diff options
Diffstat (limited to 'keyboards/idobao/id67/rgb/keymaps/thewerther/config.h')
-rw-r--r-- | keyboards/idobao/id67/rgb/keymaps/thewerther/config.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/keyboards/idobao/id67/rgb/keymaps/thewerther/config.h b/keyboards/idobao/id67/rgb/keymaps/thewerther/config.h new file mode 100644 index 0000000000..539e3bbb41 --- /dev/null +++ b/keyboards/idobao/id67/rgb/keymaps/thewerther/config.h @@ -0,0 +1,95 @@ +/* Copyright 2021 thewerther + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#define DRIVER_LED_UNDERGLOW 10 +#define TAPPING_TERM 500 + +#if defined(RGB_MATRIX_ENABLE) + #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended + #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 + + // change saturation and hue step size + #undef RGBLIGHT_HUE_STEP + #undef RGBLIGHT_SAT_STEP + #define RGBLIGHT_SAT_STEP 5 + #define RGBLIGHT_HUE_STEP 5 + + #define RGB_MATRIX_KEYPRESSES + + // disable effects from keyboard level config.h + #undef ENABLE_RGB_MATRIX_ALPHAS_MODS + #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN + #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT + #undef ENABLE_RGB_MATRIX_BREATHING + #undef ENABLE_RGB_MATRIX_BAND_SAT + #undef ENABLE_RGB_MATRIX_BAND_VAL + #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT + #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL + #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT + #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL + #undef ENABLE_RGB_MATRIX_CYCLE_ALL + #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT + #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN + #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON + #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN + #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL + #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL + #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL + #undef ENABLE_RGB_MATRIX_DUAL_BEACON + #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON + #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS + #undef ENABLE_RGB_MATRIX_RAINDROPS + #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS + #undef ENABLE_RGB_MATRIX_HUE_BREATHING + #undef ENABLE_RGB_MATRIX_HUE_PENDULUM + #undef ENABLE_RGB_MATRIX_HUE_WAVE + #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL + #undef ENABLE_RGB_MATRIX_PIXEL_RAIN + #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP + #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS + #undef ENABLE_RGB_MATRIX_SPLASH + #undef ENABLE_RGB_MATRIX_MULTISPLASH + #undef ENABLE_RGB_MATRIX_SOLID_SPLASH + #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + + // only enable a few + #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON + #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL + #define ENABLE_RGB_MATRIX_DUAL_BEACON + #define ENABLE_RGB_MATRIX_RAINBOW_BEACON + #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS + #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN + +#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +#endif // # if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) +#endif // # if defined(RGB_MATRIX_ENABLE) + |