diff options
Diffstat (limited to 'keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h b/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h deleted file mode 100644 index 78ff96f8b7..0000000000 --- a/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h +++ /dev/null @@ -1,75 +0,0 @@ -/* Copyright 2021 stickandgum - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once - -// I like NKRO.. but let's not force it. @drashna pointed out some older hardware has issues - Toggle it via keycode if you like. -// #define FORCE_NKRO - -// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. -#ifdef RGB_MATRIX_ENABLE - -// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR - -// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state - #define RGB_DISABLE_WHEN_USB_SUSPENDED - - #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain - #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes - -// Soon we need to ENABLE modes by DEFAULT soon as per: https://github.com/qmk/qmk_firmware/pull/13758 Thanks @noroadsleft -// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color. -// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard. -// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow! -# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho). - // #undef ENABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!) - // #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) - // #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) -# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL) -# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above -# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above - // #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) -# undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow - // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right -# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. -# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. -# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right - // #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes. -# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -# undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards -# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above. -# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-) -# undef ENABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better. - // #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above. -# undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back -# undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left -# undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right - // #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys! - // #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix! -# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo -# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue - // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise) -# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo. -# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade. -# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys) -# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades -# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades -# undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. -# undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. -# undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead). -# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead). -#endif |