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+// An Ergodox EZ keymap mostly following the programmer's dvorak layout.
+// There is a standard QWERTY layer as well
+//
+// See the README.md file for an image of this keymap.
+
+#include QMK_KEYBOARD_H
+
+// The layers that we are defining for this keyboards.
+#define BASE 0
+#define NUM 1
+#define QWERTY 2
+#define MAC 3
+
+// The Tap Dance identifiers, used in the TD keycode and tap_dance_actions array.
+#define TAP_MACRO 0
+
+// SAFE_RANGE must be used to tag the first element of the enum.
+// DYNAMIC_MACRO_RANGE must always be the last element of the enum if other
+// values are added (as its value is used to create a couple of other keycodes
+// after it).
+enum custom_keycodes {
+ MC_ARROW = SAFE_RANGE,
+ DYNAMIC_MACRO_RANGE
+};
+
+// A 'transparent' key code (that falls back to the layers below it).
+#define ___ KC_TRANSPARENT
+
+// A 'blocking' key code. Does nothing but prevent falling back to another layer.
+#define XXX KC_NO
+
+// Some combined keys (one normal keycode when tapped and one modifier or layer
+// toggle when held).
+#define SPC_RALT MT(MOD_RALT, KC_SPC) // SPACE key and right alt modifier.
+
+// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
+#define MK_CUT LSFT(KC_DEL) // shift + delete
+#define MK_COPY LCTL(KC_INS) // ctrl + insert
+#define MK_PASTE LSFT(KC_INS) // shift + insert
+//Move mac desktop spaces
+#define MAC_L LGUI(LSFT(KC_UP)) // cmd + shift + up
+#define MAC_R LGUI(LSFT(KC_DOWN)) // cmd + shift + down
+
+// This file must be included after DYNAMIC_MACRO_RANGE is defined...
+#include "dynamic_macro.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Layer 0: basic keys.
+ [BASE] = LAYOUT_ergodox_pretty(
+ KC_DLR, KC_AMPR, KC_LBRC, KC_LCBR, KC_RCBR, KC_LPRN, KC_CIRC, KC_F4, KC_EQUAL,KC_ASTR, KC_BSLS, KC_PLUS, KC_RBRC, KC_EXLM,
+ GUI_T(KC_BSLS), KC_SCLN, KC_COMMA, KC_DOT, KC_P, KC_Y, KC_PERC, KC_DELETE, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLASH,
+ MO(NUM), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINUS,
+ SC_LSPO, KC_QUOTE, KC_Q, KC_J, KC_K, KC_X, KC_LALT, TD(TAP_MACRO),KC_B, KC_M, KC_W, KC_V, KC_Z, SC_RSPC,
+ KC_AT, KC_HASH, KC_GRAVE, KC_LEFT, KC_RIGHT, KC_UP, KC_DOWN, KC_HOME, KC_END, TO(QWERTY),
+ ALT_T(KC_APPLICATION), ALL_T(KC_NO), KC_PGUP, KC_LGUI,
+ KC_BSLS, TO(MAC),
+ KC_ENTER, KC_TAB, CTL_T(KC_ESCAPE), CTL_T(KC_ESCAPE), KC_BSPC, KC_SPACE),
+
+ // Layer 1: function and numpad keys.
+ [NUM] = LAYOUT_ergodox_pretty(
+ ___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___, ___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ ___, KC_EXLM, KC_COMMA, KC_DOT, KC_MS_BTN1, KC_MS_BTN2, ___, ___, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
+ XXX, ___, KC_LCBR, KC_RCBR, MC_ARROW, KC_GRAVE, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_UNDS,
+ ___, ___, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, ___, ___, KC_0, KC_1, KC_2, KC_3, KC_KP_SLASH, KC_BSLS,
+ ___, ___, ___, ___, ___, ___, KC_0, KC_KP_DOT, KC_EQUAL, ___,
+ ___, ___, KC_KP_ASTERISK, KC_KP_SLASH,
+ KC_LCTL, ___,
+ KC_KP_PLUS, KC_KP_MINUS, KC_DLR, KC_DELETE, KC_BSPC, KC_SPACE),
+
+ // Layer 2: QWERTY control.
