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-rw-r--r--keyboards/iris/keymaps/transmogrified/Readme.md9
-rw-r--r--keyboards/iris/keymaps/transmogrified/config.h22
-rw-r--r--keyboards/iris/keymaps/transmogrified/keymap.c330
3 files changed, 214 insertions, 147 deletions
diff --git a/keyboards/iris/keymaps/transmogrified/Readme.md b/keyboards/iris/keymaps/transmogrified/Readme.md
new file mode 100644
index 0000000000..96e27411dd
--- /dev/null
+++ b/keyboards/iris/keymaps/transmogrified/Readme.md
@@ -0,0 +1,9 @@
+This layout is an attempt to make switching between the Iris and my laptop keyboard as seemless as possible. I switch caps lock and Ctrl/ESC on my laptop and I am able to adjust well with everything else... I still miss the Iris, but I am able to get work done.
+
+I use the following lighting queues to indicate layer changes.
+
+* Momentary toggled layer : LEDs brighten and dim when layer is released.
+* Locked layer : LEDs breath.
+* Config layer locked : LEDs off.
+
+NOTE you will need to flash both sides to update the brightness_levels so that breathing works on both sides as expected.
diff --git a/keyboards/iris/keymaps/transmogrified/config.h b/keyboards/iris/keymaps/transmogrified/config.h
index 8df0824b7a..12f2d7d6d8 100644
--- a/keyboards/iris/keymaps/transmogrified/config.h
+++ b/keyboards/iris/keymaps/transmogrified/config.h
@@ -1,5 +1,5 @@
/*
-Copyright 2017 Danny Nguyen <danny@keeb.io>
+Copyright 2017 Adam Roberts <adam+gh@bikuman.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -15,11 +15,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
-#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
-
-#include "config_common.h"
+#pragma once
/* Use I2C or Serial, not both */
@@ -27,8 +23,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define USE_I2C
/* Select hand configuration */
-
-// #define MASTER_LEFT
+//#define MASTER_LEFT
#define MASTER_RIGHT
// #define EE_HANDS
@@ -39,4 +34,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
-#endif
+#define NO_USB_STARTUP_CHECK //keep both sides on when pc is sleeping.
+#define TAPPING_TERM 200
+
+// Remove features i don't use
+#define NO_ACTION_ONESHOT
+#define NO_ACTION_MACRO
+
+// Override the rev2 config.h BACKLIGHT_LEVELS setting
+#undef BACKLIGHT_LEVELS
+#define BACKLIGHT_LEVELS 125
diff --git a/keyboards/iris/keymaps/transmogrified/keymap.c b/keyboards/iris/keymaps/transmogrified/keymap.c
index 43d6cc6002..67545f08e6 100644
--- a/keyboards/iris/keymaps/transmogrified/keymap.c
+++ b/keyboards/iris/keymaps/transmogrified/keymap.c
@@ -2,64 +2,55 @@
#include "action_layer.h"
#include "eeconfig.h"
-// config settings
-#define TAPPING_TERM 250
-#define ONESHOT_TAP_TOGGLE 1
-#define ONESHOT_TIMEOUT 10000
-
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1
-#define _DVORAK 2
-#define _ONEHANDR 3
-#define _ONEHANDL 4
-#define _RLAYER 5
-#define _LLAYER 6
-#define _DUAL 7
-#define _CONFIG 8
+#define _RLAYER 2
+#define _LLAYER 3
+#define _DUAL 4
+#define _CONFIG 5
enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- COLEMAK,
- DVORAK,
- ONEHANDR,
- ONEHANDL,
- RLAYER,
- LLAYER,
- RLOCK,
- LLOCK,
- DUAL,
- CONFIG,
+ QWERTY = SAFE_RANGE, // qwerty base layer
+ COLEMAK, // colemak base layer
+ RLAYER, // right layer
+ LLAYER, // left layer
+ RLOCK, // right layer LOCK
+ LLOCK, // left layer LOCK
+ DUAL, // right and left combo layer
+ CONFIG, // config layer
+ LEDUP, // custom LED brightness increase keycode
+ LEDDOWN, // custom LED brightness decrease keycode
};
/* Tap Dance */
enum {
- TD_LGUIAPP,
- TD_SHIFTCAPS,
+ TD_LGUIAPP, // LGUI x1, app/menu x2
+ TD_SHIFTCAPS, // LSHIFT x1, CAPS x3
+ TD_CTRLALTDL, // CTRL+ALT+DEL x3
+ TD_SHIFTCLAT, // LSHIFT x1, LCRTL x2, LALT x3, CTRL+ALT x4
};
/* NOOP Key and Transparent */
#define KC_ KC_TRNS
#define KC_XXXX KC_NO
-/* LAYERS */
+/* LAYERS / CUSTOM KEYS */
#define KC_LLAY LLAYER
#define KC_RLAY RLAYER
#define KC_RLOK RLOCK
#define KC_LLOK LLOCK
#define KC_QWER QWERTY
-#define KC_DVOR DVORAK
#define KC_COLE COLEMAK
-#define KC_ONER ONEHANDR
-#define KC_ONEL ONEHANDL
#define KC_DUAL DUAL
#define KC_CONF CONFIG
