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+/*
+Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* key matrix size */
+#define MATRIX_ROWS 9
+#define MATRIX_COLS 11
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ * The matrix description in the vendor-supplied JSON file for kbfirmware.com
+ * had 9 columns:
+ * { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
+ * and 12 rows:
+ * { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
+ * However, the row 6 was completely empty, and the pin F0 was not actually
+ * routed anywhere on the PCB, therefore this row was removed to save some
+ * resources (the EEPROM space for dynamic keymaps is especially scarce).
+ *
+ * After doing the above change, the matrix was transposed (rows and columns
+ * were swapped), because a matrix with the COL2ROW layout can be scanned much
+ * more efficiently than a matrix with the ROW2COL layout (depending on various
+ * optimizations, the difference in scan rate can be over 2 times). Because of
+ * this, the "columns" in the matrix layout now mostly correspond to physical
+ * rows, and the "rows" have mostly vertical physical orientation.
+ */
+#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
+#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
+
+#define DIODE_DIRECTION COL2ROW
+
+#define BACKLIGHT_PIN B6
+#define BACKLIGHT_BREATHING
+#define BACKLIGHT_LEVELS 3
+
+#define LED_CAPS_LOCK_PIN C7
+#define LED_PIN_ON_STATE 0
+
+#define RGB_DI_PIN E2
+#ifdef RGB_DI_PIN
+ #define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */
+ #define RGBLIGHT_HUE_STEP 8
+ #define RGBLIGHT_SAT_STEP 8
+ #define RGBLIGHT_VAL_STEP 8
+ #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+/*== all animations enable ==*/
+ #define RGBLIGHT_ANIMATIONS
+/*== or choose animations ==*/
+// #define RGBLIGHT_EFFECT_BREATHING
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+// #define RGBLIGHT_EFFECT_KNIGHT
+// #define RGBLIGHT_EFFECT_CHRISTMAS
+// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+#endif
+
+/* Bootmagic Lite key configuration: use the Esc key */
+#define BOOTMAGIC_LITE_ROW 0
+#define BOOTMAGIC_LITE_COLUMN 5