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-rw-r--r--keyboards/gboards/engine/keymap_engine.h121
1 files changed, 0 insertions, 121 deletions
diff --git a/keyboards/gboards/engine/keymap_engine.h b/keyboards/gboards/engine/keymap_engine.h
deleted file mode 100644
index 599c1ca3e4..0000000000
--- a/keyboards/gboards/engine/keymap_engine.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/* If for some reason you're still here, maybe due to horror, shock or
- * some other godforsaken reason. Meet X Macros.
- *
- * The we abuse the include system to generate data structures that are
- * used by the internal chording engine. The alternative to this is
- * using a external generator (Like is done for the ASETNIOP base keymaps)
- * With this disgusting bodge, you can just edit your .defs and compile!
- */
-
-// Clear all X Macros
-#define PRES BLANK
-#define KEYS BLANK
-#define SUBS BLANK
-#define EXEC BLANK
-#define SPEC BLANK
-
-// Process single key pushes
-#undef PRES
-#define PRES P_KEYMAP
-const struct keyEntry keyDict[] = {
-#include "dicts.def"
-};
-#undef PRES
-#define PRES BLANK
-
-// Process Combos
-#undef KEYS
-#define KEYS K_ACTION
-#include "dicts.def"
-#undef KEYS
-#define KEYS BLANK
-
-#undef KEYS
-#define KEYS K_KEYMAP
-const struct comboEntry PROGMEM cmbDict[] = {
-#include "dicts.def"
-};
-#undef KEYS
-#define KEYS BLANK
-
-// Process String stubs
-#undef SUBS
-#define SUBS S_ACTION
-#include "dicts.def"
-#undef SUBS
-#define SUBS BLANK
-
-// Generate dict for strings
-#undef SUBS
-#define SUBS S_KEYMAP
-const struct stringEntry PROGMEM strDict[] = {
-#include "dicts.def"
-};
-#undef SUBS
-#define SUBS BLANK
-
-// Generate function stubs
-#undef EXEC
-#define EXEC X_ACTION
-#include "dicts.def"
-#undef EXEC
-#define EXEC BLANK
-
-// Process the function structure
-#undef EXEC
-#define EXEC X_KEYMAP
-const struct funcEntry funDict[] = {
-#include "dicts.def"
-};
-#undef EXEC
-#define EXEC BLANK
-
-// Handle Special calls
-#undef SPEC
-#define SPEC Z_KEYMAP
-const struct specialEntry spcDict[] = {
-#include "dicts.def"
-};
-#undef SPEC
-#define SPEC BLANK
-
-// Test for collisions!
-// Switch statement will explode on duplicate
-// chords. This will be optimized out
-#undef PRES
-#undef KEYS
-#undef SUBS
-#undef EXEC
-#undef SPEC
-#define PRES TEST_COLLISION
-#define KEYS TEST_COLLISION
-#define SUBS TEST_COLLISION
-#define EXEC TEST_COLLISION
-#define SPEC TEST_COLLISION
-void testCollisions(void) {
- C_SIZE bomb = 0;
- switch (bomb) {
-#include "dicts.def"
- }
-}
-
-// Test for unexpected input
-// Should return blank lines for all valid input
-#undef PRES
-#undef KEYS
-#undef SUBS
-#undef EXEC
-#undef SPEC
-#define PRES BLANK
-#define KEYS BLANK
-#define SUBS BLANK
-#define EXEC BLANK
-#define SPEC BLANK
-#include "dicts.def"
-
-// Get size data back into the engine
-size_t funcsLen = ARRAY_SIZE(funDict);
-size_t stringLen = ARRAY_SIZE(strDict);
-size_t keyLen = ARRAY_SIZE(keyDict);
-size_t comboLen = ARRAY_SIZE(cmbDict);
-size_t specialLen = ARRAY_SIZE(spcDict);