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-rw-r--r--keyboards/idobao/id67/config.h133
-rw-r--r--keyboards/idobao/id67/id67.c100
-rw-r--r--keyboards/idobao/id67/id67.h36
-rw-r--r--keyboards/idobao/id67/info.json163
-rw-r--r--keyboards/idobao/id67/keymaps/default/keymap.c50
-rw-r--r--keyboards/idobao/id67/keymaps/idobao/keymap.c341
-rw-r--r--keyboards/idobao/id67/keymaps/idobao/rules.mk (renamed from keyboards/idobao/id80/v1/ansi/keymaps/via/rules.mk)0
-rw-r--r--keyboards/idobao/id67/keymaps/thewerther/config.h18
-rw-r--r--keyboards/idobao/id67/keymaps/thewerther/keymap.c25
-rw-r--r--keyboards/idobao/id67/keymaps/via/keymap.c63
-rw-r--r--keyboards/idobao/id67/keymaps/vinorodrigues/config.h22
-rw-r--r--keyboards/idobao/id67/keymaps/vinorodrigues/keymap.c80
-rw-r--r--keyboards/idobao/id67/keymaps/vinorodrigues/rules.mk4
-rw-r--r--keyboards/idobao/id67/post_rules.mk10
-rw-r--r--keyboards/idobao/id67/readme.md23
-rw-r--r--keyboards/idobao/id67/rules.mk16
-rw-r--r--keyboards/idobao/id75/v1/config.h1
-rw-r--r--keyboards/idobao/id75/v2/config.h1
-rw-r--r--keyboards/idobao/id80/v1/ansi/keymaps/default/readme.md1
-rw-r--r--keyboards/idobao/id80/v1/ansi/keymaps/via/keymap.c51
-rw-r--r--keyboards/idobao/id80/v1/ansi/readme.md1
-rw-r--r--keyboards/idobao/id80/v1/iso/keymaps/default/readme.md1
-rw-r--r--keyboards/idobao/id80/v1/iso/readme.md1
-rw-r--r--keyboards/idobao/id80/v1/readme.md26
-rw-r--r--keyboards/idobao/id80/v1/rules.mk24
-rw-r--r--keyboards/idobao/id80/v2/ansi/info.json (renamed from keyboards/idobao/id80/v1/ansi/info.json)0
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/default/keymap.c (renamed from keyboards/idobao/id80/v1/ansi/keymaps/default/keymap.c)6
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/msf/config.h (renamed from keyboards/idobao/id80/v1/ansi/keymaps/msf/config.h)0
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/msf/keymap.c (renamed from keyboards/idobao/id80/v1/ansi/keymaps/msf/keymap.c)8
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/msf/readme.md (renamed from keyboards/idobao/id80/v1/ansi/keymaps/msf/readme.md)0
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/msf/rules.mk (renamed from keyboards/idobao/id80/v1/ansi/keymaps/msf/rules.mk)0
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/rverst/keymap.c (renamed from keyboards/idobao/id80/v1/ansi/keymaps/rverst/keymap.c)14
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/rverst/readme.md (renamed from keyboards/idobao/id80/v1/ansi/keymaps/rverst/readme.md)4
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/rverst/rverst.json (renamed from keyboards/idobao/id80/v1/ansi/keymaps/rverst/rverst.json)4
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/via/keymap.c (renamed from keyboards/idobao/id80/v3/keymaps/via/keymap.c)11
-rw-r--r--keyboards/idobao/id80/v2/ansi/keymaps/via/rules.mk (renamed from keyboards/idobao/id80/v1/iso/keymaps/via/rules.mk)0
-rw-r--r--keyboards/idobao/id80/v2/ansi/rules.mk (renamed from keyboards/idobao/id80/v1/ansi/rules.mk)0
-rw-r--r--keyboards/idobao/id80/v2/config.h (renamed from keyboards/idobao/id80/v1/config.h)10
-rw-r--r--keyboards/idobao/id80/v2/info.json (renamed from keyboards/idobao/id80/v1/info.json)4
-rw-r--r--keyboards/idobao/id80/v2/iso/info.json (renamed from keyboards/idobao/id80/v1/iso/info.json)0
-rw-r--r--keyboards/idobao/id80/v2/iso/keymaps/default/keymap.c (renamed from keyboards/idobao/id80/v1/iso/keymaps/default/keymap.c)2
-rw-r--r--keyboards/idobao/id80/v2/iso/keymaps/via/keymap.c (renamed from keyboards/idobao/id80/v1/iso/keymaps/via/keymap.c)2
-rw-r--r--keyboards/idobao/id80/v2/iso/keymaps/via/rules.mk (renamed from keyboards/idobao/id80/v3/keymaps/via/rules.mk)0
-rw-r--r--keyboards/idobao/id80/v2/iso/rules.mk (renamed from keyboards/idobao/id80/v1/iso/rules.mk)0
-rw-r--r--keyboards/idobao/id80/v2/readme.md41
-rw-r--r--keyboards/idobao/id80/v2/rules.mk19
-rw-r--r--keyboards/idobao/id80/v2/v2.c (renamed from keyboards/idobao/id80/v1/v1.c)3
-rw-r--r--keyboards/idobao/id80/v2/v2.h (renamed from keyboards/idobao/id80/v1/v1.h)3
-rw-r--r--keyboards/idobao/id80/v3/ansi/ansi.c76
-rw-r--r--keyboards/idobao/id80/v3/ansi/ansi.h6
-rw-r--r--keyboards/idobao/id80/v3/ansi/config.h97
-rw-r--r--keyboards/idobao/id80/v3/ansi/info.json121
-rw-r--r--keyboards/idobao/id80/v3/ansi/keymaps/default/keymap.c56
-rw-r--r--keyboards/idobao/id80/v3/ansi/keymaps/idobao/keymap.c315
-rw-r--r--keyboards/idobao/id80/v3/ansi/keymaps/idobao/rules.mk2
-rw-r--r--keyboards/idobao/id80/v3/ansi/keymaps/via/keymap.c90
-rw-r--r--keyboards/idobao/id80/v3/ansi/keymaps/via/rules.mk2
-rw-r--r--keyboards/idobao/id80/v3/ansi/rules.mk5
-rw-r--r--keyboards/idobao/id80/v3/config.h123
-rw-r--r--keyboards/idobao/id80/v3/info.json102
-rw-r--r--keyboards/idobao/id80/v3/keymaps/default/keymap.c36
-rw-r--r--keyboards/idobao/id80/v3/keymaps/default/readme.md1
-rw-r--r--keyboards/idobao/id80/v3/readme.md31
-rw-r--r--keyboards/idobao/id80/v3/rules.mk25
-rw-r--r--keyboards/idobao/id80/v3/v3.c62
-rw-r--r--keyboards/idobao/id80/v3/v3.h37
-rw-r--r--keyboards/idobao/id87/v1/config.h1
-rw-r--r--keyboards/idobao/id87/v2/config.h193
-rw-r--r--keyboards/idobao/id87/v2/info.json207
