diff options
Diffstat (limited to 'keyboards/kprepublic/cospad/keymaps/detrus/keymap.c')
-rw-r--r-- | keyboards/kprepublic/cospad/keymaps/detrus/keymap.c | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c index 9172ab8a93..c3fc1a2925 100644 --- a/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c +++ b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c @@ -62,18 +62,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------' */ [_QWERTY_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_G, KC_B, KC_LALT, \ - KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\ - KC_E, KC_D, KC_C, \ - KC_W, KC_S, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_T, KC_G, KC_B, KC_LALT, + KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER), + KC_E, KC_D, KC_C, + KC_W, KC_S, KC_X, KC_SPACE, + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER), QK_GESC, KC_TAB, KC_LSFT, KC_LCTL), [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ - KC_O, KC_L, KC_DOT, _______, \ - KC_I, KC_K, KC_COMM, \ - KC_U, KC_J, KC_M, KC_ENTER, \ - KC_Y, KC_H, KC_N, _______, \ + KC_P, KC_SCLN, KC_SLSH, KC_LALT, + KC_O, KC_L, KC_DOT, _______, + KC_I, KC_K, KC_COMM, + KC_U, KC_J, KC_M, KC_ENTER, + KC_Y, KC_H, KC_N, _______, _______, _______, _______, _______), @@ -109,18 +109,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------' */ [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_G, KC_B, KC_LALT, \ - KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\ - KC_E, KC_D, KC_C, \ - KC_W, KC_S, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\ + KC_T, KC_G, KC_B, KC_LALT, + KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER), + KC_E, KC_D, KC_C, + KC_W, KC_S, KC_X, KC_SPACE, + KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER), QK_GESC, KC_TAB, KC_LSFT, KC_LCTL), [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ - KC_O, KC_L, KC_DOT, _______, \ - KC_I, KC_K, KC_COMM, \ - KC_U, KC_J, KC_M, KC_ENTER, \ - KC_Z, KC_H, KC_N, _______, \ + KC_P, KC_SCLN, KC_SLSH, KC_LALT, + KC_O, KC_L, KC_DOT, _______, + KC_I, KC_K, KC_COMM, + KC_U, KC_J, KC_M, KC_ENTER, + KC_Z, KC_H, KC_N, _______, _______, _______, _______, _______), @@ -156,18 +156,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------' */ [_COLEMA_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_D, KC_B, KC_LALT, \ - KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\ - KC_E, KC_S, KC_C, \ - KC_W, KC_R, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_T, KC_D, KC_B, KC_LALT, + KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER), + KC_E, KC_S, KC_C, + KC_W, KC_R, KC_X, KC_SPACE, + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER), QK_GESC, KC_TAB, KC_LSFT, KC_LCTL), [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_SCLN, KC_O, KC_SLSH, _______, \ - KC_Y, KC_I, KC_DOT, _______, \ - KC_U, KC_E, KC_COMM, \ - KC_L, KC_N, KC_M, KC_ENTER, \ - KC_J, KC_H, KC_K, _______, \ + KC_SCLN, KC_O, KC_SLSH, _______, + KC_Y, KC_I, KC_DOT, _______, + KC_U, KC_E, KC_COMM, + KC_L, KC_N, KC_M, KC_ENTER, + KC_J, KC_H, KC_K, _______, KC_F, KC_G, _______, _______), @@ -203,18 +203,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------' */ [_DVORAK_LAYER] = LAYOUT_gamepad_6x4( - KC_Y, KC_I, KC_X, KC_LALT, \ - KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\ - KC_DOT, KC_E, KC_J, \ - KC_COMM, KC_O, KC_A, KC_SPACE, \ - KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\ + KC_Y, KC_I, KC_X, KC_LALT, + KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER), + KC_DOT, KC_E, KC_J, + KC_COMM, KC_O, KC_A, KC_SPACE, + KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER), QK_GESC, KC_TAB, KC_LSFT, KC_LCTL), [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_L, KC_S, KC_Z, KC_LALT, \ - KC_R, KC_N, KC_V, _______, \ - KC_C, KC_T, KC_W, \ - KC_G, KC_H, KC_M, KC_ENTER,\ - KC_F, KC_D, KC_B, _______, \ + KC_L, KC_S, KC_Z, KC_LALT, + KC_R, KC_N, KC_V, _______, + KC_C, KC_T, KC_W, + KC_G, KC_H, KC_M, KC_ENTER, + KC_F, KC_D, KC_B, _______, _______, _______, _______, _______), @@ -235,11 +235,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------' */ [_RAISE_LAYER] = LAYOUT_gamepad_6x4( - KC_5, KC_0, KC_BSPC, _______, \ - KC_4, KC_9, KC_RIGHT, _______, \ - KC_3, KC_8, KC_UP, \ - KC_2, KC_7, KC_DOWN, _______, \ - KC_1, KC_6, KC_LEFT, _______, \ + KC_5, KC_0, KC_BSPC, _______, + KC_4, KC_9, KC_RIGHT, _______, + KC_3, KC_8, KC_UP, + KC_2, KC_7, KC_DOWN, _______, + KC_1, KC_6, KC_LEFT, _______, _______, _______, _______, _______), @@ -261,11 +261,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `----------------------------------------' */ [_ALTER_LAYER] = LAYOUT_gamepad_6x4( - RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \ - RGB_VAI, BL_OFF, QWERTY, _______, \ - RGB_SAD, BL_ON, COLEMAK, \ - RGB_SAI, RGB_TOG, DVORAK, _______, \ - RGB_HUD, RGB_MOD, KC_VOLD, _______, \ + RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, + RGB_VAI, BL_OFF, QWERTY, _______, + RGB_SAD, BL_ON, COLEMAK, + RGB_SAI, RGB_TOG, DVORAK, _______, + RGB_HUD, RGB_MOD, KC_VOLD, _______, RGB_HUI, RGB_RMOD, KC_VOLU, QK_BOOT), }; |