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-rw-r--r--keyboards/hadron/ver3/keymaps/xulkal/keymap.c73
1 files changed, 73 insertions, 0 deletions
diff --git a/keyboards/hadron/ver3/keymaps/xulkal/keymap.c b/keyboards/hadron/ver3/keymaps/xulkal/keymap.c
new file mode 100644
index 0000000000..0b7fd6f5e5
--- /dev/null
+++ b/keyboards/hadron/ver3/keymaps/xulkal/keymap.c
@@ -0,0 +1,73 @@
+#include QMK_KEYBOARD_H
+#include "xulkal.h"
+
+#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Qwerty Layout
+ * ,-----------------------------------------------------------------------------------.
+ * | GESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BkSp |
+ * |------+------+------+------+------+------|------+------+------+------+------+------+--------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | 7 | 8 | 9 |
+ * |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
+ * |FN(CAPS)| A | S | D | F | G | H | J | K | L | ; | Enter| 4 | 5 | 6 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Sft[ | Z | X | C | V | B | N | M | , | . | / | Sft] | 1 | 2 | 3 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctl- | Win | LOWER| RAISE| Alt | Space| Space| Left | Up | Down | Right| Ctl= | 0 | . | = |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------'
+ */
+ [_QWERTY] = EXPAND_LAYOUT( \
+ _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,\
+ _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_P7, KC_P8, KC_P9, \
+ _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_P4, KC_P5, KC_P6, \
+ _________________QWERTY_L4_________________, _________________QWERTY_R4_________________, KC_P1, KC_P2, KC_P3, \
+ _________________QWERTY_L5_________________, _________________QWERTY_R5_________________, KC_P0, KC_DOT, KC_EQL \
+ ),
+
+#ifndef GAMELAYER_DISABLE
+ [_GAME] = EXPAND_LAYOUT( \
+ ___________________GAME_L1_________________, ___________________GAME_R1_________________, \
+ ___________________GAME_L2_________________, ___________________GAME_R2_________________, _______, _______, _______, \
+ ___________________GAME_L3_________________, ___________________GAME_R3_________________, _______, _______, _______, \
+ ___________________GAME_L4_________________, ___________________GAME_R4_________________, _______, _______, _______, \
+ ___________________GAME_L5_________________, ___________________GAME_R5_________________, _______, _______, _______ \
+ ),
+#endif
+
+ [_LOWER] = EXPAND_LAYOUT( \
+ __________________LOWER_L1_________________, __________________LOWER_R1_________________, \
+ __________________LOWER_L2_________________, __________________LOWER_R2_________________, _______, _______, _______, \
+ __________________LOWER_L3_________________, __________________LOWER_R3_________________, _______, _______, _______, \
+ __________________LOWER_L4_________________, __________________LOWER_R4_________________, _______, _______, _______, \
+ __________________LOWER_L5_________________, __________________LOWER_R5_________________, _______, _______, _______ \
+ ),
+
+ [_RAISE] = EXPAND_LAYOUT( \
+ __________________RAISE_L1_________________, __________________RAISE_R1_________________, \
+ __________________RAISE_L2_________________, __________________RAISE_R2_________________, _______, _______, _______, \
+ __________________RAISE_L3_________________, __________________RAISE_R3_________________, _______, _______, _______, \
+ __________________RAISE_L4_________________, __________________RAISE_R4_________________, _______, _______, _______, \
+ __________________RAISE_L5_________________, __________________RAISE_R5_________________, _______, _______, _______ \
+ ),
+
+#ifdef TRILAYER_ENABLED
+ [_ADJUST] = EXPAND_LAYOUT( \
+ _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
+ _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, _______, _______, _______, \
+ _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______, _______, _______, \
+ _________________ADJUST_L4_________________, _________________ADJUST_R4_________________, _______, _______, _______, \
+ _________________ADJUST_L5_________________, _________________ADJUST_R5_________________, _______, _______, _______ \
+ ),
+#endif
+};
+
+bool music_mask_user(uint16_t keycode) {
+ switch (keycode) {
+ case RAISE:
+ case LOWER:
+ return false;
+ default:
+ return true;
+ }
+}