diff options
Diffstat (limited to 'keyboards/idobao/id67/keymaps/vinorodrigues/config.h')
-rw-r--r-- | keyboards/idobao/id67/keymaps/vinorodrigues/config.h | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/keyboards/idobao/id67/keymaps/vinorodrigues/config.h b/keyboards/idobao/id67/keymaps/vinorodrigues/config.h deleted file mode 100644 index f7ada65953..0000000000 --- a/keyboards/idobao/id67/keymaps/vinorodrigues/config.h +++ /dev/null @@ -1,74 +0,0 @@ -// Copyright 2022 Vino Rodrigues (@vinorodrigues) -// SPDX-License-Identifier: GPL-2.0-or-later - -/* - * IDOBAO ID67 Keymap for a ID67 Bestype, built for Mac use - */ - -#pragma once - -#ifdef RGB_MATRIX_ENABLE - #define ID67_DISABLE_UNDERGLOW - - #ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS - #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS - #endif - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to x out of 255 - - //// #define RGB_MATRIX_KEYPRESSES - - // RGB Matrix config, nit-pick a few animations. "////" = already defined in base `config.h`, `#undef` disables it - - //// #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue - //// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - //// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes - //// #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation - //// #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - //// #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - //// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - //// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness - //// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation - //// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness - //// #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient - //// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right - //// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - //// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in - //// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - //// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right - //// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard - //// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - //// #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard - //// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard - //// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - //// #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - //// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - //// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back - //// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left - //// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right - - #undef ENABLE_RGB_MATRIX_PIXEL_RAIN - #undef ENABLE_RGB_MATRIX_PIXEL_FLOW - //// #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL - - // don't need `#if`, animation modes themselves check defines - // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) - //// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - //// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - // #endif - - // don't need `#if`, animation modes themselves check defines - // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - //// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - //// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out - // #endif -#endif |