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-rw-r--r--keyboards/helix/rev2/keymaps/default/oled_display.c228
1 files changed, 228 insertions, 0 deletions
diff --git a/keyboards/helix/rev2/keymaps/default/oled_display.c b/keyboards/helix/rev2/keymaps/default/oled_display.c
new file mode 100644
index 0000000000..502b62c3c3
--- /dev/null
+++ b/keyboards/helix/rev2/keymaps/default/oled_display.c
@@ -0,0 +1,228 @@
+/* Copyright 2020 yushakobo
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include QMK_KEYBOARD_H
+
+#ifdef SSD1306OLED
+ #include "ssd1306.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _QWERTY = 0,
+ _COLEMAK,
+ _DVORAK,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
+
+//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
+#if defined(SSD1306OLED) || defined(OLED_DRIVER_ENABLE)
+
+# if defined(OLED_DRIVER_ENABLE)
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ if (is_keyboard_master()) {
+ return OLED_ROTATION_0;
+ } else {
+ return OLED_ROTATION_180;
+ }
+}
+# else
+# define oled_write(data,flag) matrix_write(matrix, data)
+# define oled_write_P(data,flag) matrix_write_P(matrix, data)
+# endif
+
+# ifdef SSD1306OLED
+void matrix_scan_user(void) {
+ iota_gfx_task(); // this is what updates the display continuously
+}
+
+void matrix_update(struct CharacterMatrix *dest,
+ const struct CharacterMatrix *source) {
+ if (memcmp(dest->display, source->display, sizeof(dest->display))) {
+ memcpy(dest->display, source->display, sizeof(dest->display));
+ dest->dirty = true;
+ }
+}
+# endif
+
+//assign the right code to your layers for OLED display
+#define L_BASE 0
+#define L_LOWER (1<<_LOWER)
+#define L_RAISE (1<<_RAISE)
+#define L_ADJUST (1<<_ADJUST)
+#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
+
+# ifdef SSD1306OLED
+static void render_logo(struct CharacterMatrix *matrix) {
+# else
+static void render_logo(void) {
+# endif
+
+ static const char helix_logo[] PROGMEM ={
+ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
+ 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
+ 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
+ 0};
+ oled_write_P(helix_logo, false);
+}
+
+# ifdef SSD1306OLED
+static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
+# else
+static void render_rgbled_status(bool full) {
+# endif
+# ifdef RGBLIGHT_ENABLE
+ char buf[30];
+ if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
+ if (full) {
+ snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
+ rgblight_get_mode(),
+ rgblight_get_hue()/RGBLIGHT_HUE_STEP,
+ rgblight_get_sat()/RGBLIGHT_SAT_STEP,
+ rgblight_get_val()/RGBLIGHT_VAL_STEP);
+ } else {
+ snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
+ }
+ oled_write(buf, false);
+ }
+# endif
+}
+
+# ifdef SSD1306OLED
+static void render_layer_status(struct CharacterMatrix *matrix) {
+# else
+static void render_layer_status(void) {
+# endif
+ // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+ char buf[10];
+ oled_write_P(PSTR("Layer: "), false);
+ switch (layer_state) {
+ case L_BASE:
+ oled_write_P(PSTR("Default"), false);
+ break;
+ case L_RAISE:
+ oled_write_P(PSTR("Raise"), false);
+ break;
+ case L_LOWER:
+ oled_write_P(PSTR("Lower"), false);
+ break;
+ case L_ADJUST:
+ case L_ADJUST_TRI:
+ oled_write_P(PSTR("Adjust"), false);
+ break;
+ default:
+ oled_write_P(PSTR("Undef-"), false);
+ snprintf(buf,sizeof(buf), "%ld", layer_state);
+ oled_write(buf, false);
+ }
+}
+
+# ifdef SSD1306OLED
+void render_status(struct CharacterMatrix *matrix) {
+# else
+void render_status(void) {
+# endif
+ // Render to mode icon
+ static const char os_logo[][2][3] PROGMEM = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
+ if (is_mac_mode()) {
+ oled_write_P(os_logo[0][0], false);
+ oled_write_P(PSTR("\n"), false);
+ oled_write_P(os_logo[0][1], false);
+ } else {
+ oled_write_P(os_logo[1][0], false);
+ oled_write_P(PSTR("\n"), false);
+ oled_write_P(os_logo[1][1], false);
+ }
+
+ oled_write_P(PSTR(" "), false);
+# ifdef SSD1306OLED
+ render_layer_status(matrix);
+# else
+ render_layer_status();
+# endif
+ oled_write_P(PSTR("\n"), false);
+
+ // Host Keyboard LED Status
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR(" "), false);
+ oled_write_P(PSTR("\n"), false);
+# ifdef SSD1306OLED
+ render_rgbled_status(true, matrix);
+# else
+ render_rgbled_status(true);
+ oled_write_P(PSTR("\n"), false);
+# endif
+}
+
+
+# ifdef SSD1306OLED
+# if OLED_UPDATE_INTERVAL > 0
+uint16_t oled_update_timeout;
+# endif
+
+void iota_gfx_task_user(void) {
+ struct CharacterMatrix matrix;
+
+# if DEBUG_TO_SCREEN
+ if (debug_enable) {
+ return;
+ }
+# endif
+
+#if OLED_UPDATE_INTERVAL > 0
+ if (timer_elapsed(oled_update_timeout) < OLED_UPDATE_INTERVAL) {
+ return;
+ }
+ oled_update_timeout = timer_read();
+#endif
+ matrix_clear(&matrix);
+ if (is_keyboard_master()) {
+ render_status(&matrix);
+ } else {
+ render_logo(&matrix);
+ render_rgbled_status(false, &matrix);
+ render_layer_status(&matrix);
+ }
+ matrix_update(&display, &matrix);
+}
+# else
+void oled_task_user(void) {
+
+# if DEBUG_TO_SCREEN
+ if (debug_enable) {
+ return;
+ }
+# endif
+
+ if (is_keyboard_master()) {
+ render_status();
+ } else {
+ render_logo();
+ render_rgbled_status(false);
+ render_layer_status();
+ }
+}
+# endif
+#endif