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-rw-r--r--keyboards/keebio/bdn9/keymaps/bcat/keymap.c43
-rw-r--r--keyboards/keebio/bdn9/keymaps/bcat/readme.md7
2 files changed, 50 insertions, 0 deletions
diff --git a/keyboards/keebio/bdn9/keymaps/bcat/keymap.c b/keyboards/keebio/bdn9/keymaps/bcat/keymap.c
new file mode 100644
index 0000000000..06d5e83bd7
--- /dev/null
+++ b/keyboards/keebio/bdn9/keymaps/bcat/keymap.c
@@ -0,0 +1,43 @@
+#include QMK_KEYBOARD_H
+
+enum layer {
+ LAYER_FIRST,
+ LAYER_SECOND,
+};
+
+/* Switch to second layer when held. */
+#define LY_SECND MO(LAYER_SECOND)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* First layer (F1-F6) */
+ [LAYER_FIRST] = LAYOUT(
+ KC_MUTE, LY_SECND, BL_TOGG, \
+ KC_F4, KC_F5, KC_F6, \
+ KC_F1, KC_F2, KC_F3 \
+ ),
+
+ /* Second layer (F7-F12) */
+ [LAYER_SECOND] = LAYOUT(
+ _______, _______, _______, \
+ KC_F10, KC_F11, KC_F12, \
+ KC_F7, KC_F8, KC_F9 \
+ ),
+};
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+ switch (index) {
+ /* Top-left encoder (volume): */
+ case 0:
+ tap_code(clockwise ? KC_VOLU : KC_VOLD);
+ break;
+
+ /* Top-right encoder (backlight brightness): */
+ case 1:
+ if (clockwise) {
+ backlight_increase();
+ } else {
+ backlight_decrease();
+ }
+ break;
+ }
+}
diff --git a/keyboards/keebio/bdn9/keymaps/bcat/readme.md b/keyboards/keebio/bdn9/keymaps/bcat/readme.md
new file mode 100644
index 0000000000..277d9bfb18
--- /dev/null
+++ b/keyboards/keebio/bdn9/keymaps/bcat/readme.md
@@ -0,0 +1,7 @@
+# bcat's BDN9 layout
+
+This is a simple macropad with seven keys and two rotary encoders. We use one
+encoder for volume and the other for backlight brightness. Six of the keys are
+F keys (for gaming, since I use keyboards without function keys normally), with
+the remaining key a layer toggle that switches the function keys between F1-F6
+and F7-F12.