-rw-r--r--keyboards/idobao/id87/v2/keymaps/default/keymap.c77
-rw-r--r--keyboards/idobao/id87/v2/keymaps/default/readme.md1
-rw-r--r--keyboards/idobao/id87/v2/keymaps/idobao/config.h4
-rw-r--r--keyboards/idobao/id87/v2/keymaps/idobao/keymap.c299
-rw-r--r--keyboards/idobao/id87/v2/keymaps/idobao/rules.mk3
-rw-r--r--keyboards/idobao/id87/v2/keymaps/via/config.h4
-rw-r--r--keyboards/idobao/id87/v2/keymaps/via/keymap.c115
-rw-r--r--keyboards/idobao/id87/v2/keymaps/via/rules.mk1
-rw-r--r--keyboards/idobao/id87/v2/readme.md28
-rw-r--r--keyboards/idobao/id87/v2/rules.mk21
-rw-r--r--keyboards/idobao/id87/v2/v2.c104
-rw-r--r--keyboards/idobao/id87/v2/v2.h38
-rw-r--r--keyboards/idobao/id96/config.h1
-rw-r--r--keyboards/idobao/montex/v1/config.h1
83 files changed, 2312 insertions, 1295 deletions
diff --git a/keyboards/idobao/id67/config.h b/keyboards/idobao/id67/config.h
index 64b0001cfb..59e34654b5 100644
--- a/keyboards/idobao/id67/config.h
+++ b/keyboards/idobao/id67/config.h
@@ -1,42 +1,12 @@
-/* Copyright 2021 Tybera
- * Copyright 2021 thewerther
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
+// Copyright 2021 Tybera (@tybera)
+// Copyright 2021 Werther (@thewerther)
+// Copyright 2022 Vino Rodrigues (@vinorodrigues)
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
-/* key matrix size */
-#define MATRIX_ROWS 5
-#define MATRIX_COLS 15
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-#define MATRIX_ROW_PINS { B0, B1, B2, B3, F7 }
-#define MATRIX_COL_PINS { C7, F6, F5, F4, F1, B7, D5, D1, D2, D3, D4, D0, D6, D7, B4 }
-
-#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN F0
// RGB Matrix config
@@ -44,60 +14,73 @@
#ifndef ID67_DISABLE_UNDERGLOW
#define DRIVER_LED_TOTAL 77
#else
- #define DRIVER_LED_TOTAL 67
+ #define DRIVER_LED_TOTAL (77 - 10)
#endif
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_KEYPRESSES
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
+ #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
+ #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+ #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+ #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
+ #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+ #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+ #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+ #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+ #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+ #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+ #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+ #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+ #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+ #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+ #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
+ #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+ #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+ #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+ #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+ #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+ #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+ #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+ #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
+ #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
+ #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
- // don't need `#if`, animation modes themselves check defines
- // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ /* RGB_MATRIX_FRAMEBUFFER_EFFECTS -- don't enable */
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // #endif // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
- // don't need `#if`, animation modes themselves check defines
- // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+ /* RGB_MATRIX_KEYPRESSES || RGB_MATRIX_KEYRELEASES */
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
- // #endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
-#endif // #if defined(RGB_MATRIX_ENABLE)
+ #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+ #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+#endif // RGB_MATRIX_ENABLE
+
+/* -----------------------
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ * ----------------------- */
+
+/* disable debug print */
+// #define NO_DEBUG
+
+/* disable print */
+// #define NO_PRINT
+
+/* disable action features */
+// #define NO_ACTION_LAYER
+// #define NO_ACTION_TAPPING
+// #define NO_ACTION_ONESHOT
diff --git a/keyboards/idobao/id67/id67.c b/keyboards/idobao/id67/id67.c
index 155cc74087..17bcd9a943 100644
--- a/keyboards/idobao/id67/id67.c
+++ b/keyboards/idobao/id67/id67.c
@@ -1,19 +1,7 @@
-/* Copyright 2021 Tybera
- * Copyright 2021 thewerther
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
+// Copyright 2021 Tybera (@tybera)
+// Copyright 2021 Werther (@thewerther)
+// Copyright 2022 Vino Rodrigues (@vinorodrigues)
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "id67.h"
@@ -25,6 +13,23 @@
* These "LED Index to *" arrays are in that reversed order!
* i.e., Space row on top, listed right to left */
led_config_t g_led_config = { {
+ /* Under- / Per-Key
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬─