diff options
Diffstat (limited to 'keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h')
-rw-r--r-- | keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h b/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h deleted file mode 100644 index 783a2c46b1..0000000000 --- a/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/dlford/config.h +++ /dev/null @@ -1,105 +0,0 @@ -/* -Copyright 2012 Jun Wako <wakojun@gmail.com> -Copyright 2021 @dlford -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#pragma once - -//#define USE_MATRIX_I2C - -/* Select hand configuration */ - -// #define MASTER_LEFT -// #define MASTER_RIGHT -#define EE_HANDS // ./util/docker_build.sh crkbd:dlford:dfu-split-[left|right] (or avrdude-split[left|right]) - -#define TAPPING_TOGGLE 2 // number of taps to toggle TT -#define TAPPING_TERM_PER_KEY // milliseconds from tap to hold for mod tap per key -#define PERMISSIVE_HOLD_PER_KEY // activate mod top hold earlier if another key is pressed AND released per key -#define QUICK_TAP_TERM_PER_KEY // disable double tap hold key repeat per key -#undef MOUSEKEY_INTERVAL -#undef MOUSEKEY_DELAY -#undef MOUSEKEY_TIME_TO_MAX -#undef MOUSEKEY_MAX_SPEED -#undef MOUSEKEY_WHEEL_DELAY -#define MK_KINETIC_SPEED -#define MOUSEKEY_DELAY 100 -#define MOUSEKEY_INTERVAL 35 -#define MOUSEKEY_MOVE_DELTA 5 -#define MOUSEKEY_INITIAL_SPEED 1 -#define MOUSEKEY_DECELERATED_SPEED 10 -#define MOUSEKEY_BASE_SPEED 1200 -#define MOUSEKEY_ACCELERATED_SPEED 4800 - -#ifdef RGB_MATRIX_ENABLE -// # define RGB_MATRIX_TIMEOUT 300000 // number of milliseconds to wait until disabling effects -// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended -# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) -# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) -# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. -# define RGB_MATRIX_HUE_STEP 8 -# define RGB_MATRIX_SAT_STEP 8 -# define RGB_MATRIX_VAL_STEP 8 -# define RGB_MATRIX_SPD_STEP 10 - -// Enable animations -// # define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue -// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes -// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes -// # define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation -// # define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -// # define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -// # define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right -// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right -// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -// # define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -// # define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue -// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation -// # define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back -// # define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left -# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right -// # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Required for the following two effects -// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation -// # define RGB_MATRIX_KEYPRESSES // reacts to keypresses, required for the remaining effects -// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -// # define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -// # define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -// # define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out -#endif - -// Features I don't want, remove to save space -// #define NO_ACTION_ONESHOT // Used by caps word -#define NO_ACTION_FUNCTION -#define NO_ACTION_MACRO -#define NO_USB_STARTUP_CHECK |