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-rw-r--r--keyboards/handwired/2x5keypad/config.h43
-rw-r--r--keyboards/handwired/2x5keypad/keymaps/default_tapdance/keymap.c164
2 files changed, 207 insertions, 0 deletions
diff --git a/keyboards/handwired/2x5keypad/config.h b/keyboards/handwired/2x5keypad/config.h
new file mode 100644
index 0000000000..aec6f6f5f6
--- /dev/null
+++ b/keyboards/handwired/2x5keypad/config.h
@@ -0,0 +1,43 @@
+#pragma once
+
+#include "config_common.h"
+
+/* key matrix size */
+#define MATRIX_ROWS 2
+#define MATRIX_COLS 5
+
+/* key matrix pins */
+#define MATRIX_ROW_PINS { B3, B2 }
+#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* Tap dancing params */
+#define TAPPING_TERM 250
+
+#ifdef RGB_DI_PIN
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
+#define RGBLED_NUM 0
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+#endif
diff --git a/keyboards/handwired/2x5keypad/keymaps/default_tapdance/keymap.c b/keyboards/handwired/2x5keypad/keymaps/default_tapdance/keymap.c
new file mode 100644
index 0000000000..c70ecd5562
--- /dev/null
+++ b/keyboards/handwired/2x5keypad/keymaps/default_tapdance/keymap.c
@@ -0,0 +1,164 @@
+#include QMK_KEYBOARD_H
+
+#define WIN_TAB LGUI(KC_TAB)
+#define WIN_LOCK LGUI(KC_L)
+
+enum layers {
+ NORMAL_LAYER = 0,
+ MEDIA_LAYER,
+ TBD_LAYER2,
+ FRENCH_LAYER
+};
+
+
+/* Enum for the tap dancing keys */
+enum tap_codes {
+ A_Q, E_Q, E_U, E_E,
+ A_Y, I_I, O_C, U_U
+};
+
+#define FR_A_GRAVE 0x00E0 // à
+#define FR_A_HAT 0x00E2 // â
+
+#define FR_C_CIRCUM 0x00E7 // ç
+
+#define FR_E_AIGU 0x00E9 // é
+#define FR_E_GRAVE 0x00E8 // è
+#define FR_E_HAT 0x00EA // ê
+#define FR_E_UMLAUT 0x00EB // ë
+
+#define FR_I_HAT 0x00EE // î
+#define FR_I_UMLAUT 0x00EF // ï
+
+#define FR_O_HAT 0x00F4 // ô
+
+#define FR_U_GRAVE 0x00F9 // ù
+#define FR_U_HAT 0x00FB // û
+#define FR_U_UMLAUT 0x00FC // ü
+
+#define FR_Y_UMLAUT 0x00FF // ÿ
+
+#define FR_L_QUOTE 0x00AB // «
+#define FR_R_QUOTE 0x00BB // »
+
+void send_french_unicode_char(uint8_t count, uint32_t once, uint32_t twice)
+{
+ if (count <= 1)
+ register_unicode(once);
+ else
+ register_unicode(twice);
+}
+
+void dance_a_q(qk_tap_dance_state_t *state, void *user_data)
+{
+ send_french_unicode_char(state->count, FR_A_GRAVE, FR_L_QUOTE);
+}
+
+void dance_e_q(qk_tap_dance_state_t *state, void *user_data)
+{
+ send_french_unicode_char(state->count, FR_E_AIGU, FR_R_QUOTE);
+}
+
+void dance_e_u(qk_tap_dance_state_t *state, void *user_data)
+{
+ send_french_unicode_char(state->count, FR_E_GRAVE, FR_U_GRAVE);
+}
+
+void dance_e_e(qk_tap_dance_state_t *state, void *user_data)
+{
+ send_french_unicode_char(state->count, FR_E_HAT, FR_E_UMLAUT);
+}
+
+void dance_a_y(qk_tap_dance_state_t *state, void *user_data)
+{
+ send_french_unicode_char(state->count, FR_A_HAT, FR_Y_UMLAUT);
+}
+
+void dance_i_i(qk_tap_dance_state_t *state, void *user_data)
+{
+ send_french_unicode_char(state->count, FR_I_HAT, FR_I_UMLAUT);
+}
+
+void dance_o_c(qk_tap_dance_state_t *state, void *user_data)
+{
+ send_french_unicode_char(state->count, FR_O_HAT, FR_C_CIRCUM);
+}
+
+void dance_u_u(qk_tap_dance_state_t *state, void *user_data)
+{
+ send_french_unicode_char(state->count, FR_U_HAT, FR_U_UMLAUT);
+}
+
+/* Define the tap dance actions for the french characters */
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [A_Q] = ACTION_TAP_DANCE_FN(dance_a_q),
+ [E_Q] = ACTION_TAP_DANCE_FN(dance_e_q),
+ [E_U] = ACTION_TAP_DANCE_FN(dance_e_u),
+ [E_E] = ACTION_TAP_DANCE_FN(dance_e_e),
+
+ [A_Y] = ACTION_TAP_DANCE_FN(dance_a_y),
+ [I_I] = ACTION_TAP_DANCE_FN(dance_i_i),
+ [O_C] = ACTION_TAP_DANCE_FN(dance_o_c),
+ [U_U] = ACTION_TAP_DANCE_FN(dance_u_u)
+};
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [NORMAL_LAYER] = LAYOUT(TO(1), WIN_TAB, KC_HOME, KC_UP, KC_END,
+ WIN_LOCK, KC_MUTE, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ [MEDIA_LAYER] = LAYOUT(TO(2), KC_CALC, KC_MPRV, KC_MNXT, KC_VOLU,
+ KC_TRNS, KC_TRNS, KC_MSTP, KC_MPLY, KC_VOLD),
+
+ [TBD_LAYER2] = LAYOUT(TO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ [FRENCH_LAYER] = LAYOUT(TO(0), TD(A_Q), TD(E_Q), TD(E_U), TD(E_E),
+ KC_TRNS, TD(A_Y), TD(I_I), TD(O_C), TD(U_U))
+};
+
+
+/* DISABLED
+void matrix_init_user(void) {
+}
+
+void matrix_scan_user(void) {
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+*/
+
+
+void matrix_init_user(void)
+{
+ set_unicode_input_mode(UNICODE_MODE_WINCOMPOSE); /* See https://jayliu50.github.io/qmk-cheatsheet/ */
+}
+
+
+layer_state_t layer_state_set_user(layer_state_t state)
+{
+ turn_off_leds();
+
+ switch (get_highest_layer(state))
+ {
+ case NORMAL_LAYER:
+ break;
+
+ case MEDIA_LAYER:
+ turn_on_led(RED_LED);
+ break;
+
+ case TBD_LAYER2:
+ turn_on_led(BLUE_LED);
+ break;
+
+ case FRENCH_LAYER:
+ turn_on_led(GREEN_LED);
+ break;
+ }
+ return state;
+}