * |-----|-----|-----| Ent | + * | U | J | M | | + * |-----|-----|-----|-----| + * | Y | H | N | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_QWERTY_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_G, KC_B, KC_LALT, \ + KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\ + KC_E, KC_D, KC_C, \ + KC_W, KC_S, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ + KC_O, KC_L, KC_DOT, _______, \ + KC_I, KC_K, KC_COMM, \ + KC_U, KC_J, KC_M, KC_ENTER, \ + KC_Y, KC_H, KC_N, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _QWERTZ_LAYER: Alternate default layer + * ,-----------------------. + * | T | G | B | Alt | + * |-----|-----|-----|-----| + * | R | F | V | LOW | + * |-----|-----|-----|-----| + * | E | D | C | | + * |-----|-----|-----| Spc | + * | W | S | X | | + * |-----|-----|-----|-----| + * | Q | A | Y | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | P | ; | / | Alt | + * |-----|-----|-----|-----| + * | O | L | > | LOW | + * |-----|-----|-----|-----| + * | I | K | < | | + * |-----|-----|-----| Ent | + * | U | J | M | | + * |-----|-----|-----|-----| + * | Z | H | N | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_G, KC_B, KC_LALT, \ + KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\ + KC_E, KC_D, KC_C, \ + KC_W, KC_S, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ + KC_O, KC_L, KC_DOT, _______, \ + KC_I, KC_K, KC_COMM, \ + KC_U, KC_J, KC_M, KC_ENTER, \ + KC_Z, KC_H, KC_N, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _COLEMA_LAYER: Alternate default layer + * ,-----------------------. + * | G | D | B | Alt | + * |-----|-----|-----|-----| + * | P | T | V | LOW | + * |-----|-----|-----|-----| + * | F | S | C | | + * |-----|-----|-----| Spc | + * | W | R | X | | + * |-----|-----|-----|-----| + * | Q | A | Z | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | ; | O | / | Alt | + * |-----|-----|-----|-----| + * | Y | I | . | LOW | + * |-----|-----|-----|-----| + * | U | E | , | | + * |-----|-----|-----| Ent | + * | L | N | M | | + * |-----|-----|-----|-----| + * | J | H | K | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_COLEMA_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_D, KC_B, KC_LALT, \ + KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\ + KC_E, KC_S, KC_C, \ + KC_W, KC_R, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_SCLN, KC_O, KC_SLSH, _______, \ + KC_Y, KC_I, KC_DOT, _______, \ + KC_U, KC_E, KC_COMM, \ + KC_L, KC_N, KC_M, KC_ENTER, \ + KC_J, KC_H, KC_K, _______, \ + KC_F, KC_G, _______, _______), + + + + /* Keymap _DVORAK_LAYER: Alternate default layer + * ,-----------------------. + * | Y | I | X | Alt | + * |-----|-----|-----|-----| + * | P | U | K | LOW | + * |-----|-----|-----|-----| + * | . | E | J | | + * |-----|-----|-----| Spc | + * | , | O | Q | | + * |-----|-----|-----|-----| + * | ' | A | ; | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | L | S | Z | Alt | + * |-----|-----|-----|-----| + * | R | N | V | LOW | + * |-----|-----|-----|-----| + * | C | T | W | | + * |-----|-----|-----| Ent | + * | G | H | M | | + * |-----|-----|-----|-----| + * | F | D | B | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_DVORAK_LAYER] = LAYOUT_gamepad_6x4( + KC_Y, KC_I, KC_X, KC_LALT, \ + KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\ + KC_DOT, KC_E, KC_J, \ + KC_COMM, KC_O, KC_A, KC_SPACE, \ + KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_L, KC_S, KC_Z, KC_LALT, \ + KC_R, KC_N, KC_V, _______, \ + KC_C, KC_T, KC_W, \ + KC_G, KC_H, KC_M, KC_ENTER,\ + KC_F, KC_D, KC_B, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _RAISE_LAYER: Additional layer to access more + * ,-----------------------. + * | 5 | 0 | del | Alt | + * |-----|-----|-----|-----| + * | 4 | 9 | -> | LOW | + * |-----|-----|-----|-----| + * | 3 | 8 | <- | | + * |-----|-----|-----| Spc | + * | 2 | 7 | -> | | + * |-----|-----|-----|-----| + * | 1 | 6 | <- | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_RAISE_LAYER] = LAYOUT_gamepad_6x4( + KC_5, KC_0, KC_BSPC, _______, \ + KC_4, KC_9, KC_RIGHT, _______, \ + KC_3, KC_8, KC_UP, \ + KC_2, KC_7, KC_DOWN, _______, \ + KC_1, KC_6, KC_LEFT, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _ALTER_LAYER: Function layer used to control the Leds + * and use media buttons + * ,----------------------------------------. + * | Val Dec | Bl Toggle | Qwertz | Super | + * |---------|------------|---------|-------| + * | Val Inc | Bl Off | Qwerty | | + * |---------|------------|---------|-------| + * | Sat Dec | Bl On | Colemak | | + * |---------|------------|---------| | + * | Sat Inc | RGB Toggle | Dvorak | | + * |---------|------------|---------|-------| + * | Hue Dec | RGB Next | Vol Dwn | | + * |---------|------------|---------|-------| + * | Hue Inc | RGB Prev | Vol Up | Reset | + * `----------------------------------------' + */ + [_ALTER_LAYER] = LAYOUT_gamepad_6x4( + RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \ + RGB_VAI, BL_OFF, QWERTY, _______, \ + RGB_SAD, BL_ON, COLEMAK, \ + RGB_SAI, RGB_TOG, DVORAK, _______, \ + RGB_HUD, RGB_MOD, KC_VOLD, _______, \ + RGB_HUI, RGB_RMOD, KC_VOLU, RESET), +}; + +// Makes sure to update the good tri-layer if a layer changes +layer_state_t layer_state_set_user(layer_state_t state) { + switch (biton32(default_layer_state)) { + case _QWERTY_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + break; + case _QWERTZ_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + break; + case _COLEMA_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + break; + case _DVORAK_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + break; + } + return state; +} + +// Makes the tri-layer +uint32_t default_layer_state_set_kb(uint32_t state) { + switch (biton32(state)) { + case _QWERTY_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_QWERTY_LAYER); + break; + case _QWERTZ_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_QWERTZ_LAYER); + break; + case _COLEMA_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_COLEMA_LAYER); + break; + case _DVORAK_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + layer_move(_DVORAK_LAYER); + break; + } + return state; +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case BL_TOGG: + if (record->event.pressed) { + cospad_bl_led_togg(); + } + return false; + case BL_ON: + if (record->event.pressed) { + cospad_bl_led_on(); + } + return false; + case BL_OFF: + if (record->event.pressed) { + cospad_bl_led_off(); + } + return false; + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY_LAYER); + print("switched to QWERTY layout\n"); + } + return false; + break; + case QWERTZ: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTZ_LAYER); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_COLEMA_LAYER); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK_LAYER); + } + return false; + break; + default: + return true; + } +} diff --git a/keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c b/keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c new file mode 100644 index 0000000000..dd2ff00cd1 --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c @@ -0,0 +1,81 @@ +#include QMK_KEYBOARD_H + +/* + * This keymap is based on the default keymap for the cospad. + * It was adapted for the split Plus and split 0 layout focusing on the "00" key. + */ + +enum custom_keycodes { + DBL_ZRO = SAFE_RANGE, +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case DBL_ZRO: + if (record->event.pressed) { + // when keycode DBL_ZRO is pressed + SEND_STRING("00"); + } else { + // when keycode DBL_ZRO is released + } + break; + + } + return true; +}; + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BL, + _FL +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | ~ | + * |----|----|----|----| + * | 4 | 5 | 6 | + | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | 00 | . | | + * `-------------------' + */ + [_BL] = LAYOUT_numpad_6x4_split_plus_zero( + KC_ESC, KC_TAB, MO(_FL), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, KC_TILD, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, DBL_ZRO, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----|----| + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | | |RST | | + * `-------------------' + */ + [_FL] = LAYOUT_numpad_6x4_split_plus_zero( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, _______, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, _______, RESET, _______ + ) +}; diff --git a/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c b/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c new file mode 100644 index 0000000000..3a0c7d6e4e --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c @@ -0,0 +1,81 @@ +#include QMK_KEYBOARD_H + +/* + * This keymap is based on the default keymap for the cospad. + * It was adapted for the split 0 layout focusing on the "00" key. + */ + +enum custom_keycodes { + DBL_ZRO = SAFE_RANGE, +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case DBL_ZRO: + if (record->event.pressed) { + // when keycode DBL_ZRO is pressed + SEND_STRING("00"); + } else { + // when keycode DBL_ZRO is released + } + break; + + } + return true; +}; + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BL, + _FL +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | | + * |----|----|----| + | + * | 4 | 5 | 6 | | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | 00 | . | | + * `-------------------' + */ + [_BL] = LAYOUT_numpad_6x4_split_zero( + KC_ESC, KC_TAB, MO(_FL), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, DBL_ZRO, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----| | + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | | |RST | | + * `-------------------' + */ + [_FL] = LAYOUT_numpad_6x4_split_zero( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, _______, RESET, _______ + ) +}; diff --git a/keyboards/kprepublic/cospad/keymaps/via/keymap.c b/keyboards/kprepublic/cospad/keymaps/via/keymap.c new file mode 100644 index 0000000000..f8611c02d7 --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/via/keymap.c @@ -0,0 +1,85 @@ +/* Copyright 2020 Team Mechlovin + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + #include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: (Base Layer) Default Layer + * ,-------------------. + * |Esc |TAB | FN | BS | + * |----|----|----|----| + * | NL | / | * | - | + * |----|----|----|----| + * | 7 | 8 | 9 | | + * |----|----|----| + | + * | 4 | 5 | 6 | | + * |----|----|----|----| + * | 1 | 2 | 3 | | + * |----|----|----| En | + * | 0 | . | | + * `-------------------' + */ + [0] = LAYOUT_numpad_6x4( + KC_ESC, KC_TAB, MO(1), KC_BSPC, + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT + ), + + /* Keymap _FL: Function Layer + * ,-------------------. + * |RGBT| | | | + * |----|----|----|----| + * |RGBM|RGBP|BTOG| | + * |----|----|----|----| + * |HUD |HUI |BON | | + * |----|----|----| | + * |SAD |SAI |BOFF| | + * |----|----|----|----| + * |VAD |VAS |BSTP| | + * |----|----|----| | + * | |RST | | + * `-------------------' + */ + [1] = LAYOUT_numpad_6x4( + RGB_TOG, _______, _______, _______, + RGB_MOD, RGB_M_P, BL_TOGG, _______, + RGB_HUD, RGB_HUI, BL_ON, + RGB_SAD, RGB_SAI, BL_OFF, _______, + RGB_VAD, RGB_VAI, BL_STEP, + _______, RESET, _______ + ), + + [2] = LAYOUT_numpad_6x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), + + [3] = LAYOUT_numpad_6x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ) +}; diff --git a/keyboards/kprepublic/cospad/keymaps/via/rules.mk b/keyboards/kprepublic/cospad/keymaps/via/rules.mk new file mode 100644 index 0000000000..036bd6d1c3 --- /dev/null +++ b/keyboards/kprepublic/cospad/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes
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