+#define KC_BLUP LEDUP
+#define KC_BLDN LEDDOWN
-/* Custom Shortened Keys */
+/* Custom Shortened Keys (4 digits so they fit in my grid) */
#define KC_MCTB LCTL(KC_TAB)
#define KC_MCST LCTL(LSFT(KC_TAB))
-#define KC_MCAD LALT(LCTL(KC_DEL))
#define KC_CTEC CTL_T(KC_ESC)
#define KC_SINS LSFT(KC_INS)
#define KC_LGU1 LGUI(KC_1)
@@ -72,27 +63,27 @@ enum {
#define KC_LGU8 LGUI(KC_8)
#define KC_LGU9 LGUI(KC_9)
#define KC_LGU0 LGUI(KC_0)
-#define KC_BLUP BL_INC
-#define KC_BLDN BL_DEC
#define KC_SYSR KC_SYSREQ
#define KC_REST RESET
/* Tap Dance */
#define KC_LGUA TD(TD_LGUIAPP)
-#define KC_SHCL TD(TD_SHIFTCAPS)
+#define KC_SHCP TD(TD_SHIFTCAPS)
+#define KC_CADL TD(TD_CTRLALTDL)
+#define KC_SHCA TD(TD_SHIFTCLAT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
- XXXX, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
+ CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
CTEC, A , S , D , F , G , H , J , K , L ,SCLN,ENT ,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- SHCL, Z , X , C , V , B ,LLOK, RLOK, N , M ,COMM,DOT ,SLSH,RSFT,
+ SHCP, Z , X , C , V , B ,LLOK, RLOK, N , M ,COMM,DOT ,SLSH,SHCA,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LALT,LLAY,TAB , SPC ,RLAY,LGUA
// `----+----+----' `----+----+----'
@@ -100,60 +91,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
- XXXX, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
+ CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
CTEC, A , R , S , T , D , H , N , E , I , O ,ENT ,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- SHCL, Z , X , C , V , B ,LLOK, RLOK, K , M ,COMM,DOT ,SLSH,RSFT,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- LALT,LLAY,TAB , SPC ,RLAY,LGUA
- // `----+----+----' `----+----+----'
- ),
-
- [_DVORAK] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- XXXX, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- CTEC, A , O , E , U , I , D , H , T , N , S ,ENT ,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- SHCL,SCLN, Q , J , K , X ,LLOK, RLOK, B , M , W , V , Z ,EQL ,
+ SHCP, Z , X , C , V , B ,LLOK, RLOK, K , M ,COMM,DOT ,SLSH,SHCA,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LALT,LLAY,TAB , SPC ,RLAY,LGUA
// `----+----+----' `----+----+----'
),
- [_ONEHANDR] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, 6 , 7 , 8 , 9 , 0 ,BSPC,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, Y , U , I , O , P ,DEL ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, H , J , K , L ,SCLN,QUOT,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,QWER, XXXX, N , M ,COMM,DOT ,SLSH,RSFT,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- XXXX,XXXX,XXXX, SPC ,ONEL,ENT
- // `----+----+----' `----+----+----'
- ),
-
- [_ONEHANDL] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, 5 , 4 , 3 , 2 , 1 ,XXXX,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, T , R , E , W , Q ,TAB ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, G , F , D , S , A ,ENT ,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX, B , V , C , X , Z ,SHCL,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- XXXX,XXXX,XXXX, SPC ,ONEL,ENT
- // `----+----+----' `----+----+----'
- ),
-
[_RLAYER] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
,SLCK,SYSR,PSCR,INS ,PAUS, MUTE,VOLD,VOLU,BLDN,BLUP, ,
@@ -163,7 +112,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,EXLM,PIPE,DLR ,LPRN,RPRN, AMPR,LEFT,DOWN,RGHT,MINS,QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
, AT ,HASH,PERC,LCBR,RCBR, , ,CIRC,END ,UNDS,PGDN,BSLS, ,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
@@ -186,7 +135,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
- ,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,MS_U,XXXX,XXXX,MCAD,
+ ,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,MS_U,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,XXXX,XXXX,XXXX,XXXX,XXXX, BTN2,MS_L,MS_D,MS_R,BTN1,XXXX,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
@@ -200,9 +149,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
REST,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
