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Diffstat (limited to 'keyboards/idobao/id67/rgb/keymaps/thewerther/config.h')
-rw-r--r--keyboards/idobao/id67/rgb/keymaps/thewerther/config.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/keyboards/idobao/id67/rgb/keymaps/thewerther/config.h b/keyboards/idobao/id67/rgb/keymaps/thewerther/config.h
new file mode 100644
index 0000000000..539e3bbb41
--- /dev/null
+++ b/keyboards/idobao/id67/rgb/keymaps/thewerther/config.h
@@ -0,0 +1,95 @@
+/* Copyright 2021 thewerther
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#define DRIVER_LED_UNDERGLOW 10
+#define TAPPING_TERM 500
+
+#if defined(RGB_MATRIX_ENABLE)
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+ #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+
+ // change saturation and hue step size
+ #undef RGBLIGHT_HUE_STEP
+ #undef RGBLIGHT_SAT_STEP
+ #define RGBLIGHT_SAT_STEP 5
+ #define RGBLIGHT_HUE_STEP 5
+
+ #define RGB_MATRIX_KEYPRESSES
+
+ // disable effects from keyboard level config.h
+ #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
+ #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+ #undef ENABLE_RGB_MATRIX_BREATHING
+ #undef ENABLE_RGB_MATRIX_BAND_SAT
+ #undef ENABLE_RGB_MATRIX_BAND_VAL
+ #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+ #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+ #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+ #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+ #undef ENABLE_RGB_MATRIX_CYCLE_ALL
+ #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+ #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+ #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+ #undef ENABLE_RGB_MATRIX_DUAL_BEACON
+ #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
+ #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ #undef ENABLE_RGB_MATRIX_RAINDROPS
+ #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ #undef ENABLE_RGB_MATRIX_HUE_BREATHING
+ #undef ENABLE_RGB_MATRIX_HUE_PENDULUM
+ #undef ENABLE_RGB_MATRIX_HUE_WAVE
+ #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+ #undef ENABLE_RGB_MATRIX_PIXEL_RAIN
+ #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #undef ENABLE_RGB_MATRIX_SPLASH
+ #undef ENABLE_RGB_MATRIX_MULTISPLASH
+ #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+ #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+ // only enable a few
+ #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+ #define ENABLE_RGB_MATRIX_DUAL_BEACON
+ #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+ #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+
+#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+#endif // # if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+#endif // # if defined(RGB_MATRIX_ENABLE)
+