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diff --git a/keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c
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+/* Copyright 2021 Cedrik Lussier @cedrikl
+.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+#include "rgb_matrix_map.h"
+#include "cedrikl.h"
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ EEP_RST, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_MUTE,
+ KC_NLCK, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_BSPC, KC_PSCR,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PSLS, KC_PAST, KC_BSLS, KC_PGUP,
+ KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_PENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_PDOT, KC_SLSH, KC_RSFT, KC_UP, KC_INS,
+ KC_LCTL, KC_RGUI, KC_LALT, KC_SPC, KC_RALT, KC_NO, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ )
+};
+// clang-format on
+
+#ifdef ENCODER_ENABLE
+ bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return true;
+ }
+#endif // ENCODER_ENABLE
+
+
+#ifdef RGB_MATRIX_ENABLE
+//void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer) {
+// const ledmap *l = &(ledmaps[layer]);
+//
+//
+//
+// for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+// HSV hsv = {
+// .h = (*l)[i][0],
+// .s = (*l)[i][1],
+// .v = val,
+// };
+//
+// if (hsv.h || hsv.s) {
+// RGB rgb = hsv_to_rgb(hsv);
+// RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b);
+// }
+// }
+//}
+
+ // These shorthands are used below to set led colors on each matrix cycle
+ void loop_colorset(const uint8_t *indices, int array_size, const HSV target_color) {
+ HSV work_color = target_color;
+ work_color.v = rgb_matrix_get_val();
+
+ RGB final_color = hsv_to_rgb(work_color);
+
+ for (int i = 0; i < array_size; i++) {
+ rgb_matrix_set_color(indices[i], final_color.r, final_color.g, final_color.b); // Set color A here
+ }
+ }
+
+ // Capslock, Scroll lock and Numlock indicator on Left side lights.
+ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
+ loop_colorset(LED_REGION_A, (sizeof(LED_REGION_A) / sizeof(LED_REGION_A[0])), hsv_cl_blue);
+ loop_colorset(LED_REGION_B, (sizeof(LED_REGION_B) / sizeof(LED_REGION_B[0])), hsv_cl_purple);
+ loop_colorset(LED_REGION_L_SIDE, (sizeof(LED_REGION_L_SIDE) / sizeof(LED_REGION_L_SIDE[0])), hsv_cl_purple);
+ loop_colorset(LED_REGION_R_SIDE, (sizeof(LED_REGION_R_SIDE) / sizeof(LED_REGION_R_SIDE[0])), hsv_cl_purple);
+
+ switch(get_highest_layer(layer_state)){ // special handling per layer
+ case 1: //layer 1
+ //rgb_matrix_set_color_all(RGB_AZURE);
+ loop_colorset(LED_REGION_NUMPAD, (sizeof(LED_REGION_NUMPAD) / sizeof(LED_REGION_NUMPAD[0])), hsv_cl_numpad);
+ loop_colorset(LED_REGION_OTHER, (sizeof(LED_REGION_OTHER) / sizeof(LED_REGION_OTHER[0])), hsv_cl_mods);
+ break;
+ default: //layer 0
+ //
+ break;
+ break;
+ }
+
+ HSV bad_hsv = hsv_cl_bad;
+ bad_hsv.v = rgb_matrix_get_val();
+ RGB bad_rgb = hsv_to_rgb(bad_hsv);
+ led_t led_state = host_keyboard_led_state();
+
+ if (!led_state.num_lock) { // on if NUM lock is OFF
+ rgb_matrix_set_color(LED_R1, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_R2, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_R3, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_R4, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_R5, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_R6, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_R7, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_R8, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ }
+ if (led_state.caps_lock) {
+ rgb_matrix_set_color(LED_L1, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_L2, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_L3, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_L4, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_L5, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_L6, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_L7, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ rgb_matrix_set_color(LED_L8, bad_rgb.r, bad_rgb.g, bad_rgb.b);
+ loop_colorset(LED_REGION_CAPS, (sizeof(LED_REGION_CAPS) / sizeof(LED_REGION_CAPS[0])), hsv_cl_bad);
+ }
+ }
+#endif