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-rw-r--r--keyboards/getta25/keymaps/default/keymap.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/keyboards/getta25/keymaps/default/keymap.c b/keyboards/getta25/keymaps/default/keymap.c
new file mode 100644
index 0000000000..a70df01c18
--- /dev/null
+++ b/keyboards/getta25/keymaps/default/keymap.c
@@ -0,0 +1,61 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _BASE,
+ _ARROW,
+ _ADJUST,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT(
+ //,-----------------------------------|
+LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
+ //|--------+--------+--------+--------|
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ //|--------+--------+--------+--------+--------|
+ KC_P7, KC_P8, KC_P9, KC_ESC,
+ //|--------+--------+--------+--------+--------|
+ KC_P4, KC_P5, KC_P6, KC_PPLS, KC_F2,
+ //|--------+--------+--------+--------+--------|
+ KC_P1, KC_P2, KC_P3, KC_DEL,
+ //|--------+--------+--------+--------+--------|
+LT(_ARROW, KC_P0), KC_PDOT, KC_PENT, KC_BSPC
+ //`--------------------------------------------'
+ ),
+
+ [_ARROW] = LAYOUT(
+ //,-----------------------------------|
+ _______, _______, _______, _______,
+ //|--------+--------+--------+--------|
+ XXXXXXX, _______, _______, _______,
+ //|--------+--------+--------+--------+--------|
+ XXXXXXX, KC_UP, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ KC_LEFT, KC_DOWN,KC_RIGHT, _______, _______,
+ //|--------+--------+--------+--------+--------|
+ XXXXXXX, KC_DOWN, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ MO(_ARROW), _______, _______, _______
+ //`--------------------------------------------'
+ ),
+
+ [_ADJUST] = LAYOUT( /* Base */
+ //,-----------------------------------|
+ MO(_ADJUST), _______, _______, _______,
+ //|--------+--------+--------+--------|
+ XXXXXXX, XXXXXXX, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ RGB_SAD, RGB_SAI, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG, _______,
+ //|--------+--------+--------+--------+--------|
+ RGB_VAD, RGB_VAI, XXXXXXX, _______,
+ //|--------+--------+--------+--------+--------|
+ _______, _______, RGB_MOD, _______
+ //`--------------------------------------------'
+ )
+};