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Diffstat (limited to 'keyboards/kingly_keys/little_foot/config.h')
-rw-r--r-- | keyboards/kingly_keys/little_foot/config.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/keyboards/kingly_keys/little_foot/config.h b/keyboards/kingly_keys/little_foot/config.h new file mode 100644 index 0000000000..e0bd0daf99 --- /dev/null +++ b/keyboards/kingly_keys/little_foot/config.h @@ -0,0 +1,58 @@ +/* Copyright 2019 Garret G. (TheRoyalSweatshirt) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>.#pragma once + */ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x6060 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Kingly-Keys +#define PRODUCT The Little Foot +#define DESCRIPTION A Mighty Small, 45-Percent, Ortholinear Keyboard. + +/* key matrix size */ +#define MATRIX_ROWS 5 +#define MATRIX_COLS 10 + +/* key matrix pins */ +#define MATRIX_ROW_PINS { F6, B6, B2, B3, B1 } +#define MATRIX_COL_PINS { F5, F7, B5, B4, E6, D7, C6, D4, D0, D1 } +#define UNUSED_PINS + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCE 5 +#define FORCE_NKRO + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE + +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* ws2812 RGB LED */ +#define RGB_DI_PIN F4 +#define RGBLED_NUM 10 // Number of LEDs + +#define RGBLIGHT_ANIMATIONS +#define RGBLIGHT_HUE_STEP 6 +#define RGBLIGHT_SAT_STEP 4 +#define RGBLIGHT_VAL_STEP 8 |