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-rw-r--r--keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h b/keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h
index 97cae26cbd..7a5269c3da 100644
--- a/keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h
+++ b/keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h
@@ -38,15 +38,14 @@
// #define COMBO_COUNT 2 // Set this to the number of combos that you're using in the Combo feature.
// #define COMBO_TERM 200 // How long for the Combo keys to be detected. Defaults to TAPPING_TERM if not defined.
// #define TAP_CODE_DELAY 100 // Sets the delay between register_code and unregister_code, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
-// #define TAP_HOLD_CAPS_DELAY 80 // Sets the delay for Tap Hold keys (LT, MT) when using KC_CAPSLOCK keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
+// #define TAP_HOLD_CAPS_DELAY 80 // Sets the delay for Tap Hold keys (LT, MT) when using KC_CAPS_LOCK keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_ALPHAS_MODS // Sets the default mode, if none has been set
-// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
-// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)