diff options
Diffstat (limited to 'keyboards/kc60')
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/config.h | 16 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/keymap.c | 421 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme.md | 21 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme_ch1.md | 15 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme_ch2.md | 30 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme_ch3.md | 37 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme_ch4.md | 100 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme_ch5.md | 125 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/rules.mk | 6 |
9 files changed, 283 insertions, 488 deletions
diff --git a/keyboards/kc60/keymaps/noroadsleft/config.h b/keyboards/kc60/keymaps/noroadsleft/config.h index 4490a3bb76..267407ded9 100644 --- a/keyboards/kc60/keymaps/noroadsleft/config.h +++ b/keyboards/kc60/keymaps/noroadsleft/config.h @@ -1,3 +1,19 @@ +/* Copyright 2018-2020 James Young (@noroadsleft) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + #pragma once #define PERMISSIVE_HOLD // https://docs.qmk.fm/#/feature_advanced_keycodes?id=permissive-hold diff --git a/keyboards/kc60/keymaps/noroadsleft/keymap.c b/keyboards/kc60/keymaps/noroadsleft/keymap.c index 84aeb482d6..5ad100e0e7 100644 --- a/keyboards/kc60/keymaps/noroadsleft/keymap.c +++ b/keyboards/kc60/keymaps/noroadsleft/keymap.c @@ -1,8 +1,23 @@ -#include QMK_KEYBOARD_H -#include "version.h" -#include <sendstring_dvorak.h> -//#include <sendstring_colemak.h> -#include <print.h> +/* Copyright 2018-2020 James Young (@noroadsleft) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "noroadsleft.h" +#include "sendstring_dvorak.h" +//#include "sendstring_colemak.h" +#include "print.h" /********************** @@ -10,83 +25,33 @@ **********************/ enum layer_names { // BASE LAYERS - // SHORT CODES - _QWERTY = 0, - _QW = _QWERTY, - _DVORAK, - _DV = _DVORAK, - _COLEMAK, - _CM = _COLEMAK, - _MAC, - _MC = _MAC, - _QUAKE2, - _Q2 = _QUAKE2, - _QUAKE2_DVORAK, - _QD = _QUAKE2_DVORAK, - _QUAKE2_CONSOLE, - _QC = _QUAKE2_CONSOLE, - // FUNCTION LAYERS - _FUNCWIN, - _FW = _FUNCWIN, - _FUNCMAC, - _FM = _FUNCMAC, - _FUNCQ2, - _FQ = _FUNCQ2, + _QW, // QWERTY + _DV, // Dvorak + _CM, // Colemak + // QUAKE 2 OVERLAY + _Q2, // Quake 2 + // FUNCTION LAYER + _FN, // Function // OTHER LAYERS - _NUMPAD, - _NP = _NUMPAD, - _MACROS, - _MA = _MACROS, - _SYSTEM, - _SY = _SYSTEM, + _NP, // Numpad + _MA, // Macros + _SY, // System }; // KEYCODE DEFINITIONS #define NO_CHNG KC_TRNS // Note for me for keys I need to leave as Pass-through -#define FW_CAPS LT(_FUNCWIN, KC_CAPS) // _FUNCWIN when held, Caps Lock when tapped -#define FM_CAPS LT(_FUNCMAC, KC_CAPS) // _FUNCMAC when held, Caps Lock when tapped -#define Q2_CAPS LT(_FUNCQ2, KC_CAPS) // _FUNCQ2 when held, Caps Lock when tapped - -#define WN_SALL LCTL(DV_A) // Windows/Linux Select All -#define WN_UNDO LCTL(DV_Z) // Windows/Linux Undo -#define WN_CUT LCTL(DV_X) // Windows/Linux Cut -#define WN_COPY LCTL(DV_C) // Windows/Linux Copy -#define WN_PSTE LCTL(DV_V) // Windows/Linux Paste +#define FN_CAPS LT(_FN, KC_CAPS) // Function Layer when held, Caps Lock when tapped +#define Q2_CAPS LT(_FQ, KC_CAPS) // Quake 2 Function Layer when held, Caps Lock when tapped #define CTL_GRV MT(MOD_LCTL, KC_GRV) // Left Control when held, Grave accent when tapped -#define MC_PSCR LGUI(LSFT(KC_3)) // MacOS Print Screen (Command + Shift + 3) -#define MC_HOME LGUI(KC_LEFT) // MacOS Home (Command + Left Arrow) -#define MC_END LGUI(KC_RGHT) // MacOS End (Command + Right Arrow) -#define MC_SALL LGUI(KC_A) // MacOS Select All -//#define MC_UNDO LGUI(KC_Z) // MacOS Undo // replaced by macro -#define MC_CUT LGUI(KC_X) // MacOS Cut -#define MC_COPY LGUI(KC_C) // MacOS Copy -//#define MC_PSTE LGUI(KC_V) // MacOS Paste // replaced by macro - // MACRO DEFINITIONS enum custom_keycodes { - F_CAPS = SAFE_RANGE, - T_L3DED, - G_PUSH, - G_FTCH, - G_COMM, - G_RST, - G_C10R, - G_BRCH, - SIGNA, - GO_Q2, - Q2_ON, - Q2_OFF, - Q2_ESC, - Q2_GRV, - MC_UNDO, - MC_PSTE, - NUBS_Z, - VRSN + GO_Q2 = KEYMAP_SAFE_RANGE, + Q2_ENT }; @@ -94,158 +59,90 @@ enum custom_keycodes { ** MODIFIER MASKS ** *******************/ #define MOD_MASK_RALT (MOD_BIT(KC_RALT)) +unsigned char q2InputMode = 0; -bool process_record_user(uint16_t keycode, keyrecord_t *record) { +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { switch(keycode) { // these are our macros! - case F_CAPS: - /* - * Objective: write a macro that checks the current layers that are - * enabled, and activates the appropriate function layer. - */ - if ( biton32(layer_state) == _MAC ) { - if (record->event.pressed) { - layer_on(_FUNCMAC); - } else { - layer_off(_FUNCMAC); - } - } else { - if (record->event.pressed) { - layer_on(_FUNCWIN); - } else { - layer_off(_FUNCWIN); - } - }; - return false; - case T_L3DED: - if (record->event.pressed) { - SEND_STRING("lavak3DED "); - }; - return false; - case G_PUSH: + case GO_Q2: if (record->event.pressed) { - SEND_STRING("git push origin "); + //default_layer_set(_QW); + layer_move(_QW); // TO(_QW); + layer_on(_Q2); + //layer_off(_SY); }; return false; - case G_FTCH: + case Q2_ENT: if (record->event.pressed) { - if ( get_mods() & MOD_MASK_SHIFT ) { - clear_mods(); - SEND_STRING("git pull upstream "); + if (q2InputMode == 0) { + tap_code(KC_ENT); + q2InputMode = 1; + layer_on(_DV); + //layer_on(_Q2); + } else if (q2InputMode == 1) { + tap_code(KC_ENT); + q2InputMode = 0; + layer_off(_DV); } else { - SEND_STRING("git fetch upstream "); + tap_code(KC_ENT); } }; return false; - case G_COMM: + case KC_ESC: if (record->event.pressed) { - SEND_STRING("git commit -m \"\"" SS_TAP(X_LEFT)); - layer_off(_MACROS); - }; - return false; - case G_BRCH: - if (record->event.pressed) { - if ( get_mods() & MOD_MASK_SHIFT ) { - clear_mods(); - SEND_STRING("master"); + if (q2InputMode > 0) { + tap_code(KC_ESC); + q2InputMode = 0; + layer_off(_DV); } else { - SEND_STRING("$(git branch-name)"); + tap_code(KC_ESC); } - layer_off(_MACROS); - }; - return false; - case SIGNA: - if (record->event.pressed) { - SEND_STRING("\\- @noroadsleft" SS_TAP(X_ENTER)); - layer_off(_MACROS); - }; - return false; - case GO_Q2: - if (record->event.pressed) { - //default_layer_set(_QWERTY); - layer_move(_QWERTY); // TO(_QWERTY); - layer_on(_QUAKE2); - //layer_off(_SYSTEM); - }; - return false; - case Q2_ON: - if (record->event.pressed) { - SEND_STRING(SS_TAP(X_ENTER)); - layer_on(_DVORAK); - layer_on(_QUAKE2_DVORAK); - }; - return false; - case Q2_OFF: - if (record->event.pressed) { - SEND_STRING(SS_TAP(X_ENTER)); - layer_move(_QWERTY); // TO(_QWERTY); - layer_on(_QUAKE2); }; return false; - case Q2_ESC: - if (record->event.pressed) { - SEND_STRING(SS_TAP(X_ESCAPE)); - layer_move(_QWERTY); // TO(_QWERTY); - layer_on(_QUAKE2); - }; - return false; - case Q2_GRV: - if (record->event.pressed) { - SEND_STRING(SS_TAP(X_GRAVE)); - layer_on(_DVORAK); - layer_on(_QUAKE2_DVORAK); - layer_on(_QUAKE2_CONSOLE); - }; - return false; - case MC_UNDO: - if (record->event.pressed) { - if ( get_mods() & MOD_MASK_SHIFT ) { - SEND_STRING( SS_DOWN(X_LSHIFT) SS_DOWN(X_LGUI) SS_TAP(X_Z) SS_UP(X_LGUI) SS_UP(X_LSHIFT) ); - } else { - SEND_STRING( SS_DOWN(X_LGUI) SS_TAP(X_Z) SS_UP(X_LGUI) ); - } - }; - return false; - case MC_PSTE: - if (record->event.pressed) { - if ( get_mods() & MOD_MASK_SHIFT ) { - SEND_STRING( SS_DOWN(X_LSHIFT) SS_DOWN(X_LGUI) SS_DOWN(X_LALT) SS_TAP(X_V) SS_UP(X_LALT) SS_UP(X_LGUI) SS_UP(X_LSHIFT) ); - } else { - SEND_STRING( SS_DOWN(X_LGUI) SS_TAP(X_V) SS_UP(X_LGUI) ); + case KC_GRV: + if (IS_LAYER_ON(_Q2) == true) { + if (record->event.pressed) { + if (q2InputMode == 0) { + tap_code(KC_GRV); + q2InputMode = 2; + layer_on(_DV); + } else if (q2InputMode == 1) { + tap_code(KC_GRV); + q2InputMode = 2; + } else { + tap_code(KC_GRV); + q2InputMode = 0; + layer_off(_DV); + } } }; return false; - case NUBS_Z: + case KC_Z: if (record->event.pressed) { if ( get_mods() & MOD_MASK_RALT ) { - SEND_STRING( SS_DOWN(X_NONUS_BSLASH) ); + register_code(KC_NUBS); } else { - SEND_STRING( SS_DOWN(X_Z) ); + register_code(KC_Z); } } else { if ( get_mods() & MOD_MASK_RALT ) { - SEND_STRING( SS_UP(X_NONUS_BSLASH) ); + unregister_code(KC_NUBS); } else { - SEND_STRING( SS_UP(X_Z) ); + unregister_code(KC_Z); } }; return false; - case VRSN: - if (record->event.pressed) { - SEND_STRING( QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ); - } - return false; case KC_1 ... KC_0: if (record->event.pressed) { if ( get_mods() & MOD_MASK_RALT ) { - register_code( keycode + 0x3b ); + register_code( keycode + 0x3B ); } else { register_code( keycode ); } } else { if ( get_mods() & MOD_MASK_RALT ) { - unregister_code( keycode + 0x3b ); + unregister_code( keycode + 0x3B ); } else { unregister_code( keycode ); } @@ -279,47 +176,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ****************/ /* QWERTY */ - [_QWERTY] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ - FW_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ - KC_LSFT, NUBS_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ - CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FW), KC_RCTL \ + [_QW] = LAYOUT_60_ansi( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL ), /* Dvorak */ - [_DVORAK] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC, \ - KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, \ - FW_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_ENT, \ - KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ - CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FW), KC_RCTL \ + [_DV] = LAYOUT_60_ansi( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC, + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, + FN_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_ENT, + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, + CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL ), /* Colemak */ - [_COLEMAK] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ - KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, \ - FW_CAPS, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, \ - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ - CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FW), KC_RCTL \ - ), - - /**************** - ** OS OVERLAYS ** - ****************/ - - /* Mac */ - [_MAC] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - FM_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, MO(_FM), _______ \ + [_CM] = LAYOUT_60_ansi( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, + FN_CAPS, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL ), /********************* @@ -327,65 +207,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { *********************/ /* Quake 2 */ - [_QUAKE2] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - Q2_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, Q2_ON, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, MO(_FQ), _______ \ - ), - - [_QUAKE2_DVORAK] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - Q2_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - Q2_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, Q2_OFF, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, MO(_FQ), _______ \ - ), - - [_QUAKE2_CONSOLE] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - Q2_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - Q2_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_ENT, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, MO(_FQ), _______ \ + [_Q2] = LAYOUT_60_ansi( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, Q2_ENT, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_GRV, _______, _______, _______, _______, _______, _______, _______ ), /******************** ** FUNCTION LAYERS ** ********************/ - /* Windows Fn layer */ - [_FUNCWIN] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \ - _______, KC_CALC, KC_APP, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS, \ - NO_CHNG, WN_SALL, _______, _______, _______, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_PENT, \ - _______, WN_UNDO, WN_CUT, WN_COPY, WN_PSTE, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, TG(_SY), _______, \ - _______, _______, _______, TG(_NP), _______, TG(_MA), NO_CHNG, _______ \ - ), - - /* MacOS Fn layer */ - [_FUNCMAC] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \ - _______, _______, _______, _______, _______, _______, KC_INS, MC_HOME, KC_UP, MC_END, KC_PGUP, MC_PSCR, _______, _______, \ - NO_CHNG, MC_SALL, _______, _______, _______, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, \ - _______, MC_UNDO, MC_CUT, MC_COPY, MC_PSTE, _______, _______, _______, _______, _______, TG(_SY), _______, \ - _______, _______, _______, TG(_NP), _______, _______, NO_CHNG, _______ \ - ), - - /* Quake 2 Fn layer */ - [_FUNCQ2] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - Q2_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \ - _______, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS, \ - NO_CHNG, _______, _______, _______, _______, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_ENT, \ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_SY), _______, \ - _______, _______, _______, _______, _______, _______, NO_CHNG, _______ \ + /* Fn layer */ + [_FN] = LAYOUT_60_ansi( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, + _______, KC_CALC, KC_APP, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS, + NO_CHNG, M_SALL, _______, _______, _______, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_PENT, + _______, M_UNDO, M_CUT, M_COPY, M_PASTE, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, TG(_SY), _______, + _______, _______, _______, TG(_NP), _______, _______, NO_CHNG, _______ ), /***************** @@ -393,33 +233,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { *****************/ /* Numpad layer */ - [_NUMPAD] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______, \ - _______, _______, _______, _______, KC_E, KC_F, _______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, KC_PEQL, _______, \ - _______, _______, _______, _______, KC_C, KC_D, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PMNS, KC_PENT, \ - _______, _______, _______, _______, KC_A, KC_B, _______, KC_P0, _______, KC_PDOT, _______, _______, \ - _______, _______, _______, TG(_NP), _______, _______, NO_CHNG, _______ \ + [_NP] = LAYOUT_60_ansi( + _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______, + _______, _______, _______, _______, KC_E, KC_F, _______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, KC_PEQL, _______, + _______, _______, _______, _______, KC_C, KC_D, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PMNS, KC_PENT, + _______, _______, _______, _______, KC_A, KC_B, _______, KC_P0, _______, KC_PDOT, _______, _______, + _______, _______, _______, TG(_NP), _______, _______, NO_CHNG, _______ ), /* Macro layer */ - [_MACROS] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - TG(_MA), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DM_REC1, DM_REC2, _______, \ - _______, _______, _______, G_PUSH, _______, _______, _______, _______, _______, _______, _______, DM_PLY1, DM_PLY2, DM_RSTP, \ - _______, _______, _______, G_FTCH, G_COMM, _______, _______, _______, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, G_BRCH, SIGNA, _______, _______, _______, _______, _______, \ - _______, _______, _______, _______, _______, _______, NO_CHNG, _______ \ + [_MA] = LAYOUT_60_ansi( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DM_REC1, DM_REC2, _______, + _______, _______, _______, G_PUSH, _______, _______, _______, _______, _______, _______, _______, DM_PLY1, DM_PLY2, DM_RSTP, + _______, _______, _______, G_FTCH, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, G_BRCH, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, NO_CHNG, _______ ), /* System layer */ - [_SYSTEM] = LAYOUT_60_ansi( - // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - TG(_SY), TO(_QW), TO(_DV), TO(_CM), GO_Q2, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, DEBUG, XXXXXXX, VRSN, XXXXXXX, \ - XXXXXXX, XXXXXXX, TG(_MC), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_BRTG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NO_CHNG, XXXXXXX \ + [_SY] = LAYOUT_60_ansi( + TG(_SY), TO(_QW), TO(_DV), TO(_CM), GO_Q2, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, DEBUG, XXXXXXX, VRSN, XXXXXXX, + XXXXXXX, XXXXXXX, M_MDSWP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_BRTG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NO_CHNG, XXXXXXX ), }; diff --git a/keyboards/kc60/keymaps/noroadsleft/readme.md b/keyboards/kc60/keymaps/noroadsleft/readme.md index 6a7ad6f65e..59f4386ee3 100644 --- a/keyboards/kc60/keymaps/noroadsleft/readme.md +++ b/keyboards/kc60/keymaps/noroadsleft/readme.md @@ -27,15 +27,12 @@ Descriptions of the physical locations of keys will use the key's function in a - Layer 0: QWERTY `_QW` - Layer 1: Hardware Dvorak `_DV` - Layer 2: Hardware Colemak `_CM` -- [OS Overlays](./readme_ch2.md) - - Layer 3: MacOS Overlay `_MC` -- [Quake 2 Overlays](./readme_ch3.md) - - Layers 4, 5 and 6: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC` -- [Function Layers](./readme_ch4.md) - - Layer 7: Windows Fn layer `_FW` - - Layer 8: MacOS-oriented Fn layer `_FM` - - Layer 9: Quake 2 Fn layer `_FQ` -- [Other Layers](./readme_ch5.md) - - Layer 10: Numpad layer `_NP` - - Layer 11: Macro layer `_MA` - - Layer 12: System layer `_SY` +- [Quake 2 Overlays](./readme_ch2.md) + - Layers 3, 4 and 5: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC` +- [Function Layers](./readme_ch3.md) + - Layer 6: Fn layer `_FN` + - Layer 7: Quake 2 Fn layer `_FQ` +- [Other Layers](./readme_ch4.md) + - Layer 8: Numpad layer `_NP` + - Layer 9: Macro layer `_MA` + - Layer 10: System layer `_SY` diff --git a/keyboards/kc60/keymaps/noroadsleft/readme_ch1.md b/keyboards/kc60/keymaps/noroadsleft/readme_ch1.md index 3872232f5a..87fe99c655 100644 --- a/keyboards/kc60/keymaps/noroadsleft/readme_ch1.md +++ b/keyboards/kc60/keymaps/noroadsleft/readme_ch1.md @@ -2,10 +2,9 @@ - [Table of Contents](./readme.md) 1. **Base Layers** - 2. [**OS Overlays**](./readme_ch2.md) - 3. [Quake 2 Overlays](./readme_ch3.md) - 4. [Function Layers](./readme_ch4.md) - 5. [Other Layers](./readme_ch5.md) + 2. [Quake 2 Overlays](./readme_ch2.md) + 3. [Function Layers](./readme_ch3.md) + 4. [Other Layers](./readme_ch4.md) ---- @@ -19,7 +18,7 @@ Standard QWERTY layout, with four QMK features: - The `Caps Lock` key has been replaced with a dual function `LT()` key, which opens the Windows Fn layer when held, and is `Caps Lock` when tapped - The Left `Control` key has been replaced with a `MT(MOD_CTRL, KC_GRV)` key, which is <code>` ~</code> when tapped and `Ctrl` when held. -![QWERTY layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/layer_00.png) +![QWERTY layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/QWERTY.png) ---- @@ -30,7 +29,7 @@ Standard QWERTY layout, with four QMK features: A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared computer that runs MacOS Sierra, in US QWERTY layout. In this layer, I can leave the system in QWERTY, plug my keyboard in, and still type in Dvorak. -![Hardware Dvorak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/layer_01.png) +![Hardware Dvorak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Dvorak.png) ---- @@ -41,9 +40,9 @@ A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared com A hardware-based Colemak layout. Been thinking of trying it, so it's here. -![Hardware Colemak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/layer_02.png) +![Hardware Colemak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Colemak.png) ---- -Next Chapter: [OS Overlays](./readme_ch2.md) +Next Chapter: [Quake 2 Overlays](./readme_ch2.md) diff --git a/keyboards/kc60/keymaps/noroadsleft/readme_ch2.md b/keyboards/kc60/keymaps/noroadsleft/readme_ch2.md index 76ab510153..427bebb9a1 100644 --- a/keyboards/kc60/keymaps/noroadsleft/readme_ch2.md +++ b/keyboards/kc60/keymaps/noroadsleft/readme_ch2.md @@ -2,23 +2,35 @@ - [Table of Contents](./readme.md) 1. [Base Layers](./readme_ch1.md) - 2. **OS Overlays** - 3. [Quake 2 Overlays](./readme_ch3.md) - 4. [Function Layers](./readme_ch4.md) - 5. [Other Layers](./readme_ch5.md) + 2. **Quake 2 Overlays** + 3. [Function Layers](./readme_ch3.md) + 4. [Other Layers](./readme_ch4.md) ---- -## Layer 3: Layer 3: MacOS Overlay `_MC` +## Layers 3, 4 and 5: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC` -### Toggled by holding either `Fn` and tapping `/?` key, then tapping `W`. +### Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$` -This layer overrides the `Fn` keys on whichever base layer is currently enabled, sending the keyboard to the MacOS-oriented Fn layer `_FM`, instead of the Windows Fn layer `_FW`. +These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method. -![MacOS Overlay](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/layer_03.png) +I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L387), is a [macro](./keymap.c#L101-L108) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching. + +When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L109-L115) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L116-L122) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L123-L129) that cancels the sending of the message, and undoes the layers. + +I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet. + +### Layer 3: Quake 2 +![Quake 2](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Quake%202.png) + +### Layer 4: Quake 2 Dvorak +![Quake 2 Dvorak](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Quake%202%20Dvorak.png) + +### Layer 5: Quake 2 Console +![Quake 2 Console](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Quake%202%20Console.png) ---- -Next Chapter: [Quake 2 Overlays](./readme_ch3.md) +Next Chapter: [Function Layers](./readme_ch3.md) diff --git a/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md index 93c43fbf91..57c0bd4900 100644 --- a/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md +++ b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md @@ -2,36 +2,39 @@ - [Table of Contents](./readme.md) 1. [Base Layers](./readme_ch1.md) - 2. [OS Overlays](./readme_ch2.md) - 3. **Quake 2 Overlays** - 4. [Function Layers](./readme_ch4.md) - 5. [Other Layers](./readme_ch5.md) + 2. [Quake 2 Overlays](./readme_ch2.md) + 3. **Function Layers** + 4. [Other Layers](./readme_ch4.md) ---- -## Layers 4, 5 and 6: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC` +## Layer 6: Fn layer - `_FN` -### Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$` +### Accessed by holding either `Fn` key from any base layer -These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what th |