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Diffstat (limited to 'keyboards/gray_studio/aero75/config.h')
-rw-r--r-- | keyboards/gray_studio/aero75/config.h | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/keyboards/gray_studio/aero75/config.h b/keyboards/gray_studio/aero75/config.h deleted file mode 100644 index a403257e00..0000000000 --- a/keyboards/gray_studio/aero75/config.h +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright 2022 Yizhen Liu (@edwardslau) -// SPDX-License-Identifier: GPL-2.0 - -#pragma once - -#include "config_common.h" - -/* key matrix size */ -#define MATRIX_ROWS 6 -#define MATRIX_COLS 16 - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * -*/ -#define MATRIX_ROW_PINS { A7, A6, B12, A2, A1, A0 } -#define MATRIX_COL_PINS { A3, A5, A4, B9, B8, B7, B6, B5, B4, B3, A15, B1, A8, B15, B14, B13 } - -/* COL2ROW, ROW2COL*/ -#define DIODE_DIRECTION COL2ROW -/* - * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. - */ -#define RGB_DI_PIN B10 -#define RGBLIGHT_LAYERS -#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF -#ifdef RGB_DI_PIN -#define RGBLED_NUM 1 -#define RGBLIGHT_HUE_STEP 8 -#define RGBLIGHT_SAT_STEP 8 -#define RGBLIGHT_VAL_STEP 8 -#define RGBLIGHT_LIMIT_VAL 200 /* The maximum brightness level */ -#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -// /*== all animations enable ==*/ -#define RGBLIGHT_EFFECT_BREATHING -#define RGBLIGHT_EFFECT_RAINBOW_MOOD -#define RGBLIGHT_EFFECT_RAINBOW_SWIRL -#define RGBLIGHT_EFFECT_SNAKE -#define RGBLIGHT_EFFECT_KNIGHT -#define RGBLIGHT_EFFECT_CHRISTMAS -#define RGBLIGHT_EFFECT_STATIC_GRADIENT -#define RGBLIGHT_EFFECT_RGB_TEST -#define RGBLIGHT_EFFECT_ALTERNATING -#define RGBLIGHT_EFFECT_TWINKLE -#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD -// /*== or choose animations ==*/ -// #define RGBLIGHT_EFFECT_BREATHING -// #define RGBLIGHT_EFFECT_RAINBOW_MOOD -// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL -// #define RGBLIGHT_EFFECT_SNAKE -// #define RGBLIGHT_EFFECT_KNIGHT -// #define RGBLIGHT_EFFECT_CHRISTMAS -// #define RGBLIGHT_EFFECT_STATIC_GRADIENT -// #define RGBLIGHT_EFFECT_RGB_TEST -// #define RGBLIGHT_EFFECT_ALTERNATING -#endif - -/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ -#define DEBOUNCE 5 - -/* define if matrix has ghost (lacks anti-ghosting diodes) */ -//#define MATRIX_HAS_GHOST - -/* number of backlight levels */ - -/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -#define LOCKING_SUPPORT_ENABLE -/* Locking resynchronize hack */ -#define LOCKING_RESYNC_ENABLE - |