+ [QWERTY] = LAYOUT_ergodox_pretty(
+ /* left hand */
+ KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT, KC_RIGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
+ KC_DELETE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, TO(BASE), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ MO(NUM), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, GUI_T(KC_QUOT),
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, ALT_T(KC_NO), MEH_T(KC_NO), KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, SC_RSPC,
+ KC_GRAVE, KC_QUOTE, LALT(KC_TAB), KC_LEFT, KC_RIGHT, KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, TO(BASE),
+ ___, KC_LGUI, ___, KC_ESCAPE,
+ KC_HOME, KC_PGUP,
+ KC_ENTER, KC_TAB, KC_END, KC_PGDN, KC_BSPC, KC_SPACE),
+
+ // Layer 3: Mac layer
+ [MAC] = LAYOUT_ergodox_pretty(
+ /* left hand */
+ ___, KC_1, KC_2, KC_3, KC_4, KC_5, ___, ___, KC_6, KC_7, KC_8, KC_9, KC_0, ___,
+ ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, MAC_L, MAC_R, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___,
+ ___, TO(BASE),
+ KC_LGUI, KC_LALT, KC_LGUI, KC_LGUI, KC_LALT, KC_LGUI),
+};
+
+// Whether the macro 1 is currently being recorded.
+static bool is_macro1_recording = false;
+
+// The current set of active layers (as a bitmask).
+// There is a global 'layer_state' variable but it is set after the call
+// to layer_state_set_user().
+static layer_state_t current_layer_state = 0;
+layer_state_t layer_state_set_user(layer_state_t state);
+
+// Method called at the end of the tap dance on the TAP_MACRO key. That key is
+// used to start recording a macro (double tap or more), to stop recording (any
+// number of tap), or to play the recorded macro (1 tap).
+void macro_tapdance_fn(qk_tap_dance_state_t *state, void *user_data) {
+ uint16_t keycode;
+ keyrecord_t record;
+ dprintf("macro_tap_dance_fn %d\n", state->count);
+ if (is_macro1_recording) {
+ keycode = DM_RSTP;
+ is_macro1_recording = false;
+ layer_state_set_user(current_layer_state);
+ } else if (state->count == 1) {
+ keycode = DM_PLY1;
+ } else {
+ keycode = DM_REC1;
+ is_macro1_recording = true;
+ layer_state_set_user(current_layer_state);
+ }
+
+ record.event.pressed = true;
+ process_record_dynamic_macro(keycode, &record);
+ record.event.pressed = false;
+ process_record_dynamic_macro(keycode, &record);
+}
+
+// The definition of the tap dance actions:
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // This Tap dance plays the macro 1 on TAP and records it on double tap.
+ [TAP_MACRO] = ACTION_TAP_DANCE_FN(macro_tapdance_fn)
+};
+
+// Runs for each key down or up event.
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (keycode != TD(TAP_MACRO)) {
+ // That key is processed by the macro_tapdance_fn. Not ignoring it here is
+ // mostly a no-op except that it is recorded in the macros (and uses space).
+ // We can't just return false when the key is a tap dance, because
+ // process_record_user, is called before the tap dance processing (and
+ // returning false would eat the tap dance).
+ if (!process_record_dynamic_macro(keycode, record)) {
+ return false;
+ }
+
+ if(record->event.pressed) {
+ switch(keycode) {
+ case MC_ARROW:
+ SEND_STRING("=>");
+ return false;
+ break;
+ }
+ }
+ }
+
+ return true; // Let QMK send the enter press/release events
+}
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+};
+
+// Value to use to switch LEDs on. The default value of 255 is far too bright.
+static const uint8_t max_led_value = 20;
+
+// Whether the given layer (one of the constant defined at the top) is active.
+#define LAYER_ON(layer) (current_layer_state & (1<<layer))
+
+void led_1_on(void) {
+ ergodox_right_led_1_on();
+ ergodox_right_led_1_set(max_led_value);
+}
+
+void led_2_on(void) {
+ ergodox_right_led_2_on();
+ ergodox_right_led_2_set(max_led_value);
+}
+
+void led_3_on(void) {
+ ergodox_right_led_3_on();
+ ergodox_right_led_3_set(max_led_value);
+}
+
+void led_1_off(void) {
+ ergodox_right_led_1_off();
+}
+
+void led_2_off(void) {
+ ergodox_right_led_2_off();
+}
+
+void led_3_off(void) {
+ ergodox_right_led_3_off();
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ current_layer_state = state;
+
+ if (is_macro1_recording) {
+ led_1_on();
+ led_2_on();
+ led_3_on();
+ return state;
+ }
+
+ if (LAYER_ON(NUM)) {
+ led_1_on();
+ } else {
+ led_1_off();
+ }
+
+ if (LAYER_ON(MAC)) {
+ led_2_on();
+ } else {
+ led_2_off();
+ }
+
+ if (LAYER_ON(QWERTY)) {
+ led_3_on();
+ } else {
+ led_3_off();
+ }
+
+ return state;
+};