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-rw-r--r--keyboards/gray_studio/aero75/config.h76
1 files changed, 0 insertions, 76 deletions
diff --git a/keyboards/gray_studio/aero75/config.h b/keyboards/gray_studio/aero75/config.h
deleted file mode 100644
index a403257e00..0000000000
--- a/keyboards/gray_studio/aero75/config.h
+++ /dev/null
@@ -1,76 +0,0 @@
-// Copyright 2022 Yizhen Liu (@edwardslau)
-// SPDX-License-Identifier: GPL-2.0
-
-#pragma once
-
-#include "config_common.h"
-
-/* key matrix size */
-#define MATRIX_ROWS 6
-#define MATRIX_COLS 16
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
-*/
-#define MATRIX_ROW_PINS { A7, A6, B12, A2, A1, A0 }
-#define MATRIX_COL_PINS { A3, A5, A4, B9, B8, B7, B6, B5, B4, B3, A15, B1, A8, B15, B14, B13 }
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-/*
- * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
- */
-#define RGB_DI_PIN B10
-#define RGBLIGHT_LAYERS
-#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
-#ifdef RGB_DI_PIN
-#define RGBLED_NUM 1
-#define RGBLIGHT_HUE_STEP 8
-#define RGBLIGHT_SAT_STEP 8
-#define RGBLIGHT_VAL_STEP 8
-#define RGBLIGHT_LIMIT_VAL 200 /* The maximum brightness level */
-#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-// /*== all animations enable ==*/
-#define RGBLIGHT_EFFECT_BREATHING
-#define RGBLIGHT_EFFECT_RAINBOW_MOOD
-#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-#define RGBLIGHT_EFFECT_SNAKE
-#define RGBLIGHT_EFFECT_KNIGHT
-#define RGBLIGHT_EFFECT_CHRISTMAS
-#define RGBLIGHT_EFFECT_STATIC_GRADIENT
-#define RGBLIGHT_EFFECT_RGB_TEST
-#define RGBLIGHT_EFFECT_ALTERNATING
-#define RGBLIGHT_EFFECT_TWINKLE
-#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD
-// /*== or choose animations ==*/
-// #define RGBLIGHT_EFFECT_BREATHING
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-// #define RGBLIGHT_EFFECT_SNAKE
-// #define RGBLIGHT_EFFECT_KNIGHT
-// #define RGBLIGHT_EFFECT_CHRISTMAS
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// #define RGBLIGHT_EFFECT_RGB_TEST
-// #define RGBLIGHT_EFFECT_ALTERNATING
-#endif
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 5
-
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* number of backlight levels */
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-