diff options
Diffstat (limited to 'keyboards/idobao/id63/config.h')
-rw-r--r-- | keyboards/idobao/id63/config.h | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/keyboards/idobao/id63/config.h b/keyboards/idobao/id63/config.h deleted file mode 100644 index 10fb9d5f08..0000000000 --- a/keyboards/idobao/id63/config.h +++ /dev/null @@ -1,102 +0,0 @@ -// Copyright 2022 Vino Rodrigues (@vinorodrigues) -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include "config_common.h" - -/* NB: Most configuration information resides in `info.json` */ - -/* ---------------- - * RGB Matrix stuff - * ---------------- */ - -#define RGB_DI_PIN B7 - -// RGB Matrix config -#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE) - - /* Denwir case is solid back. Please disable underglow at compile with compile command line: - * - * `make idobao/id63:default UNDERGLOW=off` - * - * */ - #ifndef ID63_DISABLE_UNDERGLOW - #define DRIVER_LED_TOTAL 75 - #else - #define DRIVER_LED_TOTAL (75 - 12) - #endif - - #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 - - #define RGB_MATRIX_KEYPRESSES - // do not enable RGB_MATRIX_FRAMEBUFFER_EFFECTS as these effects don't work will with this LED placement - - // changes to this list will break the sequence set in the VIA `json` file. - /* Standard animation set */ - #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color - #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation - #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness - #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back - #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left - #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right - // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // ** do not enable - // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // ** do not enable - // #define ENABLE_RGB_MATRIX_PIXEL_RAIN // ** do not enable - - /* RGB_MATRIX_FRAMEBUFFER_EFFECTS */ - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // ** do not enable - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // ** do not enable - - /* RGB_MATRIX_KEYPRESSES */ - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out -#endif // RGB_MATRIX_ENABLE - -/* ----------------------- - * Feature disable options - * These options are also useful to firmware size reduction. - * ----------------------- */ - -/* disable debug print */ -// #define NO_DEBUG - -/* disable print */ -// #define NO_PRINT - -/* disable action features */ -// #define NO_ACTION_LAYER -// #define NO_ACTION_TAPPING -// #define NO_ACTION_ONESHOT |