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+/*
+Copyright 2021 Danny Nguyen <danny@keeb.io>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+/* key matrix size */
+// Rows are doubled-up
+#define MATRIX_ROWS 10
+#define MATRIX_COLS 6
+
+// wiring of each half
+#define MATRIX_ROW_PINS { B1, F0, F5, B4, D7 }
+#define MATRIX_COL_PINS { F1, F4, B5, C7, D4, D6 }
+#define MATRIX_ROW_PINS_RIGHT { B1, F0, F5, B4, B5 }
+#define MATRIX_COL_PINS_RIGHT { D4, D6, D7, C7, F1, F4 }
+#define SPLIT_HAND_PIN D5
+
+#define ENCODERS_PAD_A { B3 }
+#define ENCODERS_PAD_B { B2 }
+#define ENCODERS_PAD_A_RIGHT { B3 }
+#define ENCODERS_PAD_B_RIGHT { B2 }
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+// #define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* serial.c configuration for split keyboard */
+#define SOFT_SERIAL_PIN D0
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN E6
+#ifdef RGB_DI_PIN
+# define RGBLED_NUM 68
+# define RGBLED_SPLIT { 34, 34 }
+# define RGBLIGHT_HUE_STEP 8
+# define RGBLIGHT_SAT_STEP 8
+# define RGBLIGHT_VAL_STEP 8
+# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
+# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+/*== enabled animations ==*/
+# define RGBLIGHT_EFFECT_BREATHING
+# define RGBLIGHT_EFFECT_RAINBOW_MOOD
+# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+# define RGBLIGHT_EFFECT_SNAKE
+# define RGBLIGHT_EFFECT_KNIGHT
+# define RGBLIGHT_EFFECT_CHRISTMAS
+# define RGBLIGHT_EFFECT_STATIC_GRADIENT
+# define RGBLIGHT_EFFECT_RGB_TEST
+# define RGBLIGHT_EFFECT_ALTERNATING
+# define RGBLIGHT_EFFECT_TWINKLE
+# define RGBLIGHT_DEFAULT_VAL 120
+# define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
+// RGB Matrix
+//# ifdef RGB_MATRIX_ENABLE
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
+# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
+# define RGB_MATRIX_LED_COUNT RGBLED_NUM
+# define RGB_MATRIX_SPLIT { 34, 34 }
+# define RGB_DISABLE_WHEN_USB_SUSPENDED
+# define RGB_MATRIX_KEYPRESSES
+//# endif
+#endif