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Diffstat (limited to 'keyboards/idobao/id80/v3/config.h')
-rw-r--r-- | keyboards/idobao/id80/v3/config.h | 131 |
1 files changed, 0 insertions, 131 deletions
diff --git a/keyboards/idobao/id80/v3/config.h b/keyboards/idobao/id80/v3/config.h deleted file mode 100644 index 4b2fb8d056..0000000000 --- a/keyboards/idobao/id80/v3/config.h +++ /dev/null @@ -1,131 +0,0 @@ -/* -Copyright 2020 Sergey Vlasov <sigprof@gmail.com> -Copyright 2022 peepeetee - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#pragma once - -#include "config_common.h" - -/* USB Device descriptor parameter */ -#define VENDOR_ID 0x6964 /* "id" */ -#define PRODUCT_ID 0x0080 -#define DEVICE_VER 0x0003 -#define MANUFACTURER IDOBAO -#define PRODUCT ID80 v3 - - -/* key matrix size */ -#define MATRIX_ROWS 9 -#define MATRIX_COLS 11 - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * - * The matrix description in the vendor-supplied JSON file for kbfirmware.com - * had 9 columns: - * { D0, D1, D2, D3, D5, D4, D6, D7, B4 } - * and 12 rows: - * { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 } - * However, the row 6 was completely empty, and the pin F0 was not actually - * routed anywhere on the PCB, therefore this row was removed to save some - * resources (the EEPROM space for dynamic keymaps is especially scarce). - * - * After doing the above change, the matrix was transposed (rows and columns - * were swapped), because a matrix with the COL2ROW layout can be scanned much - * more efficiently than a matrix with the ROW2COL layout (depending on various - * optimizations, the difference in scan rate can be over 2 times). Because of - * this, the "columns" in the matrix layout now mostly correspond to physical - * rows, and the "rows" have mostly vertical physical orientation. - */ -#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 } -#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 } - -#define DIODE_DIRECTION COL2ROW - -#undef RGB_DI_PIN -#define RGB_DI_PIN B6 -#ifdef RGB_MATRIX_ENABLE -# define DRIVER_LED_TOTAL 96 /* 16 Bottom 80 top*/ -# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value -// RGB Matrix Animation modes. Explicitly enabled -// For full list of effects, see: -// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects -# define RGB_MATRIX_FRAMEBUFFER_EFFECTS -# define RGB_MATRIX_KEYPRESSES -# define ENABLE_RGB_MATRIX_ALPHAS_MODS -# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_BREATHING -# define ENABLE_RGB_MATRIX_BAND_SAT -# define ENABLE_RGB_MATRIX_BAND_VAL -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -# define ENABLE_RGB_MATRIX_CYCLE_ALL -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL -# define ENABLE_RGB_MATRIX_DUAL_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -# define ENABLE_RGB_MATRIX_RAINDROPS -# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -# define ENABLE_RGB_MATRIX_HUE_BREATHING -# define ENABLE_RGB_MATRIX_HUE_PENDULUM -# define ENABLE_RGB_MATRIX_HUE_WAVE -# define ENABLE_RGB_MATRIX_PIXEL_RAIN -# define ENABLE_RGB_MATRIX_PIXEL_FLOW -# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL -// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined -# define ENABLE_RGB_MATRIX_TYPING_HEATMAP -# define ENABLE_RGB_MATRIX_DIGITAL_RAIN -// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -# define ENABLE_RGB_MATRIX_SPLASH -# define ENABLE_RGB_MATRIX_MULTISPLASH -# define ENABLE_RGB_MATRIX_SOLID_SPLASH -# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -#endif - -/* Bootmagic Lite key configuration: use the Esc key */ -#define BOOTMAGIC_LITE_ROW 0 -#define BOOTMAGIC_LITE_COLUMN 5 - -#define ENCODERS_PAD_A { C7 } -#define ENCODERS_PAD_B { C6 } - - - - |