- XXXX,QWER,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,ONER,XXXX,XXXX,
+ XXXX,QWER,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
- XXXX,XXXX,XXXX,DVOR,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
+ XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
XXXX,XXXX,XXXX,COLE,XXXX,XXXX, , ,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
@@ -212,6 +161,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
+/* VARIABLES */
+// Configurable Variables for layer toggled light
+int layerBLStep = 20; // change how much the brightness changes when holding layer key
+int breathPulse = 5; // timing of the breathing
+int breathPulseStall = 3; // time to pause at top and bottom of breath cycle
+int blSteps = 6; // blSteps + 1 is the amount of brightness settings when manually adjusting
+
+// Variables needed for layer locked breathing and layer toggling lighting to work
+int counter = 0;
+bool breathUp = true;
+bool resetBL = false;
+bool rlocked = false;
+bool llocked = false;
+bool configOn = false;
+int lockedBLLevel;
+int momentaryLBLLevel;
+int momentaryRBLLevel;
+int currentBL;
+/* END VARIABLES */
+
/* TAP DANCE */
void shift_caps_down (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 3) {
@@ -220,7 +189,6 @@ void shift_caps_down (qk_tap_dance_state_t *state, void *user_data) {
register_code (KC_LSFT);
}
}
-
void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 3) {
unregister_code (KC_CAPS);
@@ -228,54 +196,90 @@ void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) {
unregister_code (KC_LSFT);
}
}
+void shift_ctrlalt_down (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 4) {
+ register_code (KC_LCTL);
+ register_code (KC_LALT);
+ } else if (state->count == 3) {
+ register_code (KC_LALT);
+ } else if (state->count == 2) {
+ register_code (KC_LCTL);
+ } else {
+ register_code (KC_RSFT);
+ }
+}
+void shift_ctlalt_up (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 4) {
+ unregister_code (KC_LALT);
+ unregister_code (KC_LCTL);
+ } else if (state->count == 3) {
+ unregister_code (KC_LALT);
+ } else if (state->count == 2) {
+ unregister_code (KC_LCTL);
+ } else {
+ unregister_code (KC_RSFT);
+ }
+}
+void ctrlaltdel_up (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 3) {
+ unregister_code (KC_DEL);
+ unregister_code (KC_LALT);
+ unregister_code (KC_LCTL);
+ } else {
+ }
+}
+void ctrlaltdel_down (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 3) {
+ register_code (KC_LCTL);
+ register_code (KC_LALT);
+ register_code (KC_DEL);
+ } else {
+ }
+}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LGUIAPP] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_APP),
- [TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up)
+ [TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up),
+ [TD_SHIFTCLAT] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_ctrlalt_down, shift_ctlalt_up),
+ [TD_CTRLALTDL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ctrlaltdel_down, ctrlaltdel_up)
};
-
/* END TAP DANCE */
+
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
-/* Variables for layer light toggling */
-static uint16_t currentBL = 0;
-static uint16_t rlocked = 0;
-static uint16_t llocked = 0;
-
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
+ configOn = false;
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ backlight_toggle();
+ }
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
- }
- return false;
- break;
- case ONEHANDR:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_ONEHANDR);
- }
- return false;
- break;
- case DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK);
+ configOn = false;
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ backlight_toggle();
+ }
}
return false;
break;
case CONFIG:
if (record->event.pressed) {
set_single_persistent_default_layer(_CONFIG);
- backlight_toggle();
+ configOn = true;
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ backlight_toggle();
+ }
}
return false;
break;
@@ -283,22 +287,23 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
layer_on(_RLAYER);
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
- /* add logic to toggle backlight change when on a layer */
- currentBL = get_backlight_level();
- if ( currentBL == 0 || currentBL == 1 ) {
- backlight_set(5);
- } else {
- backlight_set(0);
+ momentaryRBLLevel = get_backlight_level();
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ for (int i = 0; i < layerBLStep ; i++){
+ backlight_increase();
+ }
}
} else {
unregister_code(KC_LGUI);
- rlocked = 0;
layer_off(_RLAYER);
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
- if ( llocked == 0 ) {
- backlight_set(currentBL);
+ if ( llocked == false && configOn == false ) {
+ for (int i = 0; i < layerBLStep ; i++){
+ backlight_decrease();
+ }
} else {
}
+ rlocked = false;
}
return false;
break;
@@ -306,21 +311,22 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
layer_on(_LLAYER);
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
- /* add logic to toggle backlight change when on a layer */
- currentBL = get_backlight_level();
- if ( currentBL == 0 || currentBL == 1 ) {
- backlight_set(5);
- } else {
- backlight_set(0);
+ momentaryLBLLevel = get_backlight_level();
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ for (int i = 0; i < layerBLStep ; i++){
+ backlight_increase();
+ }
}
} else {
- llocked = 0;
layer_off(_LLAYER);
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
- if ( rlocked == 0 ) {
- backlight_set(currentBL);
+ if ( rlocked == false && configOn == false ) {
+ for (int i = 0; i < layerBLStep ; i++){
+ backlight_decrease();
+ }
} else {
}
+ llocked = false;
}
return false;
break;
@@ -328,13 +334,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
layer_on(_RLAYER);
/* add logic to toggle backlight change when on a layer */
- rlocked = 1;
- currentBL = get_backlight_level();
- if ( currentBL == 0 || currentBL == 1 ) {
- backlight_set(5);
- } else {
- backlight_set(0);
+ if (rlocked == false && llocked == false){
+ lockedBLLevel = get_backlight_level();
}
+ rlocked = true;
} else {
}
return false;
@@ -343,25 +346,76 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
layer_on(_LLAYER);
/* add logic to toggle backlight change when on a layer */
- llocked = 1;
- currentBL = get_backlight_level();
- if ( currentBL == 0 || currentBL == 1 ) {
- backlight_set(5);
- } else {
- backlight_set(0);
+ if (rlocked == false && llocked == false){
+ lockedBLLevel = get_backlight_level();
+ }
+ llocked = true;
+ } else {
+ }
+ return false;
+ break;
+ case LEDUP:
+ if (record->event.pressed) {
+ for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
+ backlight_increase();
}
} else {
}
return false;
break;
- case ONEHANDL:
+ case LEDDOWN:
if (record->event.pressed) {
- layer_on(_ONEHANDL);
+ for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
+ backlight_decrease();
+ }
} else {
- layer_off(_ONEHANDL);
}
return false;
break;
}
return true;
}
+
+
+// LED breathing when a layer is locked
+void matrix_scan_user(void) {
+ // Only breath if layer is locked
+ if (lockedBLLevel != 0 && (rlocked || llocked)){
+ // counter to slow down the breathing
+ if (counter >= breathPulse) {
+ counter = 0;
+ // iterate brightness up or down
+ if (breathUp){
+ backlight_increase();
+ } else {
+ backlight_decrease();
+ }
+ // figure out if we need to change directions
+ currentBL = get_backlight_level();
+ if (currentBL >= BACKLIGHT_LEVELS){
+ breathUp = false;
+ // make counter a big negative number to add some stall time
+ counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
+ } else if (currentBL == 0){
+ breathUp = true;
+ // make counter a big negative number to add some stall time
+ counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
+ }
+ // make not that we need to change the brightness back to when we started the breathing
+ resetBL = true;
+ } else {
+ counter++;
+ }
+ } else {
+ // get the brightness back to the level it started at
+ if (resetBL){
+ int i = 0;
+ // i is just there to make sure i don't get stuck in a loop if for some reason get_backlight_level isn't working as expected
+ while (get_backlight_level() != lockedBLLevel && i <= BACKLIGHT_LEVELS ){
+ backlight_step();
+ i++;
+ }
+ resetBL = false;
+ }
+ }
+}